A mysterious collection of freshwater and saltwater fish has converged in this bay. Rumored sightings of a dragon in the area suggest a possible cause.
Aim with the arrow keys, cast your line with X. Keep the line tension in the middle box. Use your arrow keys to pull against resisting fish (pull in the opposite direction of their movement).
If you can get enough points, you may be able to find the dragon!
This is a fangame inspired by Breath of Fire IV's fishing minigame. It is also my submission for Palette Lock Jam in June of 2025. Happy Pride!
Music by ShoiShoi10Two.
If this already exists please tell me how to do it.
In the Tracker pressing space starts the pattern at the start of the pattern and shift+space at the start of the current 4 bar column of the pattern. A playback from the cursor position (currently selected note) would be much more useful and more in line with how other tracker software functions.
Hi, I made a 3x4 custom font following the "Variable Width P8SCII Fonts" part there: https://www.lexaloffle.com/bbs/?tid=49075
Everything works fine, including variable char widths, but I found 2 small problems:
- using P8SCII "#" to change background color is 1 line and 1 column short, as shown on "BASE" here:
- stopping the program and then resuming it switched the font back to defaut (and also shows the "BASE" background color as intended):


To heal the land, you need to summon a friendly nature spirit. Gather enough sticks to build them a home, and maybe they will come...
Just a little learning test based on some themes from my fellow designers. Posting here mainly to make it easy to share.
Updates
02 July 2025
- spirit is created based on the last two collectibles in the inventory
- last slot determines the head, second to last slot determines the body
29 June 2025:
- set up object oriented programming for player, collectibles, spirit
- set up hitboxes as basis for entity overlap checks (except for collision with map tiles)
- improve end-game dialog box
- add rocks as second collectible

Tiki Panic
A difficult top-down action game about destroying an evil tiki empire. Collect axes to cut down tiki totems and gather materials to upgrade your weapon. Try to keep up with the growing swarm.
Can you make it out alive?
Controls:
- Arrow Keys to move
- ❎ Button to attack
- 🅾️ Button to upgrade weapon
This is my first full game, made over the course of about a month. I learned alot making sprites, music and code. I hope you find the end result atleast a little entertaining even with it being rough.

Kitty's Bubbles
Hey everyone! This is my attempt at making a bubble shooter in Pico 8.
Help Kitty through 40 levels to retrieve her lost bubble.
- Press left and right to aim
- Press up and down to fine tune your aim
- Press Z to shoot
- Press X to swap your bubbles
- Aim assist and colorblind modes can be toggled at the pause menu
There's a few unlockables if you make it to the end
Have fun!
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Just a simple Brainf🐱k interpreter I made out of boredom.
Featuring a decent text editor, copying and pasting, and uh, themes I guess.
All of your usual Brainf🐱k is here if that's what you're here for.
But for people who don't know why we're talking about f🐱king brains...
I can break it down for you.
Brainf🐱k Crash Course
Brainf🐱k is a programming language that wasn't designed to be practical
at all, but just for dumb stupid silly fun, because programmers like silly little
technical things that value no purpose in our lives.
It involves a list of cells containing a single number in each cell starting at zero, and a niffy
pointer pointing at which cell it's looking at.
1 2 3 4 5 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=168510#p) |

Hello everyone, and welcome... TO YOUR DOOM!
Above is the most difficult challenge I believe has ever been posted on the internet. Inspired by many other difficult challenges you may have seen online (I know I've certainly seen quite a few!), this game is the natural conclusion to all of them.
Let's break down the challenge.
First, you need to get the button to appear. This only has a 1% chance to happen on start-up, so needless to say, we're starting off pretty strong.
Next, you need to actually press the button (with X or Z). However! This sneaky button only has a 1% chance of being press-able, and has a 99% chance to troll you!
The challenge doesn't end there, though. After that, the button actually has a 99% chance of making you lose! Only 1% of the time will this button cause you to win, marking the end of the challenge.
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CELLSEEKERS
By: Marshy
Controls
Use the arrow keys to turn on and off the lights in the four cardinal directions. The x and z buttons are used to complete the mini game for extra energy.
Rules
Don't let the prisoners get into prison, make sure that they are caught by the light!
Behind the Scenes
This is my first game that I have ever made so please give me some constructive feedback on it. I probably wont implement it in another version of this game, but I will take everything into consideration going forward.

"Scientifically measure the power of vibrating crystals."
You are tasked to measure the power output of vibrating crystals. Choose your crystals and equipment wisely, and carefully arrange them on your machine to maximize their power.
You, too, can harness the power of crystals!
Radiance Apparatus is a deck-building puzzle game where you place stones on a five-by-five board to reach the power output target. Each stone has a power output that can be increased or even multiplied by interaction with other stones or equipment. In addition, slots on the board may become "electrified" or "resonant": Some stones have properties only applicable when electrified, and each resonant slot on the board add one to the power multiplier.

My first game completely made on my own.
Only game 1 is in right now,the code started to feel a little messy might move on from this one
Learned lots more about dealing with graphics and sounds with this one still a lot to learn though and some sounds
i just couldnt get to work
was also a good practice making the state machine but would like to find a way thats not a giant IF statement
player 2 is labeled as ai for now maybe ill come back to this just to practice coding ai
-----RULES------
set score to win this is what player score must be to win, you will win when you bank points over that score
on your turn roll the die as many times as you like, bank when you want to add points to your score and pass your turn
if you ever roll a 1 your points from the turn are lost and your turn is passed






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