My music cover dump + A fun music visualizer for you to use!
This visualizer observes everything about your music except:
- Arpeggios
- Custom instruments (but it can handle custom waveforms, though!)
- SFX modification effects (buzz, detune, reverb, dampen)
- Instead of bandfiltered Pico8 noise it just shows plain white noise (and doesn't observe the NOIZ modification effect)
If you want to try this visualizer on your music, just COPY the code from this cartridge into your music cart OR copy your music into this cartridge (if you publish your music cart with this visualizer, please make sure to credit me somewhere) (you can also tackle some controls in the _init section):




Controls
Use z or x to flap and avoid hitting the pipes. You get points for flying in-between the pipes
and it is endless. There are 3 difficulty's easy medium and hard(witch is extremely hard).

Behind the Scenes
This is a remake of Flappy Bird in Pico 8. Some things that were harder
than I thought they would be is coming up with ideas for games so I just decided
to make a remake, and backgrounds. I did also try to add in the rotation when the
bird is falling but I found it did not look the best so I took it out.
Over all I thought that it was pretty fun to do.


..just another space invaders clone...why?
Well, because as a teenager I always wanted to write a space invaders game but lacked the knowhow.
Now at 56, I have finally achieved it :)
I tried to capture the essence of the game, with original sprites and similar movement.
Soundwise, I did my best to emulate the original sound effects as best I could.
Particulary hard to emulate was the invader killed sound.
It's not perfect, I have seen the invaders split sometimes and start moving in opposite directions...if this happens...bad luck!
However, I am still proud of how it turned out.




Controls:
Arrows or ESDF - move Player
Mouse to aim
Left click - swing sword
Right click - fire magic
Z to move HUD from top to bottom or back
X to talk
This is a WIP expansion on my Zomboslash concept from a few years back. I'm not sure when I'll work on it next and it is woefully incomplete, but I wanted to put out what there is in case I forget to come back to it.
Defeat The Superhuman
Made in a couple of days for the Mini Gim #4. The theme was Ignite.
A simple reaction game themed around the upcoming AI invasion. I'm proud with how this turned out, simple as it is. The art for this was a ton of fun to make!
There's a lot of destroying robots and turning them into dust. If that's your sort of thing, enjoy!
Itch.io Page -> https://stadam.itch.io/ignited-circuits
Game Jam Page -> https://itch.io/jam/mini-gim-4/rate/3640432
Pico3D is a 3d engine I have been working on. The engine is mostly finished. What is missing is proper documentation for use (there is some present in tab 3 of the carts but it needs to be better worded and more explanatory). The intent is for anyone to be able to use it for 3d rendering in pico 8! Its highly optimized and feature packed. It includes drawing of polygons, lines, spheres, textures in 3d space and textured polygons as well as angle based lighting or distance based fog, custom resolutions and fov. A bunch of functions that are necessary to make the 3d rendering work are included as separate functions that can easily be reused. It should be stated though that there are some drawbacks/faults. Firstly the way faces are sorted may lead to incorrect drawing order, there is not a better alternative that i have found that would fix the problem without presenting other drawbacks, what can be done is manually splitting the scene up so that its drawn in correct order. Second is that there is bad texture warping for textured polygons, done this way for the sake of speed. Third, if polygons get to big they stop being drawn correctly because of integer overflow, can be overcome by scaling everything down or splitting larger faces.


Alien Invasion
This was originally going to be Dodgebrawl (a Brawl Stars kinda sorta game), but I do not want to do all that crap. So instead I just made this simple Alien shooter game. The controls are a little wonky only because I don't want to purchase Pico-8 right now. And I am sorry to people without mouses (is it mouses or mice, someone tell me), but you do need a mouse to play. You might be able to use a D-Pad, but good luck with that.



If this already exists please tell me how to do it.
In the Tracker pressing space starts the pattern at the start of the pattern and shift+space at the start of the current 4 bar column of the pattern. A playback from the cursor position (currently selected note) would be much more useful and more in line with how other tracker software functions.

Sentium Pico - Synthetic Life Simulation
An experiment in artificial consciousness within PICO-8's constraints
What is this?
I've been fascinated by consciousness research for years, and wanted to see what happens when you try to implement some of those theories in the most constrained environment possible - PICO-8's 128x128 pixels and tiny memory space.
Sentium Pico started as a simple question: can you create something that feels "alive" using just colored pixels? What emerged was more interesting than I expected - digital organisms that seem to develop their own personalities, remember experiences, and react to your presence in ways that feel surprisingly genuine.


