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Fear not, it's not an horror game... au contraire, it's sexy

Cart #picky_horror_show-1 | 2025-09-02 | Code ▽ | Embed ▽ | No License
23

Full Map:

Controls:

⬆️⬇️⬅️➡️ Move with arrow keys
⭕️ [Z or C] Action: interact with objects
❎ [X or V] Attract others' attention
⬆️+⭕️ Place a piece while facing the flashing box (De-medusa)
[P or Enter] Pause Menu and options...

Gameplay:

Collect all the green flashing components to rebuild the De-Medusa device and bring your petrified partner back to life so you can leave the castle in time before the Time Warp!
A couple of crazed characters will try to kill you (specifically RiffRaff and Eddie) others will simply undress you, run away and drop your clothes (blue icon) somewhere. While in this... 'vulnerable' state you can't do much (collect pieces, keys, push buttons, open doors) well a couple things maybe... but you better to find those clothes to proceed with your adventure.

[ Continue Reading.. ]

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14 comments


Cart #spotytron-1 | 2025-08-31 | Embed ▽ | No License
1

Controls in Spotytron

  • Up / Down arrows: Navigate albums or tracks (scroll is automatic)
  • Left arrow: Return to album selection from track mode
  • Button O: Enter album / Play selected track
  • Button X: Stop music

Where to Place POD Files

To use your albums in Spotytron, place all .pod files in this folder:
/appdata/albums
Spotytron will automatically detect them and show them in the album list.

Overview

The encodepod() function is a simple utility for creating a music POD file in Picotron.

It takes one or more SFX files, encodes them into POD-compatible binaries, and packages them into an album with multiple tracks.

How It Works

  1. Fetch SFX files: The function fetches SFX files from /desktop/.

  2. Encode to POD binary: Each SFX userdata is converted into a POD binary using the pod() function.

  3. Define album structure:

    • sfx_files: List of encoded SFX binaries used in the album.
    • tracks: Table of tracks, each containing:
      • name: Track name
      • sfx_file: Number referencing the SFX used
      • pattern: Starting pattern number
  4. Define metadata: Metadata includes album name and artist.

  5. Save the POD: The album and metadata are saved into /appdata/<AlbumName>.pod using the store() function.

Example Code

function encodepod()
	local sfx_pod1 = fetch("/desktop/sfx1.sfx")
	local sfx_bin1 = pod(sfx_pod1) -- encode the userdata into POD binary

	local sfx_pod2 = fetch("/desktop/sfx2.sfx")
	local sfx_bin2 = pod(sfx_pod2)

	local album = {
		sfx_files = { sfx_bin1, sfx_bin2 },
		tracks = {
			{ name = "Intro", sfx_file = 1, pattern = 0 },
			{ name = "Theme principal", sfx_file = 2, pattern = 10 },
			{ name = "Outro", sfx_file = 1, pattern = 20 },
		}
	}

	local meta = {
		album = "Test Album",
		artist = "Me",
	}

	store("/appdata/test_album.pod", album, meta)
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0 comments


Hello! Me again.
I've been working on a large project, and have recently run into an "out of memory" bug... that only happens if I'm running the cart from the IDE. Even if I exit the program at the very first line, I can't run it with CTRL+R without getting an "out of memory." But, (if I remove that line of course) I can run the program from the desktop, by manually clicking on it and running.
Are my files too big? What's going on?
I would happily share the cart, by the way, but I'm not sure if I can for legal reasons. It's a demake of Balatro and it's far enough along that I don't know if I should risk it.

EDIT: After going along with this for about 10 lines of code, this no longer works, and it pulls an "out of memory" constantly. Checking stat(0) reveals I'm only using a few hundred KiB (when I remove a few dozen lines of code at random to get it to run, nothing essential or large though

1 comment


Cart #colour_circles-0 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


fly around
change direction
speed up (Z) and slow down (X)
bounce of the edge (you are in a cube)
create a bubble everywhere you go

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1 comment


Cart #hanurijuha-0 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


I made this snake clone in one day as a challenge.

You can press X to turn the background grid on or off

4
0 comments


Cart #pico_wedding-3 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

PICO-WEDDING is a game I developed to commemorate my wedding. Yes of course I will have memories, pictures and signed documents, but what better way to remember and celebrate my big day than with a game where you control my beautiful bride and myself!

All joking aside, this is a collection of wedding themed mini-games.

Controls

  • Arrow keys to move the character
  • X key (x on keyboard) for most interactions
  • O key (c or z on keyboard) for secondary interactions

Rules

Each mini-game has its own rules as follows.

Cake baking

There are two phases, in the first you must catch all the ingredients using the arrow keys to move, during the second phase you must press the correct arrow keys at the right time to stir the ingredients.

[ Continue Reading.. ]

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7 comments


Cart #ghost_switch_0_5-0 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #puyakutiyi-2 | 2025-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Proof of concept I've been working on - I hope you enjoy it.

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6 comments


Cart #rabbit_hunt_snake-0 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


4th project! A snake clone. I took the foundations of the game from a youtube video (
Live Coding Snake con Pico-8 en 20 minutos https://youtu.be/jDSg6iEaMGc?si=B2EtfcI8zzHY9lsI)
because I couldn’t figure out how to make the snake grow. But I still had to add some things that weren’t there, like proper rabbit spawning, game limits, correct snake movement, and so on.
Also, this time I tried to make better art. Hope you like the game!

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1 comment


Cart #odance-0 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Orbital Dance

A mesmerizing PICO-8 gravity puzzle game where simple physics creates complex beauty

Game Overview

Guide particles through gravitational fields to collect targets while avoiding dangerous enemy wells. What starts as a simple concept evolves into a strategic dance of orbital mechanics, creating unique procedural art with every playthrough.

How to Play

Controls

  • Arrow Keys: Move your gravity well (blue circles)
  • Goal: Guide all particles to collect the pulsing green targets
  • Avoid: Red enemy gravity wells that destroy particles on contact

Game Mechanics

Your Gravity Well (Blue)

  • Attracts nearby particles with gravitational force

[ Continue Reading.. ]

1
0 comments


Cart #puyakutiyi-1 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


I used this to compress:

https://www.lexaloffle.com/bbs/?tid=48591

Cart #puyakutiyi-0 | 2025-08-31 | Code ▽ | Embed ▽ | No License
1

1
0 comments


Cart #slorpy_crazykitty-0 | 2025-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Crazy Kitty Time

End food to gain energy! Run out of energy and fall asleep! Eat food at full energy and enter Crazy Kitty Time!

It is quite obviously my first game!

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2 comments


Cart #clickleclown-0 | 2025-08-30 | Code ▽ | Embed ▽ | No License
2

Juste a first silly project to learn Pico-8 !

Press x to click the clown! There's nothing more to it! <3

Thanks @Arsaitagame for the art!

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Features:

  • Print hangul strings on screen. Outlines and general control characters are supported, but most of the kana(Japanese characters) are disabled.
  • Import drag-dropped txt file(utf-8 only). p8scii special characters can be written in \000 ~ \256 (3 digits decimal) form.
  • Type hangul by keyboard. Keyboard layout is 두벌식(two-set).
    Cart #hangul_machine-0 | 2025-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
    4

Technical details:

  • Hangul characters are stored in 2 characters, which corresponds to 2-byte unicode, big endian. First byte of such code is 0xAC ~ 0xD7, so this blocks the usage of kana.
  • Originally single-consonants or single-vowels correspond to 0x1100 ~ 0x11FF, but storing such value will conflict with regular ASCII. It is replaced to codespace of 0xD800~. 0xD800~0xD812 is single (first) consonant, 0xD820~0xD834 is single vowel.

[ Continue Reading.. ]

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2 comments


Cart #tuzuwowupu-1 | 2025-09-04 | Code ▽ | Embed ▽ | No License
3


This is my frist game in Pico-8

Cart #tuzuwowupu-0 | 2025-08-30 | Code ▽ | Embed ▽ | No License
3


Made in 5 days

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1 comment




A simple demonstration of using a horizontally stored set of single screen levels in a vertical tower.

Move left and right and hold jump to rise.

Cart #nerudinebe-0 | 2025-08-30 | Code ▽ | Embed ▽ | No License
1

1
4 comments


Cart #threedotp8-0 | 2025-08-30 | Code ▽ | Embed ▽ | No License
5

ive finally worked out most of the bugs, its still laggy though.

5
0 comments


Cart #binarath-1 | 2025-09-25 | Code ▽ | Embed ▽ | No License
3


Cart #binarath-0 | 2025-08-29 | Code ▽ | Embed ▽ | No License
3

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Cart #purdy_weight_loss-0 | 2025-08-29 | Code ▽ | Embed ▽ | No License
5

In late 2023 I had a yearly physical with my doctor.
The results? Not good.
I knew I was steadily gaining weight during/after covid, thanks to a sedentary lifestyle and joining in whenever my kids had ice cream, but I still was surprised with the results of the visit.

I was the biggest I've been in my life, a whopping 266 pounds, and my bloodwork wasn't that good either. Prediabetic with high-cholesterol.

Something had to change.

In early 2024 I focused on eating less frequently and consuming less overall, and put a conscious effort to walk often.
It wasn't really enough, though.

So I began running, like I used to 10+ years ago.

Starting with a Couch-to-5k program and developing into a true love for running, I've lost over 65 pounds.

[ Continue Reading.. ]

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2 comments




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