Drogue (from "Dale's Rogue") is kind of an homage to old-school text-based rogue-likes. The main influences when working on it were LazyDev's amazing Porklike tutorial and one of my all time favorite games, Dungeon Craw Stone Soup. It features procedural generation of interconnected levels, monsters and treasure. The ultimate goal is a McGuffin in the rogue-like tradition: the mysterious Orb of Elad. The game is complete if a bit bare-bones; if you'd like to try using it as a framework for your own text-based rogue-like, go for it!
When I was a kid in the 80's I loved the shareware version of Spacewar that we had. I stumbled across it recently and figured doing a remake could be a fun project, so here's my version! Two player, no AI mode or planet/star (not yet anyways, those might be coming in version 2.0 if I can figure out how to do it). Most of it I came up with on my own, but I lifted the sprite rotation function off of someone wholesale and haven't yet tracked down whose it was to give proper credit.
Feedback welcome, thanks :)
Updated some things including art tweaks (ship sprites redesign, fire/exhaust color change) a bug fix (fixed a bug causing lasers not to display when more than 10 torpedos were on the screen) and some mathematical tweaking.
Tracked down the sprite rotation function, which came from user jihem at: