This is my first Pico-8 game.
Story
The four tribes of Dogs, Ducks, Slimes, and Humans are hosting a compitition! Find the statue of each one and go to the big sky island for a prize!
Features
- Play as one of four unique characters, each with their own physics
- Optionally grab the poly-bandanna, which lets you transform into the enemies you encounter (without it, attacks knock out the enemies)
- A big world with unique areas
Controls
O: Jump
X: Attack
D-pad: Move
Credits
Many thanks to Nerdy Teachers for their platformer engine and some textures (especially the humans, dirt, and grass)




The font lil.font has bugged characters from 16 to 26. All of the pixels that should be there are indeed present in the userdata; however, their width adjustment nibbles are not set and so they appear cut off:

print(chr(26)) --Yen symbol is cut poke(0x4008, 34, 34, 34, 34, 34, 3) --fix nibbles print(chr(26)) --Yen symbol is whole again! |


The people of earth are too busy with new developments in technology, like ai. They have forgotten how to touch grass. But how can they touch Grass if there is no grass to touch? Help save the people of earth by planting more grass!
Gameplay :
- Dodge the obstacles and throw while throwing seeds.
- The Pollen you collect from the thrown seeds increases your score.
- Throwing seeds increases fills the "seedometer". When the seedometer is full, the player generates a shield to protect themselves from obstacles.
- Increase your score to grow the tree in the main menu!
- Game over when the player's HP reaches 0.
Controls :
- Press arrow keys to move
- X button to throw seeds
- Z + any arrow key to perform dash
Made for Clear Skies Game Jam 2025
Made by QCrimson and Krump
Hello! I whipped up this stupid meme in about an hour..
So let me tell you how it works!
Audio
So, I used @luchak 's Picotron PCM Driver: https://www.lexaloffle.com/bbs/?tid=141655
It uses Unsigned 8bit PCM @ 44100KHz, so I used audacity to export my normal audio file as a Raw (headerless) 8bit Unsigned PCM Audio file at 44100KHz.

I then dropped that into my cart, and that's that.
As for playback, here is my code:
include "pcm.lua" audioraw = nil sample = 1 -- Index in terms of frames (left and right samples) function get_audio(n_samples) local sound_left = userdata('f64', n_samples) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=167276#p) |



Hello! Welcome to TronStore!
Its a small appstore I just made for Picotron.
It loads carts from bbs:// and displays them somewhat neatly.
You can run apps sandboxed without installing, or you can install them!
When you install an app, it installs it to /appdata/TronStore
The code is a bit jank, but if you'd like to improve upon this code, go right ahead!
You can browse sandboxed / on web, but installation and running only works when TronStore is installed.
Also, it's pretty slow, since it fetches every BBS entry in the current tab, so it won't redraw whenever its loading bbs entries.
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Hello everyone,
I’ve just released my latest game, A Buzz Life, made for the 1-BIT JAM 6!
It’s a fast-paced collection of microgames inspired by the WarioWare series, where you control a fly trying to survive a series of strange and often ridiculous challenges — like digging through trash, dodging spiders, or freezing in place to avoid getting swatted.
The twist is that your fly is aging in real time. You start as a maggot and go through its entire life cycle as you play. If you don’t finish the sequence of games before reaching the end of its life, it’s game over. That time pressure adds a layer of urgency to everything, and (hopefully) some dark humor too.



Duckflight


This is my first and potentially last game. You fly a plane and try avoid the ducks in order to avoid dying as well.
controls
- left/right move
- x dash
Dash:
There is an icon in the top right corner. If that one turns green, you can activate the dash. press an arrow key and x at the same time. Releasing the arrow key early allows to stop the stop the active dash.
Once activated the dash icon at the top (the <>x) turn white again which indicates that it is inactive.
Changelog
0.02:
- Added Score Counter
- delete birds on restart
- limit player movement to screen boundaries
- added a soundtrack
- changed to CC licence
0.03:
- added 6 Levels of difficulty
- added Highscore counter (saved between sessions)
- improved collision
- added score counters to menu
0.04
- reset level after game is lost
0.05
- decreased vertical distance between birds to make it harder to fly between them
- decreased horizontal distance between birds to reduce gaps
- added second soundtrack
0.06
- added a dash ability
- added clouds in the background
- moved from Work in Progress to cartridges. Furter changes are unlikely bit not impossible.




We all have to start at the beginning
Having hunted high and lo for what felt like the 'right' tool for me to use to attempt to build an homage to the classic Gauntlet arcade game. pico-8 found it's way into my world and I went in hard.
So here we are, a pre-alpha-alpha prototype just so I can get used to the syntax and concepts.
It's like being a kid again.
ToDo List
Hahah.
Well, Monsters for one. Which then means 'combat' or more likely 'Whack or die'. Then we get the fun of map 2, maybe another character, music, title screen, menus, that little spinning move you did when you got to the level door......
But, as they say, the hardest step is the first one.
Fetching() a url ending in .png freezes the program in certain cases
Can be seen by calling fetch() on this page https://commons.wikimedia.org/wiki/File:Picotron_screenshot_v1.png
The page itself displays a regular html page with an embedded image

An interactive quilt for TTJ10, made in <500 chars of code.
More toy than game; think of it as a jigsaw puzzle, if you like.
controls
Left click to pick up a patch, left click again to drop it.
Also hosted on itch.io
A Minesweeper game submitted to the TweetTweet Jam X.
Now improved with 0-fill and flags!
Basics:
- Left click a blank square to reveal the block; the number in the block shows how many mines are next to that block (vertically, horizontally and diagonally)
- Reveal all the non-mined blocks to win; which will reveal the board (green mines)
- Hitting a mine will reveal the board (red mines)
- You can flag blocks you think might be a mine with Right Click; right click again to remove the flag (flagged squares cannot be clicked to avoid accidentally revealing a mine and losing the game)




A tiny shmup in an absurdly tiny space. Inspired by Krystman's tutorials, but using absolutely none of the code. ;)
https://www.lexaloffle.com/bbs/?tid=149073
Galactic year 2387. Things have been rather dull on your first assignment for the Star Corps, patrolling a quiet trade route. Suddenly a massive, deadly Zorlon swarm appears, seemingly from nowhere, and you're the only thing standing between it and a nearby peaceful planet. You frantically punch out a distress call, but a sinking feeling in your gut tells you help might not come soon enough. Well, time to blast as many as you can...
Controls:
Dpad - Move
Z/X - Fire
This is my attempt at fitting a simple shmup into <=500 characters for Tweet Tweet Jam 10. Shoutout to Krystman, whose Youtube shmup tutorials were a big inspiration.

