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Penny the Pumpkin: Director's Cut
Birb Bird Hills
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Cart #penny_the_pumpkin-35 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Penny the Pumpkin: Directors Cut takes you on a delightful platforming open-world metroidvania with light puzzles to solve. Guide Penny, our lovable pumpkin, as she collects 18 precious coins! Your progress is saved every time she grabs a coin or enters a new area.

Once you've collected all 18 coins, put your skills to the test by unlocking the thrilling speedrun mode! Note that saving is disabled in this mode, so it's all about your skill and reflexes. Can you beat the programmer's current record of 3:31.4? 🏆


What's new in the Director's Cut?

More like what's stayed the same? I've gone over every graphic, every level, every line of code to bring you the definitive Penny the Pumpkin experience! But here's a summary of just some of the things that have been added since the original came out:

  • Six new coins, bringing to total to collect to 18
  • Four new areas
  • Three areas completely reworked from the ground up
  • The mostly unchanged four areas given a good deal of love to!
  • A new (secret) mechanic you'll have to discover to collect all the coins
  • More connections between areas, making the world more interconnected than ever
  • Improved performance allowing for even more impressive particle effects
  • Music with instrumentation changing in different areas
  • Improved rendering on Penny so her outline is always perfectly crisp
  • Rewritten soft-body physics to better handle edge cases and to control better
  • Improved jumping physics when bouncing on enemies
  • Manually controlled camera in many areas to give the players the exact experience I want
  • Improved visuals throughout, with more animations, more decorations, more details, and more love
  • Fixed various exploits (or, let's call them "tricks") which made speedrunning too predictable

Existing Features

  • Adorable physics based soft-body animations
  • Large interconnected open world
  • Seasonal skins when playing at Halloween
  • Speedrun mode after completing the game



  • Josiah Winslow, and everyone else who submitted speedrun times for the original Penny the Pumpkin
  • morganq_ for playtesting and helping with some gfx and sfx ideas
  • @ohhcurtains, Sugarvoid, @Thelxinoe5 and many many others for giving really useful playtesting feedback

Speedrun Leaderboard

# Runner Time
🥇 @Thelxinoe5 2:32.2 (video)
🥈 @kaimonkey 3:31.4
🥉 Frimkron 8:00.1
P#147827 2024-05-03 09:54 ( Edited 2024-05-11 10:52)

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Cart #map_perf_tests-0 | 2024-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A performance test for showing different ways of rendering the map to the screen

Fork Link

P#147486 2024-04-28 12:42 ( Edited 2024-04-28 12:43)

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Music by @packbat, Game by @kaimonkey

Cart #birbbird-12 | 2023-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Tiny Wings? Never heard of her! In this totally originally concept, land as many jumps as you can without crashing! Every time you land a jump, you get a point!


  • X/x If in the air go down, if on the ground go fast
  • Z/O If in the air go down, if on the ground go fast (again)
  • Down If in the air go down, if on the ground go fast (again, again)
  • Clicking the screen If in the air go down, if on the ground go fast (Listen, it's a 1-button game)


  • Five different terrain types which come as you get higher and higher score
  • A trajectory helper to get you to learn the ropes - be careful, once your points go above 5, or your highscore gets to 8 you'll lose it!
  • Music by @packbat which has different instruments change volume when you break a combo!
  • No death screen: every time you lose a combo, you can just start your next attempt straight away. In just a few hills time you'll be back in those gently flower hills, but maybe you'll get some extra cheeky points before you get there

Highscore Table

# Username Score
🥇 @kaimonkey 17
P#135479 2023-10-05 22:00