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Cart #bobojump-2 | 2026-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

BOBO JUMP

a tiny pico-8 platformer about collecting coins,
avoiding lava,
and jumping very badly.

controls:
β¬…οΈβž‘οΈ move
❎ jump

features:

  • sarcastic death messages
  • terrible platforming skills
  • tiny speedrun timer
  • emotional damage

made in pico-8 by daniel gabela

itch.io:
danielgabela.itch.io/bobo-jump

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3 comments


Cart #pico_backrooms-1 | 2026-05-09 | Code ▽ | Embed ▽ | No License
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Pico Backrooms

These hallways seem to extend forever -- branching endlessly and impossibly. I think I see glinting teeth when I stray too far away from the elevator and into the dark, and then ... well I always end up back here. But I think there might be something in these journal pages -- if I can just find them.

Features:

Explore 5 unique, infinite, procedurally generated levels, including: Level 0, the Poolrooms, Level Fun, and an endless office.
Collect journal pages to reveal the story

[ Continue Reading.. ]

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25 comments


Cart #cube_conquer-0 | 2026-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to Play:

Use the arrow keys to move. Z shoots forward, X shoots backwards. Avoid enemies for 120 seconds to win. If enemies collide with each other or you shoot them, they will be destroyed. Health and/or Bullets will spawn periodically for you to collect.

About:

Made this game to build off of my previous one, Death Delay. I wanted to focus on something slightly more complex with multiple enemy behaviors, somewhat more complex music, and some updated collision functions that felt slightly more readable to me and were more flexible.

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0 comments


If you upload a cart to the bbs, it is allowed to write to "podnet://user_id/appdata/bbs/cart_id"

However...

It is not allowed to chooser() that address, nor ls() it. You can't even use cp() on it.

You cannot list the contents of any podnet folder from sandbox, not even the one you can write to.

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0 comments


How do I polish Pico-8 games? I am working on a game about catching snakes and creating a collection, but it just doesn't feel right to play. Any tips?

Cart #fewufozasa-0 | 2026-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

How to play:
arrow keys to move

If your center cursor is on a snake, press X to open the catch menu (selling does not do anything currently)

In the catch menu, pressing O adds the snake to your terrarium

Press O to go to your terrarium

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1 comment


Cart #zubreyage-0 | 2026-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


I love racquetball sports so I decided to make this. Use your mouse to aim and click the ball to hit it. Holding the hit button will provide more power!

How to hit the ball: Aim your cursor to the right of the ball to hit the ball left, Aim your cursor to the left of the ball to hit right.

Aim above the ball to hit it downwards and below the ball to hit it upwards. Easy enough! oh and hit the ball dead center to hit it forwards...

There are a couple modes to play here, don't be surprised if I add more in the future or even multiplayer(?) could be fun.

[ Continue Reading.. ]

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2 comments


In this puzzle adventure inspired by classic tile-based logic games, you guide Peeble through a world filled with strange machines, dangerous traps, and clever challenges. Each level is a handcrafted puzzle where observation, planning, and experimentation are the keys to success.

Inspired by an old computer game from Dexterity Software

Cart #peeble_1_0-0 | 2026-05-08 | Embed ▽ | License: CC4-BY-NC-SA
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  • Walls
    Solid structures that block movement and shape the maze-like puzzles. Some walls can hide secrets, while others must be destroyed or bypassed using special tools.

  • Water Bucket
    A useful item that soaks Peeble in water. While wet, Peeble can safely survive passing through a laser beam one time before drying off.

  • Heat Floors

[ Continue Reading.. ]

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1 comment


Cart #tigerwong-2 | 2026-05-19 | Code ▽ | Embed ▽ | No License
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Controls

←, → Walk
↓ Crouch
X Knife
Z Jump

Tiger Wong

TIGER WONG is truly AWESOME! Armed with throwing knives, this rad dude and kung-fu master is out to avenge his brother by vanquishing the Demon Princess!

Try to achieve a Perfect Game by collecting all 100 coins while losing 0 lives.

Changelog

1.0 Release
1.1 Fixed coin total to 100

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6 comments


Cart #globetrotter-1 | 2026-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by the flash game Globetrotter, now with a rotating globe!

Press X to start.

Use arrow keys and X to point to the city's location on the globe.

You can change Earth's rotation and speed in the menu.

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6 comments


Cart #bobobepubi-0 | 2026-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
32

Hello! This was my first game done for pico8, and first gamedev experience. It's a very mean open-ended platformer full of devious traps and secrets.

Controls:
Movement: left and right arrow keys
Jump: X or M or V
Sword: Z or N or C
Switching items: up arrow key
Using items: hold Sword key to ready item, then release to activate. Beware, bomb’s fuse starts as soon as you prepare it!
Recall: Use RECALL option in menu to return to last scroll – if you’re willing to pay the price.

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15 comments


Cart #voxatronhw-0 | 2026-05-08 | Embed ▽ | No License
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homework for Game Jams

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Cart #relic_of_old-0 | 2026-05-08 | Embed ▽ | No License
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Cart #pocketworld-2 | 2026-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Controls

You move with the curser with directional keys. x is menu. z is using. the P(pause menu) has more settings for zoom, max population per empire, max tree cap and turn off music.

Progression/Gameplay loop

you make kingdoms and play around with them as they build and go to war. they cut down trees to build more houses, defeating the enemy king acquires their empire and a road is built to it, the npc will sometimes use the road to the other empire, they try and stick within a range from the empire they are currently in.

right now there is significant slowdown when zoomed all the way out, zooming into 5x or more is better run speed, this is because of all the trees and other things happening all over the map that is rendered when zoomed out farther. im going to try and optimize this so the runspeed is smoother when zoomed out. I have no issues with speed when population is around 20 or less with multiple empires.

Development

This project was created through an iterative, experimental workflow using an AI coding assistant as a tool for prototyping and implementation.
All gameplay design, in game art, and music were created by me, with the assistant helping translate ideas into code step by step.
The game evolved from a single procedural prototype into a more complete experience through continuous refinement and expansion.

(Translation: This wasn't made in a single prompt. It took over a week, I had to learn and understand some coding, and all the art and music were made by me.)

Future plans

most likely will optimize the script and add more.

Outro

I hope you guys find the game fun. I hope more worldbox type games come to the console. if theres anything you want added just let me know and ill try to get it put in.

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2 comments


Cart #wienersans-4 | 2026-05-08 | Embed ▽ | License: CC4-BY-NC-SA
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Cool! My first uploaded cartridge!

Use this as a screensaver to scare you when you sleep on your sofa.

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0 comments


Cart #gisunijiwa-0 | 2026-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a work in progress digital version of the 18-card solitaire game, Numbsters, designed by Milan Zivkovic and published by Buttonshy Games. This game was created in Pico-8 for educational purposes.

This cart currently has minimal art, bell, or whistles. The primary purpose for creating this cart is to learn how to manage and manipulate data in tables with the hopes of taking that knowledge into the creation of other deck-building and deck-building adjacent games.

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0 comments


Cart #continent_factory-1 | 2026-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview

The gods have vanquished your people, the giants. You have been condemned to work in the continent factory, where you toil to produce endless worlds.

In this game, you have a limited amount of time to create as many continents as possible by matching the patterns that the gods are asking you to create. By completing runs, you will earn gold which will let you unlock new kinds of blocks that are more dangerous, but more valuable! Can you beat the high score?

How to Play

In the block selection menu, use the arrow keys/dpad to move the cursor, and Z (keyboard)/O (controller) to select/purchase blocks. Select GO on the right to start the game. Use your gold coins to unlock new types of blocks!

[ Continue Reading.. ]

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1 comment


Cart #yum001-0 | 2026-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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πŸ’ YUM! is a fruit dice game inspired by Balatro and the board game Miams.

🍊Roll 5 fruits, lock the dice you want, reroll the rest. Play Yahtzee figures like pairs, full house, four of a kind... and score enough points to beat each round.

πŸ₯ Between rounds, spend your $ at the market: buy stamps that permanently boost your multipliers, fruit values, or unlock new tricks.

🍌 Every 4 rounds, a boss appears with a twist! Survive 16 rounds to win and complete the game.

πŸ“ Share your high scores and fastest runs in the comments! This is my first game, feedbacks are welcome :)

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13 comments


The Bezt Suite

Version 0.1.1 [Alpha]

About

Ever decided to add some interpolation to your application, searched for hours, and finally had to settle with a plain old lerp? Search no more! The Bezt Suite leverages the wonderful Bezier curve to help you create, tweak, and export interpolation, paths, and anything else a curve can become.

A lot more features are planned for this cartridge in the future - see todo.txt in the cart for a list of most of the features planned for this.

Any bug reports, suggestions, or ideas are much appreciated. Thank you for checking out my cart!

Cart #bezt_suite-1 | 2026-05-07 | Embed ▽ | License: CC4-BY-NC-SA
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Installation

First, run load -u #bezt_suite in the terminal. It's best to run this program unsandboxed.

[ Continue Reading.. ]

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0 comments


Cart #pisx-4 | 2026-05-07 | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone,

I've always enjoyed realistic physics in games. To me, it is a crucial component that breathes "life" and unpredictability into virtual worlds. When masterfully implemented, it adds a layer of enjoyability and replayability that can last for years—or even decades (look at Half-Life 2!).

I’m planning to develop a few Picotron games that incorporate physics-based gameplay elements, which means I need a solid engine to work with. I found a fantastic PICO-8 implementation and demo by @aatish (https://www.lexaloffle.com/bbs/?uid=32237) that utilizes the Verlet Integration method.

After researching the method further, I’ve been working on an extended port specifically for Picotron. It is still a work in progress, and I am currently focused on:

[ Continue Reading.. ]

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1 comment


I need help finding a pico 8 game that was on cool math

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