Hi, people. I like this project, but I wonder if there is some complete list of the carts for easy download like TIC-80 has: https://tic80.com/api?fn=dir&path=play/Games
When I want to download all the carts for my Batocera installation, I have to scrape whole website what is resource consuming. Would it be possible to make some complete list to simplify download? Thanks!

Does anybody remember rock-falling puzzles?
Our first PC, back in the late 80s, was an Olivetti M20. It didn't have many games: Battle Chess, Crazy Golf, Solitaire, Digger and this weird little falling-rock puzzle game called Felix. This last one seems to have been completely lost to time, so I thought I'd try and recreate the mechanics as best I remember (it was like 35 years ago). The garden theme was added after.
It would be interesting to find out if there's a reason these type of puzzles died a death.
The game is tricky, but I assure you it can be completed. (My PB is 437 steps)
Update:
-Added clarification if keys are used in the wrong door
-Added extra checkpoint near beginning

This is a (heavily) Puzzle Bobble-inspired match-the-bubbles puzzle game with a Bee theme.
Can you make it through to the end?
Score big points by dropping bubbles out of the hive.
Watch out for the Evil Bee that jams up the hive with rocks!
Credits
Code & graphics by myself
Music: Several tracks from Gruber, a remixed version of 'Cuban Cake Walk' by packbat, and other bits by myself.
SFX from Gruber's SFX pack, and some by myself.
Release history
1.2
- new label image
1.1
- hold O (z on keyboard) for fine-tuned aiming
Hi everyone!
I'm making a game where two players try to knock their opponent's balls off a table. Functionally it works just like pool, except instead of a cue ball you pick one of your balls on the table to shoot.
I'm stumped trying to make a game state where you can cycle through the balls you have on the table to pick which one you shoot.
I want to collect the xy of all p1's balls in a table, just once, each time p1 starts their turn. Is it possible to do that in the update function?
Currently my code looks like this, but it's not working as intended because it just keeps adding to the table infinitely as long as a ball meets the conditions:
function ballselect()
foreach(balls, playerballs)
end
function playerballs(pb)
if pb.ontable==true then --check ball still in play
if player==1 then --check player
if pb.c==12 then --check ball is p1 colour
add(bc1,{
x=pb.x,
y=pb.y,
n=count(bc1) --assign number to cycle thru?
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=163753#p) |

Hi everyone,
Pole Station is a short, linear, 2bit color platformer with secrets!
Goal
Navigate through the levels and find the exit to the next stage. The first five stages each contain three secret pineapples (15 secrets in total). Collecting minerals protects you from one hit (except for freezing water). If you are protected by minerals, your boots will turn white. If you collect more than 25 minerals, you will receive a 1-up.
Controls
- Walk with the left and right arrow keys / D-pad
- Use Up or Down to climb ladders
- Press Z to jump
- Press X to use the current item or break crates

the screen address remapping when using weird values crashes my pico8 often and when it doesn't as shown in the gif is kinda weird. overriding the ide and splore I think I understand but then the framerate for games played like bubblegum spin here is less than normal and I'm not sure why that'd be?
But the main thing is the crashes. (on mac 0.2.6b)
I wasn't sure if you were already aware or not about the address remapping stuff being odd still @zep and I don't know if there's problems with the other addresses or not.
Hey y'all, this is my first PICO-8 game. It's a shmup that's sort of a fusion of Asteroids and Ultrakill. I've also added a multiplayer version that supports up to four players, although the score system had to be removed to save tokens. Here are the controls + some tips:
===============================
Weapon Controls + Tips






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