Duct-taped together a little fixed shooter in the style of Galaga and Space Invaders.
It's less a "prototype" than it is half-complete. What's here has essentially the full gameplay loop and there is a win condition that triggers on completion of the last implemented level.
The level data and associated functions need some massaging. Eventually, the goal is that each stage has its own theme, but the current 8-bar loop for the title splash and stage 1 serves the purpose; SFX is mostly complete. The animations at present are extremely basic. The stage transitions have functioning dynamically-sized title cards to which I'd like to add art assets for the planets once I get them in an attractive state.
I made an attempt at implementing an object system, but my programming abilities are limited to the bare fundamentals. Eventually, I settled on a finite state machine as a workable solution at keeping things sane. That rework took a couple days of spaghetti wrangling to get everything back on the rails.
Not long after that, the ADHD hit (if you know, you know) and I have made some small progress and polish additions, but nothing major. I expect I'll return to it at some point, but in the mean time, I wanted people to be able to enjoy it.
The controls are simple and self-explanatory. Left and right for movement, z for guns, x for ult. There are a few custom menu options to check and configure to your taste.
[+‐‐oo]
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