

A simple process manager application which can view processes stats as well as terminate them. A few important processes are manually protected by the app to prevent unwanted errors.
Launch apps on startup by adding them to the Startup Apps tab. This stores some codes that is included in system/startup.lua, which is run when the system boots or reboots. This won't override your startup code. Use this to start up with some pets, or to run utility apps when you first boot Picotron!
Need to disable sandbox for this to work.
Some colors are based on your themes title bar!
v0.2.0:
- Implemented startup apps
- Fixed menus not showing the last process
Hello, if you are near London on July 23rd, if you are addicted to PICO-8, if you know us (Picoscope / Codyssea) from near or far, let us know! The goal is to bring together experienced enthusiasts (in hardcore mode). http://codyssea.com


About
I often find myself resetting Picotron whenever my filesystem gets a bit messy - and I have this totally irrational fear that I’ll break something (I’m on Linux, btw). So, for convenience, I created a cart that sets up Picotron just the way I like it with a single click.
Then I thought - maybe others would find this useful too. Whether you're looking to design your own theme with predefined widget positions or just want a quick start with a custom setup, this could help. So, I released it as the “Widget Edition” of my Red Panda theme.
Credits
-
Calendar Widget – created by Arnaught
- Red Panda Tamago – artwork and animation by Nizart
Big thanks for letting me include your amazing carts!
Update 1!
This is still very much a toy, but it's very close to "done" for purposes of the larger game. Ships are stronger, but so are your weapons–and you can do more than just deal direct damage now!
Of note in this update:
- Added module modifiers!
- heal
- hack (disable enemy die)
- ion (extra damage to shields and set enemy die to one)
- burn (stackable damage over time)
- trap (sets a trap on an enemy die that does damage when used)
- Improved crew (dice)!
- Crew now have names
- Crew may have non-standard roll possibilities (including a wildcard roll!)
- Crew can have modifiers, much like modules


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Slots
A slot machine
Controls
Down: Pull handle
A: Toggle auto mode
F: Toggle screen size
Update 3 5/10/2025
- Added work system for earning money
- Replace mouse scroll with buttons (bank)
- Removed keyboard shortcuts
Update 2 5/3/2025
- Added mouse support
- Added debt system
- Added bank (for getting more money/paying loans)
Update 1 4/30/2025
- Added stats


Snekburd is a Pico-8 demake of Snakebird, by Noumenon Games, with new puzzles and mechanics! Navigate the snakebirds to eat all the fruit and head through the portal to complete the levels on each island. The first island's levels should serve as a quick tutorial to new players or a refresher for returning ones. The game featues about 70 levels, ranging from a little tricky to absurdly hard. Of course, if you haven't played the original Snakebird games, I highly recommend them. Especially Snakebird Primer if you find this demake too difficult.
Controls
- arrow keys : move
- Z/C : undo
- X/V : switch control










When using batch drawing with sprites (i.e. supplying spr with a userdata), the sprites are drawn ignoring how camera is set using camera().
For example, if the userdata gives the position x=10, y=10, the sprite will always be drawn 10 pixels from the top of the screen and 10 from the left, regardless of how camera() has been set.
This isn't how other batch drawing operations work (which do seem to respect the camera) or how spr() works normally, and also doesn't (by my reading) match what's documented here: https://www.lexaloffle.com/dl/docs/picotron_gfx_pipeline.html. As such, I assume this isn't intended and is a bug?

About
I designed this theme because I'm totally obsessed with red pandas and their signature colors: red, white, and black. These colors are part of the aesthetic I carry across every operating system I use, and I wanted to bring that same vibe to Picotron.
Installation
Note: Refer to this post if you're looking for a one-click installation and built-in widgets.
- THEME:
If you don't already have/appdata/system/themes/
, the easiest way to get it is by running this command in the terminal:cp /system/themes/ /appdata/system/themes/
After that, just run this command to install the theme:
store("/appdata/system/themes/red_panda.theme",unpod("b64:bHo0ADwBAAAYAgAAoHtkZXNrMD0xNywJAEExPTE0CQCRX3NoYWRvdz01DgB0dG9wMD0yMQwANDE9MAsA8ApfcGF0dGVybj1weHUAQyAMDARnAAcAB2AHBgAfAAwABQ8eAAsCDAAFYgAGigCRb3JfYm9yZGVyjAAADgBTdXR0b24bAIFmcmFtZT0xMw0AcHRpdGxlPTYMAERtYW50OAAWMBEABzsAAREAAj8ABiEAAkIAkTUsaWNvbjA9NwgAMTE9OAgAEDKBAAAJABAzCQCUdG9vbGJhcj03CgAQMYYAAwwAFzIMAHVfYmFjaz0wDwAAQgAIHwBGaXRlbUYA9ABfc2VsZWN0ZWQ9OCx3aW7DABIxDQACvwAhMTMOAAK8ACEyOQ0AArkAEDcMADZkb3f6AAQQAAI6AAUQAAI8AAUvAIB0aXRsZT04fQ=="))
3rd Cart! ...A platform game template of sorts.
This a continuation of platform basics with an improved
collision system that supports bouncy and solid entity types,
a modular particle system, parallax background effects
and optional pallet and font switching. Text boxes and
animated text typing for use with narrative and dialogue.
Camera clamping allows for the partitioning of the
shared sprite sheet and map data in creative ways.
In 1000 lines its packed in the core elements of a platform
game development system organized in modular way to serve
as a template for building games off.
I hope you find it useful!
-JS
