kaimonkey [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=68054 Demons of the Great Beyond <h1><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/wordmark.png" alt="" /></h1> <p> <table><tr><td> <a href="/bbs/?pid=161486#p"> <img src="/bbs/thumbs/pico8_demons_wrapper-20.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=161486#p"> Demons of the Great Beyond</a><br><br> by <a href="/bbs/?uid=68054"> kaimonkey</a> <br><br><br> <a href="/bbs/?pid=161486#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Intro</h1> <p>A strategic card battler where you summon demons to defeat increasingly powerful opponents. Build your deck, discover synergies, and master the art of demonic summoning!</p> <h1>Features</h1> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/demons_2.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/demons_3.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/demons_4.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/demons_gallery_1.gif" alt="" /></p> <ul> <li>Strategic deck building and card synergies</li> <li>52 unique demons to discover and collect</li> <li>Demons come in one of four types - ghosts, objects, elementals and beasts - each which has certain abilities which all demons of that kind share</li> <li>38 demons have unique abilities</li> <li>9 opponents with hand-crafted decks</li> <li>Add or remove a card from your deck after each match</li> <li>New Game Plus mode which offers a <em>brutal</em> challenge - and no healing between matches!</li> <li>Progress is saved, so you don't lose a run just because you have to stop playing - even you seed is saved, so you can't quite as easily save scum your way to victory </li> <li>Gallery where you can view all the demons you've seen on your adventures</li> <li>View your deck from the pause menu</li> </ul> <h1>Credits</h1> <p>The demon art was inspiration from art from v3x3d<br /> <a href="v3x3d.itch.io/bit-bonanza">v3x3d.itch.io/bit-bonanza</a></p> <p>Portraits by jayjay99<br /> <a href="jayjay99.itch.io/1-bit-portraits">jayjay99.itch.io/1-bit-portraits</a></p> <p>Music by extar<br /> <a href="www.extar.itch.io/cthulhu-calling">www.extar.itch.io/cthulhu-calling</a></p> <p>Parens8 - which was vital for a game like this to fit into one cart - by Miss Mouse<br /> <a href="www.github.com/siapran/parens-8">www.github.com/siapran/parens-8</a></p> <p>Special thanks to Tobias Lindell and Frida Nilsson </p> <h1>Rules</h1> <p>The game should teach itself, but if you have any specific questions, they should be answered below<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <h2>Summoning phase</h2> <ul> <li>Each player starts with 6 cards, and at the start of the turn draws a card.</li> <li>At the start of each turn, if you have less than 6 mana, you gain an additional mana.</li> <li>Summon demons by spending their mana cost. You can place them in one of three rows, <em>either at the front or the back</em> <ul> <li>Each demon has a type, each with a unique ability, an attack score, and a starting health. </li> <li>Some also have an ability which triggers when they're summoned</li> </ul></li> </ul> <h2>Combat Phase</h2> <ul> <li>The demon at the front of each row attacks, if able (see special rules)</li> <li>The demon who defends the attack takes damage <ul> <li>The defending demon is usually the demon at the front, unless the attacker is a <em>ghost</em> (see special rules)</li> <li>If there is no defending demon, the player takes damage instead</li> </ul></li> </ul> <h2>Game end</h2> <ul> <li>The game ends when either player runs out of health. If this happens simultaneously for both players, the opponent wins</li> </ul> <h2>Special Rules</h2> <ul> <li><strong>Elemental</strong> - <em>No special rules</em></li> <li><strong>Ghost</strong> - Cannot be blocked by <strong>Beasts</strong>, and cannot be blocked by <strong>Objects</strong> unless they've been animated. Ghosts animate all friendly objects on their row</li> <li><strong>Object</strong> - Cannot attack, unless they are animated by a <strong>Ghost</strong>.</li> <li><strong>Beast</strong> - Cannot block <strong>Ghost</strong>s</li> </ul> <p></div></div></div></p> <h1>New game plus reward</h1> <p>The new game plus mode is <em>hard</em>. It requires a lot of luck and skill to get a powerful enough deck to defeat all the opponents without being slowly whittled down little by little. This is why <strong>the first player to provide video evidence of them beating new game plus gets to suggest a demon to be added to the game in their honor</strong>. <em>(Without save scumming, that is)</em></p> https://www.lexaloffle.com/bbs/?tid=146938 https://www.lexaloffle.com/bbs/?tid=146938 Sat, 01 Feb 2025 23:20:28 UTC Penny the Pumpkin: Director's Cut <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/logo.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/penny_the_pumpkin_preview_compressed.gif" alt="" /> <p> <table><tr><td> <a href="/bbs/?pid=147827#p"> <img src="/bbs/thumbs/pico8_penny_the_pumpkin-35.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=147827#p"> Penny the Pumpkin: Director's Cut</a><br><br> by <a href="/bbs/?uid=68054"> kaimonkey</a> <br><br><br> <a href="/bbs/?pid=147827#p"> [Click to Play]</a> </td></tr></table> </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/penny.png" alt="" /> <h2>Description</h2> <p><strong>Penny the Pumpkin: Directors Cut</strong> takes you on a delightful platforming open-world metroidvania with light puzzles to solve. Guide Penny, our lovable pumpkin, as she collects 18 precious coins! Your progress is saved every time she grabs a coin or enters a new area. </p> <p>Once you've collected all 18 coins, put your skills to the test by unlocking the thrilling speedrun mode! Note that saving is disabled in this mode, so it's all about your skill and reflexes. Can you beat the programmer's current record of 3:31.4? 🏆</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/penny.png" alt="" /> <h2>Features</h2> <h3>What's new in the Director's Cut?</h3> <p>More like what's stayed the same? I've gone over every graphic, every level, every line of code to bring you the definitive Penny the Pumpkin experience! But here's a summary of just some of the things that have been added since the original came out:</p> <ul> <li>Six new coins, bringing to total to collect to 18</li> <li>Four new areas</li> <li>Three areas completely reworked from the ground up</li> <li>The mostly unchanged four areas given a good deal of love to! </li> <li>A new (secret) mechanic you'll have to discover to collect all the coins</li> <li>More connections between areas, making the world more interconnected than ever</li> <li>Improved performance allowing for even more impressive particle effects </li> <li>Music with instrumentation changing in different areas</li> <li>Improved rendering on Penny so her outline is always perfectly crisp</li> <li>Rewritten soft-body physics to better handle edge cases and to control better</li> <li>Improved jumping physics when bouncing on enemies </li> <li>Manually controlled camera in many areas to give the players the <em>exact</em> experience I want </li> <li>Improved visuals throughout, with more animations, more decorations, more details, and more love</li> <li>Fixed various exploits (or, let's call them &quot;tricks&quot;) which made speedrunning too predictable </li> </ul> <h2>Existing Features</h2> <ul> <li>Adorable physics based soft-body animations </li> <li>Large interconnected open world</li> <li>Seasonal skins when playing at Halloween</li> <li>Speedrun mode after completing the game </li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/penny.png" alt="" /> <h2>Credits</h2> <ul> <li>Game by <strong><a href="https://www.lexaloffle.com/bbs/?uid=68054"> <a href="https://www.lexaloffle.com/bbs/?uid=68054"> @kaimonkey</a></a></strong></li> <li>Music by <strong><a href="https://www.lexaloffle.com/bbs/?uid=40166"> @packbat</a></strong></li> <li>Logo design by <strong>Frida Nilsson</strong></li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/penny.png" alt="" /> <h3>Shoutouts</h3> <ul> <li><strong>Josiah Winslow</strong>, and everyone else who submitted speedrun times for the original <a href="https://www.lexaloffle.com/bbs/?tid=52122">Penny the Pumpkin</a></li> <li><strong>morganq_</strong> for playtesting and helping with some gfx and sfx ideas</li> <li><a href="https://www.lexaloffle.com/bbs/?uid=64915"> @ohhcurtains</a>, Sugarvoid, <a href="https://www.lexaloffle.com/bbs/?uid=78402"> <a href="https://www.lexaloffle.com/bbs/?uid=78402"> @Thelxinoe5</a></a> and many many others for giving really useful playtesting feedback</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/penny.png" alt="" /> <h2>Speedrun Leaderboard</h2> <table> <thead> <tr> <th>#</th> <th>Runner</th> <th>Time</th> </tr> </thead> <tbody> <tr> <td>🥇</td> <td><a href="https://www.lexaloffle.com/bbs/?uid=78402"> <a href="https://www.lexaloffle.com/bbs/?uid=78402"> @Thelxinoe5</a></a></td> <td>2:32.2 <a href="https://www.youtube.com/watch?v=CPoKUYr4d9U">(video)</a></td> </tr> <tr> <td>🥈</td> <td><a href="https://www.lexaloffle.com/bbs/?uid=68054"> <a href="https://www.lexaloffle.com/bbs/?uid=68054"> @kaimonkey</a></a></td> <td>3:31.4</td> </tr> <tr> <td>🥉</td> <td>Frimkron</td> <td>8:00.1</td> </tr> </tbody> </table> https://www.lexaloffle.com/bbs/?tid=142093 https://www.lexaloffle.com/bbs/?tid=142093 Fri, 03 May 2024 09:54:41 UTC Map Rendering Performance Test <p> <table><tr><td> <a href="/bbs/?pid=147486#p"> <img src="/bbs/thumbs/pico8_map_perf_tests-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=147486#p"> map_perf_tests</a><br><br> by <a href="/bbs/?uid=68054"> kaimonkey</a> <br><br><br> <a href="/bbs/?pid=147486#p"> [Click to Play]</a> </td></tr></table> </p> <p>A performance test for showing different ways of rendering the map to the screen</p> <p><a href="https://www.lexaloffle.com/pico-8.php?page=submit&amp;amp;respond_to=map_perf_tests-0">Fork Link</a></p> https://www.lexaloffle.com/bbs/?tid=142007 https://www.lexaloffle.com/bbs/?tid=142007 Sun, 28 Apr 2024 12:42:59 UTC Birb Bird Hills <h1><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/68054/birdbirdhills.png" alt="" /></h1> <h3>Music by <a href="https://www.lexaloffle.com/bbs/?uid=40166"> <a href="https://www.lexaloffle.com/bbs/?uid=40166"> @packbat</a></a>, Game by <a href="https://www.lexaloffle.com/bbs/?uid=68054"> <a href="https://www.lexaloffle.com/bbs/?uid=68054"> @kaimonkey</a></a></h3> <p> <table><tr><td> <a href="/bbs/?pid=135479#p"> <img src="/bbs/thumbs/pico8_birbbird-12.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=135479#p"> birbbird</a><br><br> by <a href="/bbs/?uid=68054"> kaimonkey</a> <br><br><br> <a href="/bbs/?pid=135479#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Description</h2> <p>Tiny Wings? Never heard of her! In this totally originally concept, land as many jumps as you can without crashing! Every time you land a jump, you get a point! </p> <h3>Controls</h3> <ul> <li><strong>X/x</strong> If in the air go down, if on the ground go fast</li> <li><strong>Z/O</strong> If in the air go down, if on the ground go fast <em>(again)</em></li> <li><strong>Down</strong> If in the air go down, if on the ground go fast <em>(again, again)</em></li> <li><strong>Clicking the screen</strong> If in the air go down, if on the ground go fast <em>(Listen, it's a 1-button game)</em></li> </ul> <h3>Features</h3> <ul> <li>Five different terrain types which come as you get higher and higher score</li> <li>A trajectory helper to get you to learn the ropes - be careful, once your points go above 5, or your highscore gets to 8 you'll lose it!</li> <li>Music by <a href="https://www.lexaloffle.com/bbs/?uid=40166"> <a href="https://www.lexaloffle.com/bbs/?uid=40166"> @packbat</a></a> which has different instruments change volume when you break a combo!</li> <li>No death screen: every time you lose a combo, you can just start your next attempt straight away. In just a few hills time you'll be back in those gently flower hills, but maybe you'll get some extra cheeky points before you get there</li> </ul> <h3>Highscore Table</h3> <table> <thead> <tr> <th>#</th> <th>Username</th> <th>Score</th> </tr> </thead> <tbody> <tr> <td>🥇</td> <td><a href="https://www.lexaloffle.com/bbs/?uid=68054"> <a href="https://www.lexaloffle.com/bbs/?uid=68054"> @kaimonkey</a></a></td> <td>17</td> </tr> </tbody> </table> https://www.lexaloffle.com/bbs/?tid=54475 https://www.lexaloffle.com/bbs/?tid=54475 Thu, 05 Oct 2023 22:00:32 UTC