Well, this is no pong.
This game was made for the NOKIA 3310 JAM 6, in like 2 days or so.
The entire game was made in only like 823 compressed bytes! which is like a 1/20 of the original donkey kong game :O
Check out the original jam post Nokia Jam / Nopong
READ THE CONTROLS!
- Left and right to move
- DOWN TO GAIN MOMENTUM DOWNWARTS
- you have to keep your height to break the blocks
Gain points by breaking blocks,
when you break all blocks you have to die ONCE and then go on the platform again,
I recommend playing it with sound, have fun :)

We are holding our next big PICO-8 giveaway event in April!
This time we are holding a Game Design Jam on itch where participants can win a PICO-8 license just by planning and designing the game they want to make!
Starting April 1st and running the whole month, we will provide a template document to make it easy to write down the game ideas and plan it out in detail. Open to all ages and experience levels!
Itch.io Jam Page
I know most people here already own PICO-8, but you can help us spread the word!
You're also welcome to join too if you just want to try out the Game Design Doc template we made and see if it helps you work out the details of your game. When you submit, there will be a checkbox to opt-out of winning a reward.
Share this post or other announcements:
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Controls
⬅️➡️ - Move crabby left and right!
Z / X - Blow bubbles!
Crabby Human Rescue
Save the people sinking into the deep sea! See how many you can save by the end of the level by blowing bubbles to keep them afloat! Just be sure to position them near the magical gateways so they can be teleported to safety. Just be careful and don't ever let them EVER touch the ground.
Credits
Developed by BlueTieCasual and Sky Chan


Pico Party is a... I think, 95-98% finished?? ...demake of a Mario Party concept. There's a bit of polishing to do still, and I'm having some trouble getting minigames to stay engaged (which sucks because I rescoped like FIVE TIMES to make them fit in the first place); so it hurts a bit to call it for now. I'd really welcome some code feedback. There's still one or two crashes or softlocks I'm trying to work out.
I'd also like to make more graphical polish around the player characters - I ended up scrapping a lot of the finite state machine I had planned for action games, sadly; and sprite page 4 was always supposed to end up being a different skin altogether. Currently, players are differenciated by their pallete only.
Hi, people. I like this project, but I wonder if there is some complete list of the carts for easy download like TIC-80 has: https://tic80.com/api?fn=dir&path=play/Games
When I want to download all the carts for my Batocera installation, I have to scrape whole website what is resource consuming. Would it be possible to make some complete list to simplify download? Thanks!





Does anybody remember rock-falling puzzles?
Our first PC, back in the late 80s, was an Olivetti M20. It didn't have many games: Battle Chess, Crazy Golf, Solitaire, Digger and this weird little falling-rock puzzle game called Felix. This last one seems to have been completely lost to time, so I thought I'd try and recreate the mechanics as best I remember (it was like 35 years ago). The garden theme was added after.
It would be interesting to find out if there's a reason these type of puzzles died a death.
The game is tricky, but I assure you it can be completed. (My PB is 437 steps)
Update:
-Added clarification if keys are used in the wrong door
-Added extra checkpoint near beginning






This is a (heavily) Puzzle Bobble-inspired match-the-bubbles puzzle game with a Bee theme.
Can you make it through to the end?
Score big points by dropping bubbles out of the hive.
Watch out for the Evil Bee that jams up the hive with rocks!



Credits
Code & graphics by myself
Music: Several tracks from Gruber, a remixed version of 'Cuban Cake Walk' by packbat, and other bits by myself.
SFX from Gruber's SFX pack, and some by myself.
Release history
1.2
- new label image
1.1
- hold O (z on keyboard) for fine-tuned aiming




Hi everyone!
I'm making a game where two players try to knock their opponent's balls off a table. Functionally it works just like pool, except instead of a cue ball you pick one of your balls on the table to shoot.
I'm stumped trying to make a game state where you can cycle through the balls you have on the table to pick which one you shoot.
I want to collect the xy of all p1's balls in a table, just once, each time p1 starts their turn. Is it possible to do that in the update function?
Currently my code looks like this, but it's not working as intended because it just keeps adding to the table infinitely as long as a ball meets the conditions:
function ballselect() foreach(balls, playerballs) end function playerballs(pb) if pb.ontable==true then --check ball still in play if player==1 then --check player if pb.c==12 then --check ball is p1 colour add(bc1,{ x=pb.x, y=pb.y, n=count(bc1) --assign number to cycle thru? [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=163753#p) |



Hi everyone,
Pole Station is a short, linear, 2bit color platformer with secrets!
Goal
Navigate through the levels and find the exit to the next stage. The first five stages each contain three secret pineapples (15 secrets in total). Collecting minerals protects you from one hit (except for freezing water). If you are protected by minerals, your boots will turn white. If you collect more than 25 minerals, you will receive a 1-up.
Controls

- Walk with the left and right arrow keys / D-pad
- Use Up or Down to climb ladders
- Press Z to jump
- Press X to use the current item or break crates







