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Cart #necrolancer-0 | 2025-08-01 | Code ▽ | Embed ▽ | No License
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This is my very first attempt at making a game.
It’s been a challenging but rewarding ride—full of trial and error—but I’ve finally brought it to a playable state. There's still a lot to improve, but I’d love to share it with you and hear your honest feedback.

🎮 Game Overview — Necrolancer v0.3
Survive as long as you can.
Collect XP gems, level up, and unlock powerful abilities.

✨ Current Features:

  • 10 unique enemy types
  • 10+ unlockable skills

🛠️ Roadmap:

  • Improve sound effects and music
  • Enhance visual effects and particle systems
  • Refine map visuals
  • Polish UI and overall presentation
  • Thanks in advance for giving it a try!
  • Refine enemies animations
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Nice! I like the style, the art and animation is great, but the current map/background makes it harder to see and enjoy that (maybe fewer colors and objects would be good?). I love the dash effect and it's really cool how it gets the fire effect once you get that upgrade.

I was wondering what it would be like if the moves could be more controlled. For example, I really like deliberately shooting the gun, but what if you actually and to aim it too? And what if some of the upgrades were a special move you could with X? (maybe dynamite could be one). It would be less automated but I think that would make the game unique compared to others of it's genre. Another instance of how that could be interesting is when I got the mirror-shot upgrade and I was thinking it would be fun to aim the shot once I lined up enemies on either side of me.

Thanks for reading my ideas, great job so far!


1

Ricochet + shotgun upgrade is a little OP



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