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Cart #nguyobusu-0 | 2026-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first ever finished game! (on PICO-8 or any other medium)
Developed in 2-day solo "gamejam".

It's a tower defense (literally).
Probably able to beat it in a few tries / 10 min-ish. (maybe not)

Controls

  • o: confirm
  • ↑/↓: select floor
  • ←/→: select action
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Cart #genericplatformer2-0 | 2026-01-04 | Code ▽ | Embed ▽ | No License

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I'm currently developing a side-scrolling platformer that implements two different jumping mechanics. The first one mimics the original Castlevania style—fixed-trajectory jumping, where your jump arc is locked once you leave the ground. The second is the more common approach, allowing players to adjust their direction mid-air. I'm unsure which one is truly better for my game.

1.fixed-trajectory jumping

Cart #mozojirasa-0 | 2026-01-04 | Code ▽ | Embed ▽ | No License
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2.allowing players to adjust their direction mid-air

Cart #meyorodaki-0 | 2026-01-04 | Code ▽ | Embed ▽ | No License
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Cart #chicketron-3 | 2026-01-05 | Code ▽ | Embed ▽ | No License
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From DeusTex comes the arcade mayhem you never knew you wanted. Inspired by the legendary Robotron: 2084, Chicketron drops you into a never-ending nightmare of angry chickens and mechanical Robochicken monstrosities that critics have called "deeply cursed." Angry Birds got nothing on this fowl bunch.

Wave after wave of feathered fury descends upon you, but you're a snail with a gun, so you won't be going quietly into the night. Send those mother-cluckers to meet their maker, and don't let them eat you in the process.

Rescue friendly fellow snails caught in the crossfire. Rack up points. Try not to think too hard about what's happening. Survive.

[ Continue Reading.. ]

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Cart #video_poker_jt22-0 | 2026-01-04 | Code ▽ | Embed ▽ | No License
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Video Poker - Jacks or Better, based upon classic casino games, like vintage "Player's Edge" and modern "Game King" machines commonly seen in casinos. For the PICO-8 platform, this version of "Jacks or Better" has the colors, sounds, timing, logic, and user input closely modeled on the real-world machines.

Controls:

  • [Z] - SELECT
  • [LEFT ARROW] - move left
  • [RIGHT ARROW] - move right

Source material from YouTube:

[ Continue Reading.. ]

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Cart #ninjoe_and_the_reflex_maze-2 | 2026-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ninjoe and the Reflex Maze!

This maze navigating rogue-lite game is a cross between Pac-Man and Tomb of the Mask. As you play more, you can permanently unlock power-ups for future runs!

I created this game for the Toy Box Jam 2025
I only used base assets ("Hard Mode")!
⬅️⬆️⬇️➡️ to move
❎ to use your power
🅾️ to toggle slow-mo and turn Ninjoe mid-slide
Level Goal: Unlock the Red Door with a key to turn it into a Green Door
Game Goal: Beat level 10

Thank you to playtesters:
@NarcolepticFrog
Ianschreiber
Samu
@deustex
KetchumGuy

Thank you @thattomhall for hosting this Jam!! And thank you to:

[ Continue Reading.. ]

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Cart #picocraft-0 | 2026-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Ported LazyDevs zelda video code to Picotron and made it multiplayer.

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Cart #pippitron-0 | 2026-01-04 | Embed ▽ | License: CC4-BY-NC-SA
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-==================================================-
Welcome to Pippitron
-==================================================-
"May this cart help you find the joy if gamedev."

-- Wash

This cart is my attempt to port the code from
LazyDev's Top-Down Movement video to Picotron.
(https://www.youtube.com/watch?v=frqf73ycQc0)

I've taken the code at the end of each level and put
them in their own files so you can see the final
product of each stage of development. Functions are
suffiex with their level to help them run at the same
time. (Example: update_lv1(), draw_lv3, etc.)

Each level accepts button inputs to move the player
so I made each level's player respond to gamepads 0-3.
You can change which gamepad controls which player by
change that file's 'gamepad' variable.

End,

--Thanks for Reading Me

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Cart #jade829_sick-0 | 2026-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I really hope this doesnt count as spam or anything. I just figured this was a good way to express how i'm feeling at the moment.

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Cart #movingmazeninja-4 | 2026-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Moving Maze Ninja, a dungeon crawler for maze lovers.

Discover a roguelite game like no other.

Controls

  • Arrow Keys: Move the Hero / Navigate Menus
  • X: Select / ui
  • Z: Back / help

Rules
Combat: When you collide with an enemy, you enter a turn-based battle.
Loot & Leveling: Defeating enemies drops Gold, XP, and Gear.
. Survival: Manage your HP, Potions, and Smoke Bombs. If you die, you restart from maze and level 1.

Game Features:

  • Procedural maze, enemies and gear generation
  • Shop system
  • Portals
  • auto turn based combat with no luck
  • super fast gameplay
-- Code Snippet: The World Engine
function carve(sx,sy)
 maze

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=180925#p)
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Cart #ascii_art-0 | 2026-01-03 | Code ▽ | Embed ▽ | No License
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Overview

I made this program to help me make ascii art for games. The most important feature is the print button. This copies to your clipboard a complete print statement with all the color codes and newlines included. You can then paste the print statement into your games draw function and it will render all the colors and text.

Because pico 8 doesn't have enough cart data to save larger blocks of text, the save button copies to clipboard the lists of the art currently on the canvas. It will also create a desktop file with the same data. You can then paste the art data (the lists called char and clr) into the first function of the p8 file to load that art when you run the program. Feel free to ask questions if you need help or more explanation! :)

[ Continue Reading.. ]

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Cart #seadogs-0 | 2026-01-03 | Code ▽ | Embed ▽ | No License
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This is a little couch co-op or single-player game inspired by games like Overcooked or Moving Out, made for Toybox Jam 2025.

Aye, listen ere. Captain's out today so you poor lot will be picking up the slack.

Fish for tuna and stash it somewhere safe. Haul the fish to the merchants to collect their handsome bounty!

At night, the storm comes... and with it, the dreaded deep sea Kraken. If she gets ahold of your vessel, prepare for the worst!

Aye, day time is calm, but the merchants have tougher demands. Some merchants want bluefin or albacore, while others want a whole net's worth o' fish, or maybe just a matching pair. Every day and night their demands are different.

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Cart #chunkyrally-6 | 2026-01-05 | Code ▽ | Embed ▽ | No License
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Controls

  • X to go back or drift
  • O to accelerate
  • ARROW KEYS to choose or steer

Welcome to Chunky Rally - PICO-8 Edition!

Last summer I released Chunky Rally for Picotron and I kept working on it. It now has an editor that allows YOU to create your very own tracks and share them with others!
But I always wondered whether I could port this to PICO-8.
The focus of this game is feeling in control-beat all the best times and maybe even try [hidden]to get the secret skull medals
[16x16]

[ Continue Reading.. ]

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Cart #candyblast-0 | 2026-01-03 | Code ▽ | Embed ▽ | No License
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Controls

Press arrow keys to move the ship
Press x to shoot Bullets
Press z to shoot a Bomb

Pickups

Defeated enemies sometimes drop a 🍬.Collect them to increase the strength of the Bomb.If you collect 10 🍬 you will restore a ❤️.If you already have 5 ❤️, you will get points instead :)

Scoring

Shoot enemies to increase the score.Enemies that are attacking(moving downwards)give double points when destroyed.

About

This is a basic arcade shoot 'em up game I made by following the awesome lazy devs shmup tutorial.this is my first finished game. I had a lot of fun making this. :)

note

This game hasn't been properly playtested.I'd love to hear feedbacks.Thanks for playing!

Special thanks to @lazydevs academy for the tutorials!

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Cart #hello_galaxy-0 | 2026-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A 'space shooter' with a special twist. (Play time: 5 to 10 mins)

Made for the Toy Box Jam 2025 (12/19/2025 - 1/4/2026)

(This thing is janky, unoptimized, and doesn't exactly get the original idea across, but I'm glad to have finished it. Mega thanks to BryterGames for helping program the bullet patterns - the game wouldn't have even made it this far without his generosity.)

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Cart #coffee_snake-2 | 2026-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's a Snake clone, but when you eat the coffee beans, you go faster instead of getting longer.

Making the game swap between screens was easier than I thought. I just made a function for each of the screens, made a variable for the current screen, and swapped out the variable's value for the screens' functions.

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Cart #starfight-3 | 2026-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to Starfight

A shoot 'em up type game where you are up against the stars themselves.

This is my first published PICO-8 project, so expect the code to not be the best.
There are 4 difficulties ranging from easy to expert + a secret bonus one you can find on the "how to play" menu. ;)
And there are 4 different enemies which here I'd say is plenty enough for a bit of fun.

That's about it, get playin' and have fun!
[8x8]

[ Continue Reading.. ]

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Cart #gutwound-0 | 2026-01-03 | Embed ▽ | License: CC4-BY-NC-SA
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This is my game Gutwound, Its a survival game, and I managed to implement and flesh out quite a few aspects before putting it down. I worked on it on and off for quite a while and I really love what I managed to achieve but I struggle to make changes and the workflow for it is quite bad, so I'm rewriting it. Thought I'd take the opportunity to convert it to a Playdate game, so that's what I'll be doing. Wanted to upload this here anyways as a permanent record of its existence.

WASD controls, E to interact with doors, hover over the inventory to open it (at the top), left click to add to bag, right click for context menu. Enjoy.

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