Hi!
TLDR:
Color tables are basically free to use because the gfx pipeline uses one by default. By modifying it we can achieve effects-in this case we add 2 colors that allow us to draw "shadows" and add lit areas. Copy the function below and give it a 64x64 sprite as a color table. Now draw shapes with color 32 and 33 to apply the effects.
My attempt at explaining color tables
I've struggled with understanding color tables, but thanks to @washburnello I finally got it. He is using a sprite to visually represent the color table, which makes it much easier to plan.
This small function allows you to do the same and use a 64x64 sprite to visually represent and plan the color table. It then memmaps it into the appropriate spot in memory.

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This is something i have worked on for a while, and was wanting feedback!
Controls:
X - Switch selected block (block abouve head)
Z - place selecte block
Up arrow - jump
Down arrow - break block below and put in inventory, or, if pushed with Z, places a block below player
left arrow - moves left and places block to left when using Z
right arrow - same as left arrow but flipped
if you have any questions, just ask!

PIXOTHELLO is a colorful and strategic twist on the classic game of Othello, built with a retro-inspired aesthetic. Battle against the computer or test your tactics solo as you flip your opponent's pieces and dominate the board.
The game starts with the traditional four-piece setup, then evolves dynamically as you choose your moves and watch the board change in real-time. Every move counts—capture corners for maximum points and outmaneuver the AI’s logic.
Can you control the grid and claim victory in black or white?
Press ❎ to start flipping!
Feel free to check out my other games too ! https://www.lexaloffle.com/bbs/?uid=91692
I've been considering using Pico-8 Education Edition to teach kids the cozy world of game-dev in pico8. But one friction I've had is that using a tablet (most kids nowadays have access to one), it's impossible to hit the escape key (I've tried it with a couple of bluetooth keyboards).
Again, it's meant for kids, so I'm not really looking for a roundabout complex solution.
It would be great if this educational tool had an alternative way to hit [esc]. I'm open to any possible alternatives really, but I do think it would open the door to a lot of kids to play with the tool and have fun with it.
Any thoughts on this?
Jose



Montezuma's Revenge on Pico8
Well here it is, finally 99% completed, only a few items to add, not to mention more rooms and pyramids.
The only unworking item is the amulet.
It is only a part of the first pyramid due to Pico8 size limitations...
I will hopefully get Pyramid 1 complete at least...
Thank you so much to Krajzeg for the sprites!
A few things I added that were not on the original Monty:
-ducking
-bats (a reason to duck, to avoid them)
-jewels and other treasure
-extra life heart
-spears (act exactly like the sword)
I hope you all like it, it took some time to complete to this point.




Skilled Explorer Creeps 'Round Every Tunnel (S.E.C.R.E.T.)
This was my submission to the 2024 Github Game Off.
You are an explorer in some secret caverns or something.
Itch: https://lumbar527.itch.io/skilled-explorer-creeps-round-every-tunnel
Controls
⬆️⬇️⬅️➡️ to move.
❎ to shoot.
🅾️ to reload.
Tab to switch between gun and torch.
Map Editor
Hi all, I'm new to the wonderful world of Pico-8. I picked up programming a while ago as a hobby and have had this idea for a gorpy game enemy that reassembles its self as you fight it. I was hoping to see it in Doom or Doomlikes but never have so I gave it a go on a scale that was manageable to me. It used to have little critters that would fly off the slaughter (there was a sword first) to feed from the gorp and lay eggs but I could not fit that into the cart with a life and score system which forced me to focus on gameplay. I LOVE these limitations and the past two weeks got me further than I thought I would.
I appreciate it when games let you figure them out so I tend not to give any instructions apart from controls. Feel free to share what you think about this, feedback and ideas are more than welcome.
What's this?
Gorpslosh is a top-down hack 'n' slash with ignitable goop and matches.
How does it work?
• [arrows] to move in absolute direction




Use keyboard for best experience
Maid 2 Fish
The Picotron sequel to the PICO-8 Maid to Fish
Files can be downloaded here

Controls
Overworld:
- Arrows/WASD to move
- Z/F to talk/interact
- X/G to run
Fishing:
- Arrows/WASD for directional inputs
- Z/F to move target
Game modes
- Timed mode: Catch as many fish as possible within the set time!
- Fish mode: Catch the set number of fish as fast as possible!
Credits
- Code: Matt GitHub


Hello! The web Picotron player seems to have an uneven pixel scaling issue. I'm seeing it in both Firefox & Brave at 100% size.
Firefox 100%

Brave 100%

I did manage a temp workaround by finding a browser scaling that fixes it, though the results are weird. I have to scale Brave to 80%, FF to 120%.
Firefox 120%

Brave 80%

I'm running Win11 at 2560x1440. No issues with real Picotron.
I tried editing "Fullscreen", "Pixel Perfect", "Stretch", & "Allow High DPI" in the web version but they don't seem to do much in the web player?
Apologies if this is a duplicate. I looked around & didn't see anything.
Welcome to golf8 a classic 3 button golf game. Play through 18 holes featuring:
- Variety of terrain
- Slopes
- Trees
- Wind
- Shot shaping

How to Play:
z to view the hole
left/right to aim
up/down to switch clubs
Press x to start a shot
x to set the power level
x to set the accuracy
While the bar is moving:
left/right - curve the ball opposite this direction
up - top spin
back - back spin
This is my first ever game published so please have fun! And give constructive feedback.
There's enough room in the cart for another course if people are interested.
Thank you for playing! Post your scores!


Hey everyone! I made a cartridge you make art by pasting squares and triangles. It was inspired by Rhythm n' Face, a game where you move shapes to the rhythm to make a face.
Controls:
D-pad/arrow keys = move shape
X + up = change shape
X + left = rotate shape 90 degrees counter-clockwise
X + down = change shape's color
X + right = flip shape across its shorter flat side
O/Z = paste shape
You can access various options through the menu.





Maybe a bit of a niche feature request, but it would be nice if we had memset variants for blocks of values that take up multiple bytes, like how peek & poke now have variants for i16, i32, and i64 with peek2/poke2, peek4/poke4, and peek8/poke8 respectively. As it stands, initializing/filling a memory-mapped block of n values of anything other than bytes requires n instructions plus the cost of a for loop, so having the ability to reduce that to a single function call would be a great boon!

This game started as something completely different. My kids (under 4) wanted to play my game. So I decided to just cut/not follow through on some more complicated concepts in favor of something they can play and "feel" like they're actually doing something (and something I could finish on the weekend..) If you play around with some other controls you'll find it does some things that are left over from the previous version of what it was.
