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Welcome to Pippitron
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"May this cart help you find the joy if gamedev."
-- Wash
This cart is my attempt to port the code from
LazyDev's Top-Down Movement video to Picotron.
(https://www.youtube.com/watch?v=frqf73ycQc0)
I've taken the code at the end of each level and put
them in their own files so you can see the final
product of each stage of development. Functions are
suffiex with their level to help them run at the same
time. (Example: update_lv1(), draw_lv3, etc.)
Each level accepts button inputs to move the player
so I made each level's player respond to gamepads 0-3.
You can change which gamepad controls which player by
change that file's 'gamepad' variable.
End,
--Thanks for Reading Me
Moving Maze Ninja, a dungeon crawler for maze lovers.
Discover a roguelite game like no other.
Controls
- Arrow Keys: Move the Hero / Navigate Menus
- X: Select / ui
- Z: Back / help
Rules
Combat: When you collide with an enemy, you enter a turn-based battle.
Loot & Leveling: Defeating enemies drops Gold, XP, and Gear.
. Survival: Manage your HP, Potions, and Smoke Bombs. If you die, you restart from maze and level 1.
Game Features:
- Procedural maze, enemies and gear generation
- Shop system
- Portals
- auto turn based combat with no luck
- super fast gameplay
-- Code Snippet: The World Engine function carve(sx,sy) maze [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=180925#p) |

Overview
I made this program to help me make ascii art for games. The most important feature is the print button. This copies to your clipboard a complete print statement with all the color codes and newlines included. You can then paste the print statement into your games draw function and it will render all the colors and text.
Because pico 8 doesn't have enough cart data to save larger blocks of text, the save button copies to clipboard the lists of the art currently on the canvas. It will also create a desktop file with the same data. You can then paste the art data (the lists called char and clr) into the first function of the p8 file to load that art when you run the program. Feel free to ask questions if you need help or more explanation! :)
This is a little couch co-op or single-player game inspired by games like Overcooked or Moving Out, made for Toybox Jam 2025.
Aye, listen ere. Captain's out today so you poor lot will be picking up the slack.
Fish for tuna and stash it somewhere safe. Haul the fish to the merchants to collect their handsome bounty!


At night, the storm comes... and with it, the dreaded deep sea Kraken. If she gets ahold of your vessel, prepare for the worst!
Aye, day time is calm, but the merchants have tougher demands. Some merchants want bluefin or albacore, while others want a whole net's worth o' fish, or maybe just a matching pair. Every day and night their demands are different.

Controls
- X to go back or drift
- O to accelerate
- ARROW KEYS to choose or steer
Welcome to Chunky Rally - PICO-8 Edition!
Last summer I released Chunky Rally for Picotron and I kept working on it. It now has an editor that allows YOU to create your very own tracks and share them with others!
But I always wondered whether I could port this to PICO-8.
The focus of this game is feeling in control-beat all the best times and maybe even try [hidden]to get the secret skull medals
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Controls
Press arrow keys to move the ship
Press x to shoot Bullets
Press z to shoot a Bomb
Pickups
Defeated enemies sometimes drop a 🍬.Collect them to increase the strength of the Bomb.If you collect 10 🍬 you will restore a ❤️.If you already have 5 ❤️, you will get points instead :)
Scoring
Shoot enemies to increase the score.Enemies that are attacking(moving downwards)give double points when destroyed.
About
This is a basic arcade shoot 'em up game I made by following the awesome lazy devs shmup tutorial.this is my first finished game. I had a lot of fun making this. :)
note
This game hasn't been properly playtested.I'd love to hear feedbacks.Thanks for playing!
Special thanks to @lazydevs academy for the tutorials!

A 'space shooter' with a special twist. (Play time: 5 to 10 mins)
Made for the Toy Box Jam 2025 (12/19/2025 - 1/4/2026)
(This thing is janky, unoptimized, and doesn't exactly get the original idea across, but I'm glad to have finished it. Mega thanks to BryterGames for helping program the bullet patterns - the game wouldn't have even made it this far without his generosity.)
Welcome to Starfight
A shoot 'em up type game where you are up against the stars themselves.
This is my first published PICO-8 project, so expect the code to not be the best.
There are 4 difficulties ranging from easy to expert + a secret bonus one you can find on the "how to play" menu. ;)
And there are 4 different enemies which here I'd say is plenty enough for a bit of fun.
That's about it, get playin' and have fun!
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This is my game Gutwound, Its a survival game, and I managed to implement and flesh out quite a few aspects before putting it down. I worked on it on and off for quite a while and I really love what I managed to achieve but I struggle to make changes and the workflow for it is quite bad, so I'm rewriting it. Thought I'd take the opportunity to convert it to a Playdate game, so that's what I'll be doing. Wanted to upload this here anyways as a permanent record of its existence.
WASD controls, E to interact with doors, hover over the inventory to open it (at the top), left click to add to bag, right click for context menu. Enjoy.

/!\ THIS PROJECT USES MOUSE AND A KEYBOARD — PLEASE HAVE BOTH
Circuit Sandbox – PICO-8
current version : v1.0.2
Circuit Sandbox is a compact, interactive electronics simulation. It lets you design, test, and experiment with digital circuits using simple components on a 16×15 grid.
Features & Tools:
patch 1.1 - fixed some embarrassing small first day bugs
patch 1.2 - made it so the game switches to picotron palette equivalent colors when losing focus, and cards are all dealt instantly when starting the game if "start unfocused" is enabled in the settings for use in the tooltray
patch 1.2.1 - fixed some embarrassing bugs. sorry guys
patch 1.2.2 - i found more even more embarrassing bugs. also the window size fits better with 64x64 widgets now
patch 1.2.3 - MOAR BUGS!!! thanks to soupster for pointing most of these out to me, shadows now dissapear correctly when the game is unfocused, the menu will draw correctly when unfocused (useful for lining tiny solitaire up with your other widgets) colors 16 and 17 now use the picotron palette so your wallpaper wont get messed up, and i also removed pressing middle mouse to reset the game (leftover from development lol)






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