Log In  


Cart #excuseme-0 | 2025-06-29 | Code ▽ | Embed ▽ | No License
1

..And here's my first Pico-8 game, after just right of a month!
(I'm still not sure I'm doing threads right, though...)

I have no idea why but I kind of always wanted to remake Sorry! onto, well, anything that I could code.
I even actually have started Sorry! remakes on Scratch and Python that I never really finished...
So I decided to make it my first game proper on Pico-8!

More precisely, I wanted to mimick these kind of cartridges that remade board games for GameBoy and co.
Infact, I got inspiration and even some feature ideas from Sorry! for GBA (which is actually a multicart with Aggravation and Scrabble, and also is very broken tbh) and Whoops! that's like Sorry! but for Android.
Following Whoops!'s renaming idea, I also named my version: "Excuse me!"

Moreso, I wanted this first game to be, like, a practice run of what I could be capable "on my own".
Like, while I know this whole community is about helping eachother, I wanted to give myself a try a bit for fun, and a bit to see what my capabilities were.
More precisely, I allowed myself to use snippets and tools from others, but not to ask others for help.
Like a self-imposed challenge, y'know. I wanted to show and see how far myself and I could go without help, before joining things like the Discord and stuff to, like, be a true part of the community.
I always wanted to get like a good feel of Pico-8 before diving into more, bigger projects. (I have concept ideas for more games, heh!)

I think I will surprise nobody if I say I spent the 3 last weeks of the month looking at how I could optimize and shave off tokens here and there. Infact, I had to take out a couple features (again, no surprise).
But it was really fun even to do so, and I even feel like I learned some coding tricks with that.
Just for fun, I also decided to make it exactly 8192 tokens long. (That and also the fact I think I can't optimize it much more without cutting more important functions.)

Huge thanks to @thisismypassword and their Shrinko8 app, by the way.
I used it as like a "optimization suggestor"... As in, I didn't blindly copy-paste the results of the minifying, but I used it to see what I could do to, well, minify myself, because I also wanted the code to stay as much legible as possible.

On the thanking note, I also have to give a shout-out to:
@Mot
For the SMAP function that I mangled a bit (sorry) and is pretty much the backbone of the graphics.
@smithothy
For the font editor tool. It helped me design what I wanted the game to have. I'm definitely gonna keep using it in the future.
@2darray
For the palette maker tool. It helped me pick and choose the right colors I needed. I'm also definitely gonna use it more.
@Snabisch
For the musics. I struggled so much trying to do the musics myself... I probably need more practice.
Each of them are credited in the source code. (Except Snabisch who's directly credited in the game itself.)

Anyway...
I had fun with this first one, and I definitely want to do more so...
Excuse me, but I have games to make! Haha!

-@Mawilite

1


...aaand I have just noticed a graphical glitch (furthermore, one I thought I already patched)

v1.01 underway



[Please log in to post a comment]