Log In  


Cart #odance-0 | 2025-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Orbital Dance

A mesmerizing PICO-8 gravity puzzle game where simple physics creates complex beauty

Game Overview

Guide particles through gravitational fields to collect targets while avoiding dangerous enemy wells. What starts as a simple concept evolves into a strategic dance of orbital mechanics, creating unique procedural art with every playthrough.

How to Play

Controls

  • Arrow Keys: Move your gravity well (blue circles)
  • Goal: Guide all particles to collect the pulsing green targets
  • Avoid: Red enemy gravity wells that destroy particles on contact

Game Mechanics

Your Gravity Well (Blue)

  • Attracts nearby particles with gravitational force
  • Move strategically to create orbital paths
  • Larger radius = stronger influence

Particles (White/Cyan dots)

  • Affected by all gravity sources simultaneously
  • Leave beautiful trails showing their paths
  • Respawn safely when destroyed
  • Bounce off screen edges

Targets (Pulsing Green)

  • Collect all targets to advance to next level
  • Each collection increases your score
  • More targets spawn as levels progress

Enemy Wells (Red, Flashing)

  • Dangerous gravity sources that destroy particles
  • Automatically disappear after 6 seconds
  • Flash faster as their timer runs down
  • Show countdown dots in final 1.5 seconds

Visual Features

  • Particle Trails: Beautiful flowing lines that visualize gravitational forces
  • Pulsing Effects: Dynamic visual feedback for all interactive elements
  • Procedural Art: Each playthrough creates unique orbital patterns
  • Smooth Physics: Carefully tuned gravity simulation with velocity dampening

Technical Details

  • N-body gravitational physics simulation
  • Collision detection with bounce physics
  • Dynamic particle trail rendering
  • Procedural enemy spawning system

Difficulty Progression

  • Level 1: Learn basic mechanics with no enemies
  • Level 2+: Enemies begin spawning every 6+ seconds
  • Scaling: More targets per level, creating increasingly complex puzzles
  • Lives System: 3 lives, lose one per particle destroyed

The game transforms physics simulation into both puzzle and art, where players become conductors orchestrating gravitational symphonies.




[Please log in to post a comment]