
Controls
◀ ▲ ▼ ▶: move cursor with arrow keys
z key: open shop/confirm
x key: open map/close menu
About

Idle Dungeon is an idle clicker/auto battler where you are a new dungeon keeper slowly amassing an army to destroy the four regions of humans. The heroes of the realm will not allow you to go unchallenged and will regularly raid your dungeon in progressively tougher waves. Losing two hero raids will cause a gameover.

In the game you will construct resource buildings to boost your economy and minion buildings to house a unit for combat. A tunnel is required before you can start attacking hero regions. As always, let me know if you find any bugs :).







Implementation and demo of the Smoothstep and Smootherstep easing functions.
See https://en.wikipedia.org/wiki/Smoothstep for more info.
Feel free to copy the functions into your own carts and tweak them as you need.



BORK 1.0
A retro dog-fetching adventure built in PICO-8!
Created by: Kyle Giffen
DESCRIPTION
Bork is my first game! A pixel-art arcade game where you play as my dog Sisko, the best dog on the block, running through an 8-bit replica of our garden to catch and return a ball thrown by my wife, Tita.
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About Picoboard
Picoboard is a simplistic work-in-progress productivity app with a kanban board interface and an integrated pomodoro timer
Currently in early development and open to feedback and suggestions!
Disclaimer:
The timer won't work in web while unfocused, since browsers tend to pause processes while unfocused
Controls
- Mouse wheel to scroll x
- Click labels to edit
- Drag pages/items to move
- Drag items onto timer to delete




Loong Triune
The three legendary dragons are in dire need of sustenance to keep protecting our world. Collect each dragon's designated food, star fragments, and return to their portal before running out of energy. Play through 9 unique levels to satiate their needs and keep our world in balance.
Controls
X - Select a dragon to control
Z - hold to move quickly
Left - Turn CCW
Right - Turn CW
Dev Info
Cover image designed by Lacey Haight. The rest of the game was created by jblend.


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Ludum Dare 57 entry! https://ldjam.com/events/ludum-dare/57/spider-cave-offensive
Dig! Fight! Escape the spider! Defeat the spider!
You are being attacked by a giant spider after opening a cursed treasure chest. Defeat it while dealing with dangers of the cavern!
HOW 2 PLAY:
- Move with arrow keys, walk into walls to dig them
- Use the cave’s magic to your advantage
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"Power your drill and get to the very bottom of the world."
This is my first (finished) PICO-8 game, and my entry to Ludum Dare 57. The theme is "depths". Hope you enjoy it.
Controls
- Arrow Keys: Control drill direction (cannot go up or go back!)
- Z: Confirm / Continue
- X: Randomize items during item selection
Screenshots





Hello! Publishing the cart of my little shmup which I coded with the help of this brilliant tutorial: https://www.youtube.com/watch?v=81WM_cjp9fo&list=PLea8cjCua_P3Sfq4XJqNVbd1vsWnh7LZd
A cartridge to display pride flags to the screen!
To go to the next flag, press the O button; to go to the previous flag, press the X button.
Currently, there's a total of 14 flags that can be displayed (with some concessions due to Pico-8's limitations):
- Modern, 6 color pride flag
- Gilbert Baker pride flag
- Leather pride flag
- Bisexual pride flag
- Pansexual pride flag
- Femboy pride flag
- Trans pride flag
- Non-Binary pride flag
- Gender-fluid pride flag
- Philadelphia pride flag
- Aromantic pride flag
- Agender pride flag
- Asexual pride flag
- 2022 polyamory pride flag
Feel free to add more flags!
This is my first proper game and I couldn't be more thrilled with how it turned out!
It's Chess, but jazzed up a bit.
Instead of capturing pieces, you now have to attack and reduce the piece's HP to zero.
Each type of piece now also has special skills that cost SP (skill points).
The board has been expanded a bit to allow for additional shenanigans.
Each piece moves the way you would expect it to, however on each turn, there are two phases.
You can select how you use these phases (moving, attacking, using a skill, or passing your turn).
Each piece type has a different HP and SP max.
All attacks (except for one in particular) deal 1 damage.
Here is a rundown of the piece skills:
Made this simple gravity simulator. It starts with the same 3 bodies each time with arbitrary masses, positions, and velocities. Should be simple to change those in code and the format for each planet will be down below. Also if you uncomment some of the code in the populate function it will populate randomly. I might update this someday, I might not, in any case it was a fun project.
Planet format is {x, y, x velocity, y velocity, id, mass}
the id is just the position in the array.



Hi to all,
finally I decided to start coding my personal game, and as first PICO-8 project I will design a "Choplifter" style game. I am not going to make an arcade conversion but something a little bit different.
Let me introduce"Ap8kalypse"

My goal is to enjoy while learning PICO-8 by doing, and in second place I need something special to do that will keep me alive in this particular moment of my life.
Choplifter is a game by SEGA where the player has to pilot an helicopter (Bell UH-1 Huey) to rescue hostages from enemy bases.

I will post all my work in progress steps of my "AP8kalypse" game here, meanwhile this is the gameplay from the arcade:
URL Choplifter gameplay


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Best played in fullscreen or with a controller
Welcome to Peak Of Empires v1.0!
How To Play
- Mouse Or Arrow Keys to Move Pointer
- Left Mouse Button or X to Choose Units
- Right Mouse Button Or C to Send Units
- ESDF or screen edges to Move Camera
Click units or buildings to view their stats and actions. Keep an eye on your resources, which are wood, food, stone, gold and housing. Make sure to build enough houses and send your workers to work! Once you've given them a task they will try to keep doing it until there is nothing in their vicinity left to interact with.


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Hello everybody! This is an early beta version of the adventure game "Become a King".
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How to play:
arrows - move the cursor
Z - make a move
X - change the piece
Write suggestions for the game in the comments, I will be glad to receive any comment.


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