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Cart #picopanic-2 | 2025-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A new WiP for a 4 player RTS game. It's also my first pico project. yay!

Pyramid Panic – A Game of Tactical Geometry  đźš€

Hey PICO‑8 pals! I’m brewing a snappy 3–4‑player skirmish where every pyramid you fling can flip the table. Try it, break it, tell me what hurts!


Quick Pitch

Redirect lasers? Nah—redirect pyramids! Stack attacks, juggle defenses, and overload your rivals before the buzzer.


Controls

Each player drives one cursor with three modes (cycle with ⬅️ / ➡️):

Mode What it does
Attack Plant an 8‑pixel pyramid aimed at any defender. Hitting your own defender scores 0 but still fuels Overcharge.
Defend Keep a defender alive at all times. Lose it and you’ve got 10 s to drop another or you’re out.
Capture Triggered by Overcharge—snatch an attacker pointed at your defender, then redeploy it anywhere.

Scoring

We recalc right after every placement:

  • Attackers earn 1 pt if 2 + attackers point at the same defender of another color.
  • Defenders earn 1 pt if facing 0 – 1 attackers.
  • Everything else = 0.

Each player totes 6 pieces36 pyramids max in a 4‑player frenzy.


Overcharge ⚡

Three or more attackers locking on one defender? That defender Overcharges. Its owner gets an instant Capture move before play rolls on.


Endgame

  • 3‑minute round timer, or
  • Player 1 may end early by holding both buttons 5 s.

Highest score wins. Tie = sudden‑death; first point steals the crown.


State of the Panic

Alpha build live! I need your hot takes on:

  • Attack/defense balance
  • Is six pieces each spicy enough?
  • Can you always tell which cursor mode you’re in?

Drop feedback, gifs, and victory dances below. Salty taunts encouraged.




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