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Cart #bubblewrap-0 | 2025-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my first published cart! Enjoy popping this virtual bubble wrap :D

(Only supports mouse and keyboard for right now)

(Press the Menu button to toggle the bonus...)

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2 comments


Skilled Explorer Creeps 'Round Every Tunnel (S.E.C.R.E.T.)

Cart #s_e_c_r_e_t-0 | 2025-01-01 | Code ▽ | Embed ▽ | No License

This was my submission to the 2024 Github Game Off.
You are an explorer in some secret caverns or something.
Itch: https://lumbar527.itch.io/skilled-explorer-creeps-round-every-tunnel

Controls

⬆️⬇️⬅️➡️ to move.
❎ to shoot.
🅾️ to reload.
Tab to switch between gun and torch.

Map Editor

Cart #s_e_c_r_e_t_editor-0 | 2025-01-01 | Code ▽ | Embed ▽ | No License

This is the editor I made to create the S.E.C.R.E.T. maps.

How to Use

ESDF move the camera around. Arrows control the player (the red circle with the blue line to determine facing).
NEW POINT adds a new map point in front of the player.
STOP CONNECTING: When you add a new point, it automatically creates a line between the two. If you push
this before adding a new point, it will not connect.
MOUSE toggles between using the map for adding points (right-click) and using player movement+NEW POINT button.
MINIMAP toggles whether to show the map or not. Useful for looking around in your maps.
ENEMY TOGGLE toggles whether or not adding a new point adds an enemy there. Enemies are represented by empty circles.
SAVE MAP lets you copy the map. Below is an example of the copied map.

m={{x=2,y=-22,z1=0,z2=20},{x=15,y=-15,z1=0,z2=20},{x=20,y=-2,z1=0,z2=20},{x=20,y=10,z1=0,z2=20},{x=19,y=26,z1=0,z2=20},{x=16,y=51,z1=0,z2=20},{x=10,y=59,z1=0,z2=20},{x=-6,y=65,z1=0,z2=20},{x=-22,y=64,z1=0,z2=20},{x=-38,y=56,z1=0,z2=20},{x=-41,y=45,z1=0,z2=20},{x=-41,y=45,z1=0,z2=20},{x=-44,y=36,z1=0,z2=20},{x=-47,y=21,z1=0,z2=20},{x=-47,y=7,z1=0,z2=20},{x=-43,y=-5,z1=0,z2=20},{x=-36,y=-12,z1=0,z2=20},{x=-26,y=-17,z1=0,z2=20},{x=-18,y=-20,z1=0,z2=20},{x=-7,y=-21,z1=0,z2=20},{x=2,y=-22,z1=0,z2=20},{x=-9,y=44,z1=0,z2=20},{x=-33,y=22,z1=0,z2=20},},
l={{1,2},{2,3},{3,4},{4,5},{5,6},{6,7},{7,8},{8,9},{9,10},{10,11},{11,12},{12,13},{13,14},{14,15},{15,16},{16,17},{17,18},{18,19},{19,20},{20,21},{22,22},{23,23},},
enemies={{h=0,s=0,d=0,id=22,spd=0},{h=0,s=0,d=0,id=23,spd=0},}

Note: Don't make your walls too long because I don't currently have clipping and they will be hidden if any part of them goes off the screen.

m has all the map points.
l connects the points.
enemies is a list of enemies.

Enemies

h is health (the gun does 1 damage).
s is sprite (2x2).
d is damage to player.
id is the map point the enemy is (do not change).
spd is speed.

The entire copied text, once edited, can be placed inside the lvl list of the game.

[ Continue Reading.. ]

0 comments


Cart #wowazikaha-0 | 2025-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Krupuk

A cute Pong-like Squash-Game for 2 Players only.
Up+Down to move your Crab. Press x while moving to speed up the Crab.

Thanks to:

  • my Daughter for the kawaii GFX
  • Nerdy Teachers for the great Tutorials
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1 comment


Cart #gorpslosh_1-3 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all, I'm new to the wonderful world of Pico-8. I picked up programming a while ago as a hobby and have had this idea for a gorpy game enemy that reassembles its self as you fight it. I was hoping to see it in Doom or Doomlikes but never have so I gave it a go on a scale that was manageable to me. It used to have little critters that would fly off the slaughter (there was a sword first) to feed from the gorp and lay eggs but I could not fit that into the cart with a life and score system which forced me to focus on gameplay. I LOVE these limitations and the past two weeks got me further than I thought I would.

I appreciate it when games let you figure them out so I tend not to give any instructions apart from controls. Feel free to share what you think about this, feedback and ideas are more than welcome.


What's this?

Gorpslosh is a top-down hack 'n' slash with ignitable goop and matches.

How does it work?

• [arrows] to move in absolute direction

[ Continue Reading.. ]

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5 comments


Cart #maid2fish-2 | 2026-07-15 | Embed ▽ | License: CC4-BY-NC-SA
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Use keyboard for best experience

Now with online scoreboard!

Make sure you're logged in otherwise the scoreboard will not work!
If you find a bug with it leave a comment! I'm still figuring out how the scoreboard works!

Maid 2 Fish

The Picotron sequel to the PICO-8 Maid to Fish
Files can be downloaded here

Controls

Overworld:

  • Arrows/WASD to move
  • Z/F to talk/interact
  • X/G to run

Fishing:

  • Arrows/WASD for directional inputs
  • Z/F to move target

Game modes

  • Timed mode: Catch as many fish as possible within the set time!

[ Continue Reading.. ]

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Hello! The web Picotron player seems to have an uneven pixel scaling issue. I'm seeing it in both Firefox & Brave at 100% size.

Firefox 100%

Brave 100%

I did manage a temp workaround by finding a browser scaling that fixes it, though the results are weird. I have to scale Brave to 80%, FF to 120%.

Firefox 120%

Brave 80%

I'm running Win11 at 2560x1440. No issues with real Picotron.

I tried editing "Fullscreen", "Pixel Perfect", "Stretch", & "Allow High DPI" in the web version but they don't seem to do much in the web player?

Apologies if this is a duplicate. I looked around & didn't see anything.

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Cart #golf8-0 | 2025-05-26 | Code ▽ | Embed ▽ | No License
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Welcome to golf8 a classic 3 button golf game. Play through 18 holes featuring:

  • Variety of terrain
  • Slopes
  • Trees
  • Wind
  • Shot shaping

How to Play:

z to view the hole
left/right to aim
up/down to switch clubs

Press x to start a shot
x to set the power level
x to set the accuracy

While the bar is moving:
left/right - curve the ball opposite this direction
up - top spin
back - back spin

This is my first ever game published so please have fun! And give constructive feedback.
There's enough room in the cart for another course if people are interested.

Thank you for playing! Post your scores!

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2 comments


Cart #shapeart-4 | 2026-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone! I made a cartridge you make art by pasting squares and triangles. It was inspired by Rhythm n' Face, a game where you move shapes to the rhythm to make a face.

Controls:
D-pad/arrow keys = move shape
X + up = change shape
X + left = rotate shape 90 degrees counter-clockwise
X + down = change shape's color
X + right = flip shape horzontally
O/Z = paste shape

You can access various options through the menu.

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4 comments


Kikkervisje
A side project that might be gettingout off hand a bit.
Finally heppy with how the things that want to eat you turn out.

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Maybe a bit of a niche feature request, but it would be nice if we had memset variants for blocks of values that take up multiple bytes, like how peek & poke now have variants for i16, i32, and i64 with peek2/poke2, peek4/poke4, and peek8/poke8 respectively. As it stands, initializing/filling a memory-mapped block of n values of anything other than bytes requires n instructions plus the cost of a for loop, so having the ability to reduce that to a single function call would be a great boon!

1 comment


This game started as something completely different. My kids (under 4) wanted to play my game. So I decided to just cut/not follow through on some more complicated concepts in favor of something they can play and "feel" like they're actually doing something (and something I could finish on the weekend..) If you play around with some other controls you'll find it does some things that are left over from the previous version of what it was.

Cart #gemgrab-1 | 2025-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an old cart I made a couple years back

Cart #kegizatufi-0 | 2025-05-26 | Code ▽ | Embed ▽ | No License

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i found this while working on a silly little rez demake of sorts ! how strange ...

2 comments


Cart #screenshotsafe-0 | 2025-05-26 | Code ▽ | Embed ▽ | No License
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When you want to export a sprite sheet in a binary cart, the export command doesn't work.
So you can get around that limitation by taking a screenshot at 1x scale.
extcmd seems to work!

You can use this technique if you want to use a drawing program or sprite generation tool in a binary cart.

memcpy(0x6000,0,0x2000) --sprite-sheet to screen
extcmd('set_filename','spritesheet')
extcmd('screen',1) --[x1]scale screenshot
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Cart #toxicquest-1 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Apologies to anyone who plays this.

Toxic Quest

Play as a knight at the apex of their journey.

This game was made for the Illinois State University Game Dev Club's 2024 Summer Game Jam

Theme: Pick your Poison

Controls: Arrow keys + x

Features:

  • Dynamic Poetry
  • 17 Endings
  • Heart Throbbing Story

Assets Used:

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4 comments


ART OF COMBAT v.1.1

Now... Fight for Glory!!

By Edgar Åberg

Cart #mofanetuyu-0 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

2 PLAYER ONLY!!

Changes:
-went from 6539 tokens to 5564
-brand new input code that is only 110 tokens (Was 173 tokens before)
-three new stages (the city one was scrapped and replaced with a castle)
-removed redundant graphics as well as improved the games presentation.

AOC 2 is on its way :)

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Cart #alice-0 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a small project from years ago I never finished. It is playable so I figured I would upload it.

Project Alice

Project ALICE is a small game based a variation of Shannon's Switching game as described in on Oxley's survey on Graph Theory.

BOB destroys a connection every turn

ALICE protects a connection from being destroyed every turn

BOB wins if the network is disconnected

ALICE wins if all nodes are reachable through protected edges

Playing as BOB can be trivial if you know what to do. I recommend playing as ALICE (Protector)

CONTROLS:

[ Continue Reading.. ]

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this is an extremely minor bug, but the built-in documentation for PGET and PSET shows example code for SGET and SSET instead.

1 comment


Cart #drawl-1 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is the game

UPDATE 1:
hud scrolls
restart when you win/lose
miku miku beam

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Minesweeper

Cart #minesweeper_mdw-4 | 2025-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play

  • Tiles with numbers indicate how many mines are around that tile
  • If you know where a mine is place a flag on that spot
  • To win reveal every tile that isn't a mine
  • There may be times where you just have to guess
  • Personal best times are now saved!

Controls

  • Left Click / Button Z: reveal a tile
  • Right Click / Button X: place/remove flag
  • Scroll wheel / (Left + Right) Click: special flag macro
  • Arrow Keys / Enables basic button mouse controls
  • Click the face icon to reset the grid
  • Difficulty settings can be found in the pause menu (Enter Key)

About

  • Released on May 25th, 2025
  • Made in less than a week

[ Continue Reading.. ]

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