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Mighty_Pirate

Mighty Pirate was established in Norwich in 1990 by solo-developer James LaGrande.

Back then, the Norfolk radical freeware scene was booming, thanks in large part to the release of the PICO-8 home console. At the market on the weekend, James could be found swapping cartridges with fellow PICO-8 enthusiasts. Later, Mighty Pirate software was distributed on the now-defunct Norfolk Bulletin Board System (NoBBS), which abruptly shut down on the 1 January 2000.

Today, James continues to make games and other applications for the PICO-8. You can check out new releases as well as a collection of old Mighty Pirate software from the early 1990s here.

All Mighty Pirate games are free, open source, and make no use of generative AI.

Obsessive
by Mighty_Pirate
Should the Louvre Be Burned Down?
by Mighty_Pirate

Cart #ocd-0 | 2025-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been playing around with PICO-8 to explore what it might be like to use for computer game art and philosophy. Here's my latest:

Obsessive

A tiny art-game about mental health.

Don't let your thoughts get the better of you... Or is there another way?

"This was one of the first 'art' games I made. I had been struggling with obsessive thoughts and had the idea of mixing a basic 'pong' or 'breakout'-style game with phrases that would get stuck in my head. I was playing around with the idea of a game you couldn't win. The more you try, the more you fail. I also liked the idea that, at some point, the player would just get locked out of trying again. That's done through a simple forced save state. I guess it's sort of an anti-game in that respect. It's pretty basic. I made it in about a day when I was feeling a bit low. But I think it kind of works."

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I've been playing around with PICO-8 to explore what it might be like to use for computer game art and philosophy. Here's one of my first attempts:

Should the Louvre Be Burned Down?

A tiny art-game about the avant-garde.

"I made this one after visiting the Musée des Beaux-Arts de Nancy. They had an exhibition titled 'Should museums be burned down?' It was sort of a history of burning art. I loved the idea that a museum could still be bold enough to ask such a question. Perhaps only in France. I then learned that the exhibition was inspired by a question asked much earlier in the 1920s. L'Esprit Nouveau asked its readers in 1921: faut-il brûler le Louvre? Or, should the Louvre be burned down? So I decided to make a little art-game asking that question, and give players a chance to answer it. Yes or no. The player is free to choose. The game ends with some of the answers people gave in 1921."

-- James LaGrande

If you'd like to learn more about the history behind this game, check out this essay by Yann Rocher:

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