Hi! This is a sequel to the spring edition.
Yes, I'm a year late, but that's okay.
This was released for the Celeste Classic Summer Olympics! Signups are now closed, but if you're interested in playing in a different tournament, there's a Discord server available.
Special thanks to Howf for the emotional support. Needed it.
But anyway, I did everything this time! This includes coding, sprites, level design, and more.
I hope you have fun! It is possible again to beat the game without a second dash, but I made it more difficult.



Here are some sound effects I've made that you are free to use in any of your projects, Pico-8 or not. They're released under Creative Commons.
Simply play the sounds until you find one you'd like to use, then go to the sfx editor to copy the sound and paste it back into your own project.
If you'd like to use this menu interface to store and sort your own sound effects, simply delete the existing sfx from this this cart. Then copy and paste yours own sfx into the cart. Lastly, edit the sfx_table{} to add the id number of the sfx slots you're using and then give each a short name.
The code will parse your table make it easy to sift through and organize those sfx pieces.



As you can see, I have made my first cartridge! It is my first demo for my upcoming game, Kirby in the Land of Poyo-8! Please give constructive criticism. Have fun~
Credits
Code: @Tycho10101
Music: @Trianull
Sprites: @Tycho10101
This cart is not affiliated, associated, authorized, endorsed by, or in any way officially connected with Nintendo, Hal Laboratories, or any of their subsidiaries.
--Updates:
Fixed a graphical glitch related to the shuffling animation.
(Also definitely didn't upload a wrong update that forgot to reset the pawns... //whistles innocently)
Fixed a bug that caused the AI to softlock under specific cases related to splitting its moves between two pans.
--
..And here's my first Pico-8 game, after just right of a month!
(I'm still not sure I'm doing threads right, though...)
I have no idea why but I kind of always wanted to remake Sorry! onto, well, anything that I could code.
I even actually have started Sorry! remakes on Scratch and Python that I never really finished...
So I decided to make it my first game proper on Pico-8!


You're a snake.
A normal snake.
Get to the tunnel.
Eat some apples.
Don't touch spikes.
(also on itch.io : https://werxzy.itch.io/just-a-normal-snake)
(made for the Thinky Puzzle Jam 5 : https://itch.io/jam/thinky-puzzle-game-jam-5)
v1.1
v1.2









A small 2 player fighting game inspired by street fighter.
Up to jump
Down to crouch
X to punch
O to kick
X + O to use power attack when the meter if full
P2 Controls
X - Q
O - W
Up/Down - E/D
Left/Right - S/F
I plan to update the game in the future to add things like:
- Music/Sound effects
- A player select screen where you can choose from 6 characters
- Giving different characters different powers
- A single player campaign
- Save codes like in older console games
- Better Art

Tower of Hanoi
Based on Hanoi create by Neko250.
New Feature
- add handheld pad support.
- Added a victory condition.
- clean up code by "ChatGPT".
CHAOS
The PICO-8 port nobody asked for!
--CONTROLS--
Move: E,S,D, and F
Aim: Move mouse or trackpad
Shoot: Left mouse button (hold for multi shot)
The PICO-8 version of CHAOS is finally here! Most of the stuff from the actual game is in this remake, with some modified code. I'm still learning Lua, so if anything needs fixing or if something isn't working, just comment and I'll do my best. I recommend you play the original first, as this is significantly harder.
You can play the original version here! (Made by me and my friend.)
https://gd.games/devdeitydigital/chaos-rgb

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