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Cart #bisectors-3 | 2025-10-13 | Code ▽ | Embed ▽ | No License
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CONTROLS:

< and > change which vertex of the triangle is selected
Arrows + holding X drags the selected vertex
O switches between medians, altitudes, angle bisectors, and perpendicular bisectors being drawn.

Here's a little toy I made to show my class the concurrency of the special segments in a triangle. I'll ty to update it with some more notation (though automatically drawing tick marks and right angles and such will require some work( and possibly even highlight the various points of concurrency.

For now though, it's a neat toy to let students notice this peculiar behavior of special segments in a triangle, that the three lines concur at a point.

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Cart #stitchworm-2 | 2025-09-06 | Code ▽ | Embed ▽ | No License
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You are a silkworm who wants to make a dress. Use left and right arrow keys to turn, forward and back to adjust speed, and x to chew or sew along the marked pattern lines. When cutting, you will move only when holding x. When sewing, you will move continuously and will stop sewing when you let go of x.

For now, the final screen is just after you attach the skirt. You'll be able to tell because the score will probably have a decimal in it. There's not much to do once you're done except stitch all over your hard work and see exactly how little stitching it takes to tank the framerate, since my fancy stitch-drawing technique is very inefficient and recalculates all its math every frame.

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Cart #breath_of_water-2 | 2025-06-15 | Embed ▽ | No License
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A mysterious collection of freshwater and saltwater fish has converged in this bay. Rumored sightings of a dragon in the area suggest a possible cause.

Aim with the arrow keys, cast your line with X. Keep the line tension in the middle box. Use your arrow keys to pull against resisting fish (pull in the opposite direction of their movement).

If you can get enough points, you may be able to find the dragon!

This is a fangame inspired by Breath of Fire IV's fishing minigame. It is also my submission for Palette Lock Jam in June of 2025. Happy Pride!

Music by ShoiShoi10Two.

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Cart #hobblins_prototype_3-2 | 2025-05-03 | Code ▽ | Embed ▽ | No License

Here's another prototype of my upcoming game, Hobblins. This prototype is focused on the idea of a timed conversation minigame. The current version is very simple, just choose the phrase whose colored text matches the prompt at the top in order to increase your conversation partner's Interest (the green bar). Press x at the time marked on the bottom of the screen, or your conversation partner will lose Patience (the second bar, which starts blue and changes color when it drops lower).

Raising Interest to full means you win, dropping Patience to empty means you lose.

It's very simple right now, but I plan to modify this to add more difficulty/interest in selecting what to say next, as well as more strategy/options for the player.

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Cart #hobblins_prototype-0 | 2025-04-15 | Code ▽ | Embed ▽ | No License

This is an early prototype for the card game mechanic in my upcoming game, Hobblins.

This mechanic is heavily inspired by the game Potionomics, and I intend to use this prototype to explore alternate mechanics as I continue to playtest.

Press X to leave the splash screen, and to restart after game over.

Your goal is to raise the "opponent"'s interest (in blue) before running out of patience (in red). The cards say how much interest they raise and how much patience they cost. If you run out of patience, you lose. If you get to 20 interest, you win. Ending your turn and drawing a new hand costs 1 patience.

Feel free to leave feedback! I'm primarily interested in the mechanics of the game, rather than the presentation, at this time.

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Cart #algebra_blaster-0 | 2021-06-15 | Code ▽ | Embed ▽ | No License
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Here is a little educational game I made for my 6th-grade students. You solve algebraic equations by shooting UFOs with fireworks! (The project started as a firework generator based on Doc Robs' particle system, and my students asked for a math game).

Enjoy!

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