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Cart #ice_cooperation-1 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Phil and Dil simply wanted to go on a walk, but got roped together with...a rope! Fortunately, Phil and Dil trust each other with their lives and know that the other would never carelessly lead them to a spiky death. Use your noggin and the power of the friendship to reach teh end!

(Just) 'Trust Me Bro' is a short puzzle platformer, where puzzles arise from smartly using the ability to keep Phil and Dil's positions relative to each other.

Controls

Z/O - jump
X - swap bro
LEFT/RIGHT - move left/right
UP - climb ladders
DOWN - freeze/unfreeze the rope

When the rope is 'frozen' Phil and Dil move as one being and the bro selected does not matter

[ Continue Reading.. ]

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7 comments


Cart #dino_sort-1 | 2025-06-29 | Code ▽ | Embed ▽ | No License
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There are, uh, dinosaurs, and, well, you have to, you know, sort them out.

This one took me a while! I've never managed to make a whole game about dinosaurs before, which for a die-hard life-long dinosaur nut and chronic game maker is kind of absurd. But here we are and I'm really happy with this one. There's a set of authored puzzles, an infinite-mode that generates random puzzles, and a daily challenge so folks can hopefully have fun doing the same random puzzle each day. I had a really good time making the art for this one.

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Cart #adv_wars_v1-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made a re-make/de-make of Advance Wars for the GBA! Currently there is only 1 map (primarily due to compile size -u-)

I plan on optimizing things later and potentially adding a CPU player, SFX and other stuff. Before cutting out some un-used functions it compiled with 8180/8192 bytes, so I've got a lot of optimizing to do ;u;

Controls:
(It's local co-op so both players will need to use the same controls, so be nice :p)

  • Arrow keys - move cursor
  • O (z) - select unit/base or end turn
  • X - Cancel

Goals:

  • Use Land, Air, and Naval units to attack your opponent. (Some units are better/worst against each-other. you can check the Advance Wars GBA units wiki for more info -u-;)
  • Use infantry or mech units to capture buildings (move on a building you don't own and select capture).
  • Captured buildings will give you additional funds each round.
  • Bases(Land), Ports(Naval), and Air-ports(Air) can create units.
  • Select an empty space to end the turn, or exit to the stage select screen.
  • Capture the opponent's HQ to Win.

This has been a very therapeutic project for me. I worked at a shitty tech workplace for years and almost entirely lost the passion of programming due to burnout, but plucking away at this helped me re-gain that spark I used to have. I've always aspired to do game dev, and actually getting this into a working state feels incredible >u< like i can actually make cool things~ Also, working on a lil 11.5" 15 year old netbook running Anti-X has been charming. Tiny computer for tiny game :p

I've always loved Fire emblem and playing Advance Wars for the first time recently really inspired me to start this. I like organizing data like all of the unit damage and stuff, so it was a delight making the structure for all the units and terrain/bases. When it comes time for optimizing it may become less readable, but I always strive for clean data structures UwU.

Enjoy!

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DIAMOND💎⛏️

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A cover of Kitsune^2's Rainbow Tylenol for Picotron.

Cart #rainbow_tylenol-1 | 2025-06-22 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #minuboweku-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hello habaybi,

today is my first of series of a number of carts i will be releasing in the near future.

Lore Game

THere is many lore for you to find in this one

How to play

PIco-8 is blessed with compact controller layout, so you should figure it out :P

Why did game relase???

This is not low quality. Quite the contrary. These games are a veritable trainwreck of creativity.

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Cart #formulablob-1 | 2025-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey, all! This is just a little drag racing game that I crafted. It pits two racers against each other. One racer is controlled by a rudimentary “AI” and the other is driven by the player. The goal is to win all the points away from your opponent. This is done through a system where racers that are slower have the chance to take more points away from racers that are faster.

There is just one mechanic in the race and that’s boost. Boost amount is hidden from sight, so you’ll have to play by feel and gut.

You can read more about the story behind the game here: Formula Blob Home.

Thanks for give this a look and have fun Blobbing Out!

[ Continue Reading.. ]

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0 comments


Cart #texteditor-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A small text editor i made, has a few features
and probably some bugs too

also i wanted to do a clipboard save/load system but im on edu version and it's broken there

(btw the font is called 'Small Fonts' in windows)

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Cart #pongtest0-3 | 2025-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #napahekona-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #neuraltrainer-6 | 2025-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview:

Neural Trainer is a game where you manually calibrate a neural network and apply it to classic arcade-style games. Adjust weights and biases in real time to train your neural net and conquer each level!

Each neuron in the network has knobs representing its weights and bias.
Rotate the knobs to tune how strongly each input affects the neuron's output.

Goal:

  • Score more than 15 points to complete each level

Controls:

Menu:

  • During game, press "Enter" and then select "Return to Menu"

Neural Network:

  • Use the ⬆️,➡️,⬇️,⬅️ to navigate through nodes
  • Press ❎ to enter/leave knob mode.

[ Continue Reading.. ]

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Cart #shroompeter-0 | 2025-06-22 | Code ▽ | Embed ▽ | No License

## Shroompeter

This is a game I created and submitted for Jame Gam #49.

The title is pronounced as shroom + trumpeter.

Instruction

There are 6 types of symbols that will appear on the screen.

You just have to press the correct button that is currently active.

If you got the symbol wrong, you will automatically lose the game.

Controls

I use PICO-8 for this game, so there is automatically mapping for each keys.

Up arrow key - as is

Down arrow key - as is

Left arrow key - as is

Right arrow key - as is

Circle - z

Cross - x

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I was trying to figure out how to change the background window colour from white to not white. was pointed to grid.lua line 276 by a helpful person on discord. was told that since that's a system file, I would have to change my startup file to see the changes when I reboot.

well that's not the case. I am able to make changes to various system lua files and the changes survive rebooting :S

it even says at the bottom of the image that changes wont be written to disk...

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Cart #thirdsanctuaryarrangement-0 | 2025-06-22 | Embed ▽ | No License
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Hello, dear friends of the Lexaloffle BBS,

So I have listened to a track from DELTARUNE CHAPTER 4, and it has inspired me to pick picotron up to make this arrangement. It is hidden since, as of posting this, DELTARUNE has not come out for long, and people really need to go play it if they haven't.
I am still trying to get the hang of Picotron's music and SFX tool, but I hope you enjoy listening to it as much as I have making it! I may probably post newer versions here when I figure out more stuff and edit this post as needed, but for now, I think I'm done with it.

Sincerely,
— Modem.

DELTARUNE, its logo and everything about it is property of Toby Fox. This fanmade arrangement is not affiliated with Toby Fox nor Materia Collective.

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Cart #ariblackjack-0 | 2025-06-22 | Code ▽ | Embed ▽ | No License
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Cart #whenudontneedme-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

When You Don't Need Me Anymore

I made this short game to release alongside my new Single, "When you dont need me anymore" (Which goes live on Spotify in a few hours. I'll add the link here when it debuts)
get in. get your stuff. get out.

This is based on a true story.

(Press X to start over)

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Cart #sotasitapa-1 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This program converts Arabic numerals into kanji characters.

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While working on a DOOM style 3D game, I came across what I'm fairly confident now is a bug in how tline3d uses the w0 and w1 parameters. To illustrate the issue (and because explaining what's happening is fairly difficult, I'm not certain myself exactly what's happening) I've created a reproduction cart which also contains an implementation of what I would have expected tline3d to do.

Cart #niyimakoye-0 | 2025-06-22 | Embed ▽ | No License

Press Enter or Start to toggle between the builtin implementation and my own.

3 comments


Cart #ava_the_coastal_courier-4 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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X = CRUISE
O = DASH
UDLR = MOVE

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Constellations

(293 chars)

d={}c={11,2,3,4,5}r=rnd
p=pal
p(2,-5,1)p(4,-13,1)p(5,-15,1)for i=1,20do
d[i]={x=r(127),y=r(127),a=r(2)-1,b=r(2)-1}end::_::cls()for i in all(d) do
for j in all(d) do
l=sqrt((i.x-j.x)^2+(i.y-j.y)^2)if(l<35)line(i.x,i.y,j.x,j.y,c[flr(l/7+1)])end
i.x=(i.x+i.a)%128i.y=(i.y+i.b)%128end
flip()goto _
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