This cart is best used by loading like:
load #stockmonkey run |
because it requires using the command prompt.
The story with this one is:
I unexpectedly got a really tiny amount of money and decided to split it between the (two) kids and put it into stock brokerage accounts for them. Then they had to pick stocks to invest it in, which thankfully isn't too difficult these days due to fractional shares.
One kid picked a few stocks with some help, but the other one wanted to try the "monkey throws darts at a stock page" approach.
Both are learning pico-8 though so I decided to take this opportunity to write some simple pico-8 code to pick random S&P500 stock symbols in a way that's simple enough for younger kids to understand the code.
This is my very first attempt at making a game.
It’s been a challenging but rewarding ride—full of trial and error—but I’ve finally brought it to a playable state. There's still a lot to improve, but I’d love to share it with you and hear your honest feedback.
🎮 v0.8
- Improve SFX and Music
- UI improvements
- Gameplay improvements
- Enemy animations
🎮 v0.5
- Better start screen
- More challenging difficulty
- lots of small but impactful visual tweaks
🎮 v0.4
Survive as long as you can.
Collect XP gems, level up, and unlock powerful abilities.








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Controls
Since this is a basic shmup, it's only fitting the controls are as basic as as it gets.
Arrows keys (up, down, left, right) move you about the screen, and holding down X continuously fires.
Simple as that.
Rules
Kill the enemies to progress through the fight as it adds more and more enemies to the screen.
Once you reach the last stage, you need to defeat the Big Boss Lad before your health bar reaches zero.
Behind The Scenes
This is my first ever game of any sort on any engine. I've never coded anything before (so if you wanna see a bunch of horrible inefficient code, treat yourself.) But I decided to give gamedev a go after a friend mentioned it's not that difficult.


Playable first demo of my demake of the "Mantle" minigame from Deltarune Chapter 3. It's not even close to finished, but since I recently worked out enemy spawners, I figure now would be a good time to put something out for others to play. You can die, and there's a room where once you've reached it you'll know you've finished the demo. That's all for now.
I've also been posting updates on my YouTube channel if you're interested (though I typically post music there): https://www.youtube.com/channel/UCRNsDJ_HmynJ2gNP5ILbRNQ
Enjoy!





Layla the knight finds herself in a randomly generated dungeon full of monsters! Find the key and the ladder down to the next floor! How far can you go?
22 enemy types! 7 bosses! COMPLETELY RANDOM FLOOR DESIGNS AND LAYOUTS EVERY TIME!
- Enemies spawn in greater numbers and have slightly more health as you descend.
- Line-of-sight lighting system akin to holding a torch!
- A curse of darkness may be placed on you randomly past floor 5! Good luck!
Arrow keys to move. Press X to swing your sword! Hold Z to guard, blocking all damage. (Seriously, blocking is your best friend.) While you can attack while guarding, if you hold it too long, blocking goes on a cooldown!


This is my first attempt at using the techniques of a chess engine on a game that isn't quite chess. It's an implementation of a game I read about in the 90s:
https://www.sjgames.com/pyramid/sample.html?id=670
But with an AI opponent!
I got the start for my engine idea from Krystian of LazyDevs in his articles:
https://krystman.itch.io/pico-checkmate/devlog/41150/making-chess-in-pico-8-3-chess-engine-basics
https://krystman.itch.io/pico-checkmate/devlog/42380/making-chess-in-pico-8-4-chess-engine-tuning
The soundtrack is my rendition of Gymnopedié #1 by Satie.
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Space Flop
Space Flop is my first pico-8 game.
It's a one button game taking place in space.
Controls
In Space Flop you use one single button, (X), to apply a boost to your ship in order to make it get higher.
System
Your ship is flying at a constant speed and is subject to gravity.
In order to fly through gaps in posts you must rise it by applying boosts.
Your ship is equiped of shields on its top and bottom.
These shields protect you if you touch the borders of the gaps.
Pickups:
- gold: boost your score
- green: recharge your shields
Credits
This game was written by me, Sylvain Gaillard, when discovering Pico-8 and game developpement.



It's best to load this into pico-8 using:
load #colorsamp run |
Because it requires the command prompt to invoke.
This is something that I wrote to be simple enough for a 9 year old to use to get some practice typing function calls and looking at code, so it isn't very fancy, but it gets the job done.
It's intended to be used by loading the program, run, then follow the instructions printed to the cli.
Basically it just shows what a particular foreground color looks like on a background color while also showing the color numbers used in decimal and hex.
Or can you?
With nothing but your gun and a single peso in your pocket you are off in this western arcade shooter!
Juggle coins in midair and aim for a high score!
Each hit means a point! Points gets multiplied by the number of coins in the air.
But stay sharp! Dropping them all means Game Over!
If that last coin is almost down you can always toss your peso to rescue a good run.
(However, it's always worth just 1 point/hit)
Hope you enjoy!
There are several ideas I want to explore next for this game but I want to validate the core shooting first.
Any feedback is greatly appreciated!



Prototype of concept
Name not final
Going to try and understand tilemaps/sets in the next update
Turned my game into a life sim
C to interact
X for stats
Going to figure out how to add shops next update
Possibly saving and loading next update too maybe!
Large update
Shops, inventory, levels and xp
X for inventory
C to interact in world and use items in inventory

Yahtzee!
Standard Yahtzee game, single player with high score table.
I've tried to make it as intuitive and quick to play as possible.
- 3 rolls per round
- select dice/scorecard lines with U/D/L/R
- hold/unhold dice with down button
- go up from dice to set score; jumps to highest scoring line
- dice roll automatically for the next round after setting a score




A PICO-8 sports game starring Jelpi!
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[8x8] |
Play solo or together in a mashup of tennis, volleyball, squash, and wallball where the only rule is:
two bounces on one side is a point for the other.
Controls
The controls should all be in the game, but for those who aren't familiar with PICO-8: ESDF is used for player 2 instead of WASD so it works on many international keyboards as well as QWERTY.








