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CHAOS

The PICO-8 port nobody asked for!

Cart #chaosddd-4 | 2025-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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--CONTROLS--
Move: E,S,D, and F
Aim: Move mouse or trackpad
Shoot: Left mouse button (hold for multi shot)

The PICO-8 version of CHAOS is finally here! Most of the stuff from the actual game is in this remake, with some modified code. I'm still learning Lua, so if anything needs fixing or if something isn't working, just comment and I'll do my best. I recommend you play the original first, as this is significantly harder.

You can play the original version here! (Made by me and my friend.)
https://gd.games/devdeitydigital/chaos-rgb

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Finally got familiar with the game despite the scarcity of literal hints.
After 10 minutes of the long run, however, I bet there'll never been an end to this game…

After making the enemies meter to the negative(?) value, the arena's just be a whole mess and went out of hold. Supposedly the game will be ended up with an "out of memory".

About upgrades:


In-run upgrades are sorted into 4 categories: HP(red), Enemies(green), Weapon(blue) and Speed(white).
HP: max HP up, faster regen, DMG down
Enemies: pick orbs within a distance, decrease / increase enemy meter
Weapon: bullet capacity, bullet size, knockback, bullet regen up(?), fire rate up(Laser has already a max rate in the beginning)
Speed: player speed up, enemies speed down

Each upgrade except enemy meter can be updated for no more than twice. Maximized upgrades cannot be clicked again. Instead, you'll have to spend 3 orbs to re-roll, or click the upper-right button to skip the upgrade.

Permanent upgrades include aim assist, drone and the laser.
Personally, the laser is an optimum to get onto the final chaos. Note that the laser bullets is aimed towards the center of arena rathan ther the cursor, so you may tract the swarm to line up between the center and you, and keep spamming bullets to melt them down or push them out of the bounds.


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@thePixelXb_ Thanks for playing the game and pointing that out! I guess I’ll add a limit to the “chaos” (green) bar, and an end for the game if there are too many enemies. (This will prevent the game from crashing and removing all of your upgrades)



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