

Bubbled Bugs is a roguelike, puzzle game in which you drop color balls into a box and try to keep them below the line at the top of the box. It's like Suika Game, but instead of merging, balls of the same color shrink (and eventually break) when they touch each other.
The game is played through 32 rounds. On each round, you drop balls until the round bar is full. When a round starts, you're presented with three options to choose one. These options are either special balls or upgrades. You can also "re-roll" to get new options, if available.
Ball hits generate pickup elixir, which is stored on the pickup bottle (little bottle on the "Next" section). When the bottle is full, all the collected elixir is released turning a random color ball into a pickup ball. Pickup balls gives you bugs, sword attacks and multipliers when they break.

AP8L is an APL-inspired programming language embdedded inside PICO-8. It's not exactly compatible with APL\360, but it can do almost everything APL\360 can. The main differences are that AP8L is slightly more modern, being inspired by leading-axis principles.
To see help about using the system, type )HELP and hit Enter. To enter a function, insert the ∇ symbol (Tab + G) and then the function header: R←F Y for a monad and R←X F Y for a dyad. You can of course change all the names; R is the name of the variable that contains the result; F is the name of the function, X is the name of the left argument and Y is the name of the right argument. Write lines and when you're done send ∇ on an empty line to save the function.
Minas: A cheese puzzle
A game inspired by the classic "one panel/line wipe" puzzle games of the likes of Tetris, Puyo Puyo and Columns, but with new unique modern mechanics and some unexpected twists
- 10 difficulty levels
- Win items to help you destroy some pieces
- Be patient to fill the cheese-meter and explode many pieces out of the board!
- Beware of the rat infestation: they can steal your cheese
V 2.0
- Fixed runtime error bug on game over
- Graphic improvements
- Fixed "no item" bug when random item is delivered
- How to play screen
- Finally, the game has music

Howdy, just wanted to introduce myself, say hi, and offer a big THANK YOU to those that made Pico-8.
I am late to the game but just purchased the $14.99 Pico and exploring this on my Mac Pro 2013 Workstation.
I hope to one day do the same from my Sinclair ZX Spectrum Next as a rumored Pico-8 Core is being worked on.
Yeah!!
Here is a video about me and my hopes and dreams about Pico-8 here at my Retro Home.
TJ

Hey everyone! It's that time again - we're accepting submissions for our Pico-8 arcade residency! The Winter residency runs from December 1 - March 1 on our custom 2P arcade cabinet. Application deadline is November 23rd at 11:59pm.
Send your game here:
https://www.wonderville.nyc/pico8-cabinet-application
See a list of previous residencies here:
https://wondervilleprojects.org/programs/residencies
Wonderville is an arcade/bar/event space in Brooklyn NY. We love playing all of the submitted games! If we don't select your game this time you can always submit again in the future!
My first Pico-8 game DLC is live!
Controls:
1.Press Z to start
2.Press Z again to set power
3.Timing! Press Z to swing
4.Press Z to self-detonate!
Addictive & fun—follow for more updates!
FIXED
**Defense-tower bullets not rendering
首款 Pico-8 游戏 DLC 来咯!操作四步走:
- 按 Z 启动
- 再按 Z 定力度
- 瞅准时机按 Z 挥棍
最后按 Z 引爆自己XD
Bug修复:
**防御塔子弹不渲染问题
喜欢您玩~玩爽了记得一键三连~ 关注蹲后续更新!
社交账号速戳:
B 站主页:https://space.bilibili.com/594165

I took the retro space game aspect in a different direction by looking towards space invaders but simplified the concept to having the enemies coming at you, like Galaga. The game uses a few states, the title, the game, and the game over state. It will cycle through all three, with the game over state triggering if the player reaches zero health, and the title retriggering after the game over state while also showing your high score so far. I tried to emulate the drift-esque movement of a space ship, by having the values of one direction go up as you push one direction and then go down as time goes on or goes faster if the opposite direction is pushed. It didn’t quite work the way I wanted and is the thing that I think needs the most revision.
If anyone else is reading this and is getting started with Pico 8, I would definitely try something like this or any simple top down game first. Platformers have a lot more physics elements to balance when making them, and something like pong will have some intimidating math for the ball bouncing (as silly as that sounds). I also would say to not use rectfill for your sprites, I was coming off p5js and that was the easier option for me there. It was also easier to focus on the game that way, but it actually strains the engine more and can cause flickering. I would definitely just make super simple sprites to start off with, or just get some online as there are a lot of free packs to choose from.

You wake in a shifting maze that should not exist. Endless corridors, a low hum that follows you.
Each turn leads deeper into something that feels alive. Notes left by those who came before hint at a presence they could never describe.
Find the heart of the labyrinth and learn what has been waiting there all along.
This is my submission to HORRORJAM 2025.
v1.04 Inventory no longer gets in the way of the minimap, adjusted energy drain rate.

Very barebones cartridge unpacker (p64 to real folder)
If interested, stuff like gfx > png, map > something idk, sfx > something idk could be setup (with people's help likely, idk much </3)
Box sprite in icon from @forgeworksdev
The ultimate bovine space program. Tired of being reduced to a nursery rhyme punchline, one cow is determined to make the jump, even if it means building a rocket from barnyard scraps.
Inspired by classic launcher games like Learn to Fly; launch, earn, and upgrade your rocket in a bid to jump the moon.

Over The Moon was written and designed by Ross McCormick.

WELCOME TO JETPENG
You are a penguin with a jetpack. Your mission is to save some baby penguins that are falling from the frozen ceiling. Catch them and bring them back home. Don't touch the falling spikes or the spikes on the edges of the screen. And: DON'T MAKE HER ANGRY!
HOW TO PLAY
Use left and right to go left and right. Use X to activate the jetpack. After you caught a baby, fly to the ladder. Repeat.
If you beat the normal mode you unlock two endless modes.
HOW IT WAS MADE







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