Controls:
Arrows or ESDF - move Player
Mouse to aim
Left click - swing sword
Right click - fire magic
Z to move HUD from top to bottom or back
X to talk
This is a WIP expansion on my Zomboslash concept from a few years back. I'm not sure when I'll work on it next and it is woefully incomplete, but I wanted to put out what there is in case I forget to come back to it.
Defeat The Superhuman
Made in a couple of days for the Mini Gim #4. The theme was Ignite.
A simple reaction game themed around the upcoming AI invasion. I'm proud with how this turned out, simple as it is. The art for this was a ton of fun to make!
There's a lot of destroying robots and turning them into dust. If that's your sort of thing, enjoy!
Itch.io Page -> https://stadam.itch.io/ignited-circuits
Game Jam Page -> https://itch.io/jam/mini-gim-4/rate/3640432
Pico3D is a 3d engine I have been working on. The engine is mostly finished. What is missing is proper documentation for use (there is some present in tab 3 of the carts but it needs to be better worded and more explanatory). The intent is for anyone to be able to use it for 3d rendering in pico 8! Its highly optimized and feature packed. It includes drawing of polygons, lines, spheres, textures in 3d space and textured polygons as well as angle based lighting or distance based fog, custom resolutions and fov. A bunch of functions that are necessary to make the 3d rendering work are included as separate functions that can easily be reused. It should be stated though that there are some drawbacks/faults. Firstly the way faces are sorted may lead to incorrect drawing order, there is not a better alternative that i have found that would fix the problem without presenting other drawbacks, what can be done is manually splitting the scene up so that its drawn in correct order. Second is that there is bad texture warping for textured polygons, done this way for the sake of speed. Third, if polygons get to big they stop being drawn correctly because of integer overflow, can be overcome by scaling everything down or splitting larger faces.


Alien Invasion
This was originally going to be Dodgebrawl (a Brawl Stars kinda sorta game), but I do not want to do all that crap. So instead I just made this simple Alien shooter game. The controls are a little wonky only because I don't want to purchase Pico-8 right now. And I am sorry to people without mouses (is it mouses or mice, someone tell me), but you do need a mouse to play. You might be able to use a D-Pad, but good luck with that.



If this already exists please tell me how to do it.
In the Tracker pressing space starts the pattern at the start of the pattern and shift+space at the start of the current 4 bar column of the pattern. A playback from the cursor position (currently selected note) would be much more useful and more in line with how other tracker software functions.

Sentium Pico - Synthetic Life Simulation
An experiment in artificial consciousness within PICO-8's constraints
What is this?
I've been fascinated by consciousness research for years, and wanted to see what happens when you try to implement some of those theories in the most constrained environment possible - PICO-8's 128x128 pixels and tiny memory space.
Sentium Pico started as a simple question: can you create something that feels "alive" using just colored pixels? What emerged was more interesting than I expected - digital organisms that seem to develop their own personalities, remember experiences, and react to your presence in ways that feel surprisingly genuine.



Hi, I made a 3x4 custom font following the "Variable Width P8SCII Fonts" part there: https://www.lexaloffle.com/bbs/?tid=49075
Everything works fine, including variable char widths, but I found 2 small problems:
- using P8SCII "#" to change background color is 1 line and 1 column short, as shown on "BASE" here:

- stopping the program and then resuming it switched the font back to defaut (and also shows the "BASE" background color as intended):



To heal the land, you need to summon a friendly nature spirit. Gather enough sticks to build them a home, and maybe they will come...
Just a little learning test based on some themes from my fellow designers. Posting here mainly to make it easy to share.
Updates
02 July 2025
- spirit is created based on the last two collectibles in the inventory
- last slot determines the head, second to last slot determines the body
29 June 2025:
- set up object oriented programming for player, collectibles, spirit
- set up hitboxes as basis for entity overlap checks (except for collision with map tiles)
- improve end-game dialog box
- add rocks as second collectible


Tiki Panic
A difficult top-down action game about destroying an evil tiki empire. Collect axes to cut down tiki totems and gather materials to upgrade your weapon. Try to keep up with the growing swarm.
Can you make it out alive?

Controls:
- Arrow Keys to move
- ❎ Button to attack
- 🅾️ Button to upgrade weapon
This is my first full game, made over the course of about a month. I learned alot making sprites, music and code. I hope you find the end result atleast a little entertaining even with it being rough.



Kitty's Bubbles
Hey everyone! This is my attempt at making a bubble shooter in Pico 8.
Help Kitty through 40 levels to retrieve her lost bubble.
- Press left and right to aim
- Press up and down to fine tune your aim
- Press Z to shoot
- Press X to swap your bubbles
- Aim assist and colorblind modes can be toggled at the pause menu
There's a few unlockables if you make it to the end
Have fun!
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Just a simple Brainf🐱k interpreter I made out of boredom.
Featuring a decent text editor, copying and pasting, and uh, themes I guess.
All of your usual Brainf🐱k is here if that's what you're here for.
But for people who don't know why we're talking about f🐱king brains...
I can break it down for you.
Brainf🐱k Crash Course
Brainf🐱k is a programming language that wasn't designed to be practical
at all, but just for dumb stupid silly fun, because programmers like silly little
technical things that value no purpose in our lives.
It involves a list of cells containing a single number in each cell starting at zero, and a niffy
pointer pointing at which cell it's looking at.
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