Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

MINIBATTLES!

Beta 1.2

Minibattles was intended to be a Battle Royale, but ended up as a 1v1 game. Have fun and pls give feedback!

Cart #minibattles-10 | 2025-06-04 | Embed ▽ | License: CC4-BY-NC-SA

Releases:

Version Beta 1.0

  • Game created

Quick fix Beta 1.1

  • Sin added: "Don't ask"
  • Minigun added
  • Chests reset

Update Beta 1.2

  • Seasonal Shop added
  • New Forest Map added:
  • Forest Shotgun
  • Forest Chests
  • Magic Loot Portal
  • Chilli Heals added

  • Major Save Updates:
  • Saving now works between versions! Any future update will work with older saves.
5
2 comments


Cart #cattlecrisis-1 | 2025-06-04 | Code ▽ | Embed ▽ | No License

How to Play

Cattle Crisis is an arcade shoot 'em up game (Shmup). Pilot your fighter jet to defeat evil aliens and save our precious cows! Cattle Crisis is a short game and currently features one level.

  • Arrow keys - Move the jet
  • (X) Button - Shoot
  • (O) Button - Hyper / Bomb

System

As you shoot enemies or collect 🐄, your meter will fill. Once it passes the halfway point, you can activate Hyper Mode by pressing the Hyper button. While in Hyper Mode, the meter gradually depletes. Taking a hit will end Hyper Mode, but you won’t lose a life. Pressing the Hyper button again during Hyper Mode unleashes a devastating bomb, which consumes half of the remaining meter—if any is left.

[ Continue Reading.. ]

103
9 comments


Cart #nujejedefa-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

-- controls --
arrows to move
x to shoot (you shoot to the sides)
z or c to shoot a big shot forward (is costs 2 points)

this is my first pico 8 game.

8
3 comments


More chaos

All I need now is a decent title

5
0 comments


Cart #gomowisonu-0 | 2025-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Mit første spil jeg lavet håber i kunne lig det!

1
0 comments


Cart #emilsnakespil9-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello! This is my take on the snake-game. Hope you like it :)

1 comment


Cart #dustbunny_p-0 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

This is a preview build of my upcoming puzzle game "Dust Bunny". It is intended to be used as a reference for other PICO8 folk in case they want to make games like this. The code base is very simple, and it only has 6 or 8 sprites total, but it still has a full 30 levels with fun twists and things.

Dust Bunny runs off my normal puzzle game conventions which are broken down and focused more in my other project "Soko Sample" https://www.lexaloffle.com/bbs/?pid=sokosample

LOADLEVEL() is something i started doing on MOLE MOLE after some of the PRINCE OF PRUSSIA setup was bugging me. Since i started out making overworld games like RAT DREAMS and SEBASTIANS QUEST, when i started making more single-screen puzzles, my thought was well, its still basically an overworld, we just move the camera around, etc. Voila. But I use tilemaps pretty destructively, which isn't great for reload heavy games like PRINCE OF PRUSSIA. I thought I was very clever by having POP literally reboot itself from scratch every time you die, and then auto-press the continue button basically. BUT IT TURNS OUT, you can just dump the title screen and copy each level into the first screen of the tilemap whenever you change levels. This makes level loading and moving to the next level all use the same block of code, and in order to find the player spawn tile and things like that, I was already having to mget() most of each level when they started anyways.

[ Continue Reading.. ]

16
7 comments


I'm proud to announce my latest project:

Pico Hunt!!

Note: Basic gameplay loops currently in place for duck hunting and clay shooting

Cart #picohunt-5 | 2025-05-12 | Embed ▽ | No License
5

I wanted to try something much smaller in scope this time around; A game I can finish in a considerably quicker time frame.

Why not Duck Hunt?

Pico Hunt aims to bring the best of the NES and arcade VS. game together into one whole experience!

What I have so far...

  • All music and sound effects are in
  • Almost all character art for the vanilla console experience. No VS. stuff just yet
  • Basic title screen
  • Basic main menu screen, with a small nod to Duck Hunt Medley from Super Smash Bros. (Thanks go to Nathan Silver and their NES rendition of the song for the inspiration!)

[ Continue Reading.. ]

5
0 comments


A 16-bit generation is not bad for an pico-8, plus i've made and recolored this to look like a Sega Game Gear/Amiga look and with Nintendo style waveforms (4 duty square, triangle, noise and periodic noise). Plus more kilobytes of ram for code and cartridge limit (120 kilobytes rather than 32 kilobytes) including a gamepad with 4-extra buttons (slash, heart and shoulders), plus animation boxes take some space within the section, and larger cart size using gif files rather than png files and backwards compatible with old pico-8 games, But anyways if this generation had have been good this would have been for me. I've have the 16Bital Palette up and running for the secret colors rather than just the PICO-8 secret palette for secret colors. I hope you all liked this better than before.

2
0 comments


Cart #bfndifu-0 | 2025-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
0 comments




Cart #sfcal-3 | 2025-05-22 | Embed ▽ | License: CC4-BY-NC-SA
1

Sugarflower's Calendar

I once made a calendar that displays on a console as a school assignment.
I figured it might come in handy, so I’m sharing it here.
Feel free to tweak and use it however you like!
Since it doesn’t rely on an API, it can always display the correct calendar—even when online

overview

  • A purely calculated calendar.
  • It is not dependent on API behavior.
  • Can be used as a widget.

control

  • Left and Right to move the month.
  • Down to move to today.
  • x to enable/disable background transparency.
  • z to switch to Sunday start/Monday start

update

  • 0.0.3: Available for Monday starts.
  • 0.0.2: Improved visibility when background is transparent using p8SCII
1
0 comments


Cart #cat_prototype-0 | 2025-04-30 | Embed ▽ | No License

BLUE CAT

This is a small prototype in Picotron, it's a game about a blue cat, but it's just a demo in very early development, I'd like to know what ideas you propose for this small project.

0 comments


Cart #another_classic_game_new-0 | 2025-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A small game that changes style with each level. It only has 3 levels and is quite fun.

Platformer
Shooter
Metroidvania

Collect the keys and move on to the next area.

3
0 comments


Cart #gogeyeweko-1 | 2025-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
1 comment


Cart #shmoopy-6 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

How to Play

Shmoopy is an arcade style shoot 'em up (shmup) inspired by 1981's arcade shooter Galaga. Take control of your blue spaceship and combat your way through waves of aliens to face the final challenge: Shmoopy.

Rules

In Shmoopy, enemies approach in waves, shooting at and trying to collide with the player. Your ship has lives, when you get hit by an enemy or an enemy bullet, you lose a life. Lose all your lives, and it's game over. When you lose, you can choose to continue at your current wave, but with the score reset. Or you can choose to go back to the start and try from the beginning.

Controls

  • Press the arrow keys to move your ship
  • Press Z or N or C to shoot
  • Press X or M or V to use your bomb

Bomb

Your bomb clears all enemy bullets from the screen and deals a moderate amount of damage to all enemies. Use it to get out of a tight spot instantly. But beware: they come in limited supply.

Pickups

During the game, enemies will drop a pickup when you earn a certain number of points. This pickup will flash between a life pickup and a bomb pickup. Collect it at the right time to increase either your lives or bombs by one.

Scoring

Shoot enemies to increase your score. The score an enemy type gives depends on its difficulty. Enemies that are attacking (moving down toward the player) give double the points when shot down.

Credits

Shmoopy is based on the

[ Continue Reading.. ]

7
3 comments


Cart #kademupujo-0 | 2025-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Duct-taped together a little fixed shooter in the style of Galaga and Space Invaders.

It's less a "prototype" than it is half-complete. What's here has essentially the full gameplay loop and there is a win condition that triggers on completion of the last implemented level.

The level data and associated functions need some massaging. Eventually, the goal is that each stage has its own theme, but the current 8-bar loop for the title splash and stage 1 serves the purpose; SFX is mostly complete. The animations at present are extremely basic. The stage transitions have functioning dynamically-sized title cards to which I'd like to add art assets for the planets once I get them in an attractive state.

[ Continue Reading.. ]

1
0 comments


Cart #slimspil-6 | 2025-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

5
3 comments


Cart #sumudisaru-0 | 2025-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #yegahotozu-0 | 2025-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
1 comment




Top    Load More Posts ->