PicoZip
A PICO-8 rendition of LinkedIn's daily Zip puzzles. Procedurally generates a square grid with checkpoints that must be crossed in order, and all squares in the grid must be filled in order to complete the puzzle.
Controls (Game):
Up/Down/Left/Right: Extend path in direction if possible, or backtrack last move
X: Backtrack last move, or open exit menu
Features:
- Random color scheme per game
- Adjustable grid size (3-6) and checkpoint count (2-9, may be less in smaller grids)
- Random wall generation in grid
To-do:
- Add SFX/Music
- Need to optimize the path generation algorithm for 6x6 and higher grid sizes. Even 6x6 can take up to a minute to generate right now with naive Hamiltonian path generation.

A new WiP for a 4 player RTS game. It's also my first pico project. yay!
Pyramid Panic – A Game of Tactical Geometry 🚀
Hey PICO‑8 pals! I’m brewing a snappy 3–4‑player skirmish where every pyramid you fling can flip the table. Try it, break it, tell me what hurts!
Quick Pitch
Redirect lasers? Nah—redirect pyramids! Stack attacks, juggle defenses, and overload your rivals before the buzzer.
Controls
Each player drives one cursor with three modes (cycle with ⬅️ / ➡️):
| Mode | What it does |
|---|---|
| Attack | Plant an 8‑pixel pyramid aimed at any defender. Hitting your own defender scores 0 but still fuels Overcharge. |
| Defend | Keep a defender alive at all times. Lose it and you’ve got 10 s to drop another or you’re out. |
| Capture | Triggered by Overcharge—snatch an attacker pointed at your defender, then redeploy it anywhere. |
Scoring
We recalc right after every placement:
- Attackers earn 1 pt if 2 + attackers point at the same defender of another color.
- Defenders earn 1 pt if facing 0 – 1 attackers.
- Everything else = 0.
Each player totes 6 pieces → 36 pyramids max in a 4‑player frenzy.
Overcharge ⚡
Three or more attackers locking on one defender? That defender Overcharges. Its owner gets an instant Capture move before play rolls on.
Endgame
- 3‑minute round timer, or
- Player 1 may end early by holding both buttons 5 s.
Highest score wins. Tie = sudden‑death; first point steals the crown.
State of the Panic
Alpha build live! I need your hot takes on:
- Attack/defense balance
- Is six pieces each spicy enough?
- Can you always tell which cursor mode you’re in?
Drop feedback, gifs, and victory dances below. Salty taunts encouraged.
Hi, I got this crash while picotron was running in the background. I had loaded my cartridge that was playing a song, but then I had manually called music() to turn off the music since it was just looping.
If you look in the catridge you'll see I added a while loop to keep the cartridge running; without that it would only play the first note of the song (song is Lemonade by Gucci Mane by the way). Maybe it's a memory leak that it kept printing in a loop (I still haven't figure out where to see this print output.)
I'm hitting "submit" but that'll go to Apple so I thought I'd post it here as well.
On to the error details:
Process: picotron [6154] Path: /Volumes/VOLUME/*/Picotron.app/Contents/MacOS/picotron Identifier: com.lexaloffle.picotron Version: 0.2.0d (0.2.0d) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: picotron [6154] User ID: 501 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=167748#p) |

I'M LOOKING FOR A GAME
A GAME OF SOME YEARS AGO WHERE YOU SHOULD WALK FOR STAGE DIFFERENTS, IT WAS ABOUT A HIGH MAN WHO WAS FOLLOWING FACTS OF BLOOD AND THE END FIND A MONSTER EATING A PERSON. I PLAYED IT ON THIS PAGE MAKES ENOUGH TIME AND THE GAME IS OUT OF HERE BUT I COULDN'T FIND IT AGAIN.
PLEASE!! I WANT TO PLAY AGAIN THIS GAME.
I DON´T SPEAK ENGLISH BUT A HOPE THIS IS UNDERSTOOD.

Hi!
TLDR:
Color tables are basically free to use because the gfx pipeline uses one by default. By modifying it we can achieve effects-in this case we add 2 colors that allow us to draw "shadows" and add lit areas. Copy the function below and give it a 64x64 sprite as a color table. Now draw shapes with color 32 and 33 to apply the effects.
My attempt at explaining color tables
I've struggled with understanding color tables, but thanks to @washburnello I finally got it. He is using a sprite to visually represent the color table, which makes it much easier to plan.
This small function allows you to do the same and use a 64x64 sprite to visually represent and plan the color table. It then memmaps it into the appropriate spot in memory.

This is something i have worked on for a while, and was wanting feedback!
Controls:
X - Switch selected block (block abouve head)
Z - place selecte block
Up arrow - jump
Down arrow - break block below and put in inventory, or, if pushed with Z, places a block below player
left arrow - moves left and places block to left when using Z
right arrow - same as left arrow but flipped
if you have any questions, just ask!

PIXOTHELLO is a colorful and strategic twist on the classic game of Othello, built with a retro-inspired aesthetic. Battle against the computer or test your tactics solo as you flip your opponent's pieces and dominate the board.
The game starts with the traditional four-piece setup, then evolves dynamically as you choose your moves and watch the board change in real-time. Every move counts—capture corners for maximum points and outmaneuver the AI’s logic.
Can you control the grid and claim victory in black or white?
Press ❎ to start flipping!
Feel free to check out my other games too ! https://www.lexaloffle.com/bbs/?uid=91692

I've been considering using Pico-8 Education Edition to teach kids the cozy world of game-dev in pico8. But one friction I've had is that using a tablet (most kids nowadays have access to one), it's impossible to hit the escape key (I've tried it with a couple of bluetooth keyboards).
Again, it's meant for kids, so I'm not really looking for a roundabout complex solution.
It would be great if this educational tool had an alternative way to hit [esc]. I'm open to any possible alternatives really, but I do think it would open the door to a lot of kids to play with the tool and have fun with it.
Any thoughts on this?
Jose

Skilled Explorer Creeps 'Round Every Tunnel (S.E.C.R.E.T.)
This was my submission to the 2024 Github Game Off.
You are an explorer in some secret caverns or something.
Itch: https://lumbar527.itch.io/skilled-explorer-creeps-round-every-tunnel
Controls
⬆️⬇️⬅️➡️ to move.
❎ to shoot.
🅾️ to reload.
Tab to switch between gun and torch.
Map Editor
Hi all, I'm new to the wonderful world of Pico-8. I picked up programming a while ago as a hobby and have had this idea for a gorpy game enemy that reassembles its self as you fight it. I was hoping to see it in Doom or Doomlikes but never have so I gave it a go on a scale that was manageable to me. It used to have little critters that would fly off the slaughter (there was a sword first) to feed from the gorp and lay eggs but I could not fit that into the cart with a life and score system which forced me to focus on gameplay. I LOVE these limitations and the past two weeks got me further than I thought I would.
I appreciate it when games let you figure them out so I tend not to give any instructions apart from controls. Feel free to share what you think about this, feedback and ideas are more than welcome.
What's this?
Gorpslosh is a top-down hack 'n' slash with ignitable goop and matches.
How does it work?
• [arrows] to move in absolute direction






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