Playing Opossum Demo
Play through the first of eight levels in my upcoming game, "Playing Opossum". As this is an early alpha build, I'm looking for any and all feedback you may have. Thanks for playing!
How to play
- Use the arrow keys to move left and right
- Press the down arrow key to play dead
- Press Z to jump
- Press X to Joey Jump (requires Joey)

Finally something finished. Don't look at the code; it's scary! By the time it became obvious how it could be automated, it was already too far into being...not automated.
There are two layers of controls: On the physical keyboard, the arrow keys move the selector on the virtual keyboard and the x selects a character.
The virtual keyboard works normally, more or less: The virtual arrow keys move the selector on the virtual screen, the character keys work, shift and caps lock work--try things out. The menu key toggles selector position keys and Windows toggles the virtual selector. Ctrl, Alt, and Fn do nothing.
Write something or make ASCII art in a custom font not particularly suited to making ASCII art--or open it up and change the font (but don't look at the code).
Hello there and welcome to my first game I've ever made, I hope you enjoy :D
P1:
Left: Left Arrow
Right: Right Arrow
Punch: M
Block: N
P2:
Left: S
Right: F
Punch: Tab
Block: Q
This game is Incredibly simple due to the fact that I'm very new to gamedev and kinda poo at it.
There is probably better ways to code this but this works for me (if it ain't broke don't fix it).
Feedback would be greatly appreciated and I thank you for even looking at my game :D
Dung Danger is a cute dung pushing puzzle game where you navigate a little dung beetle as it rolls dung balls into their proper holes across 20+ levels! Not every dung fits every hole, so careful planning is key!
HOW TO PLAY:
- Arrow Keys or Dpad on the controller to navigate the dung beetle
- Z, C or Button1 to undo your previous move
- X,V or Button 2 to reset the level
- Enter Key or Start to access options and the level select
- Dung sizes and go from Dark Green -> Green -> Yellow -> Orange -> Purple -> Red
- Carefully plan your moves and observe movement patterns of everything that moves and placements of everything that doesn't move!
- Your progress is saved when you complete a level, so feel free to take a break!
CREDITS:
- sodoj - game design, level design, programming, sfx, additional art

You're trapped in the house! Explore, solve puzzles, and use the items you find to win your freedom.
Note: Some puzzles require sound to complete.


How To Play
- Use arrow keys to move the pointer.
- If you hover over something clickable, the cursor will expand.
- Interact with items with the Z key.
- Open your inventory by clicking the "I" icon in the corner of the screen. Arrows to move your cursor, Z to select, or X to cancel.
- Drop what you're holding (it goes back into your inventory) with X.
- Interact with an object while holding an item from your inventory to use that item. Clickable objects are indicated by a yellow exclamation point beside your cursor.

BB Jump!
A quick Arcade Game where you try to beat your high score by jumping on platforms. Try to get that Blue Bandit as high as you can to up your score!
Controls:
X = Dash
C = Jump Boost
Remember: If you go off screen you will appear on the other side.
Key Things to Note:
- Clouds are not platforms to jump on.
- Platforms only last 3 Jumps
- If you do a "Jump Boost" you have to wait another 30 seconds to use it again.
- Dashes you can do once every jump.
Any feedback on improvements or features is welcome!

Your favorite hero is back for new adventures! Survive as many levels as you can.
After defeating your opponent, choose a bonus, but beware: your enemy grows stronger with every room! How far can you make it ?
This is my second Pico-8 game! This time, I wanted to showcase my favorite character, Ghost Thief, who’s been with me for years. Here’s a little tip: you have a double jump but your opponent doesn’t! Use it to keep your distance. Feel free to share which level you reach : after level 20, the game gets tough if you haven’t boosted your damage early on.
One last thing: if you want to reset your high score list, press Up and Down at the same time on the title screen. A little tune will let you know you’re starting with a clean slate.

brainfruit presents: a jackpot of skulls
you (the sunderer) have once again sundered your realm, and your rivals won't let you hear the end of it.
a story in slots, made for _update() jam vol. 1 by adamatomic
"z" main button, arrows select, "x" toggles quickplay on title screen
game by rob dubbin and garrett miller
music by nick sylvester
big shout to

Explore a piece of land and try to get close to its birds! A game inspired by my actual bird-fascinated cat, Pico!
This is an open-world puzzle-vania I made for @adamatomic's _update() jam! (check out Jackpot of Skulls and Frogwell too!) Adam provided us a cart with a pre-made _draw() function and a spritesheet tab, and that's basically all we could use to display things on screen, leaving us to steer the drawing logic from the _update() function! It was super fun to make something with it! Thanks Adam!!
In Bird Watcher, you gotta find ways to approach birds to get a good look at them. That might mean getting some obstacles out of the way, riding boats through water, and maybe getting the birds to show themselves or even hatch first!

Welcome to _Update() Jam! Three new games in three different genres by three different authors, all created from the exact same tiny sprite sheet.
In A Jackpot of Skulls by Brainfruit, your eternal fate rests in the capable hands of a cosmic slot machine. But if you spin the wheels right, it might let you make a few modifications... more info here -> https://www.lexaloffle.com/bbs/?pid=jackpot
In Bird Watcher by Rémy Devaux, a curious cat gets the jump on exactly 84 birds. A puzzle-vania adventure that rewards experimentation and observation. More info here -> https://www.lexaloffle.com/bbs/?tid=154589
In Frogwell by Adam Atomic, a frog falls down a very deep hole.
_Update() Jam is a little launchpad cart that you can use to come up with new game ideas... the cart displays the "rules" for the jam, and also contains all the source code and sprites for you to start making your own jam entry.
If you're an advanced designer or pico-head it can be fun to follow some of the strict rendering rules, but sometimes its enough to have a bunch of funny little sprites to look at to guide your thought process.
Along with some friends we all created original games over the holiday break based on this jam, we'll be uploading those separately, as well as the launcher (also made with this cart's restrictions!) so that everything works in Splore mode.

A mod by Kai Salmon, for PicoBall by @Munchkin
This mod for Pico Ball introduces Penny, from Penny the Pumpkin as an opponent to beat. The crossover makes sense since, in my view, Pico-Ball is one of the best ever games made of the PICO-8, and according to one random comment once Penny is up there too!
Hard Mode
(This version has tweak where some of the behaviours intentionally introduced to make penny easier are disabled






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