
The regular poke memory method to get the coordinates of mouse in pico-8 doesn't work in Picotron, and I want to add buttons that can react to the clinking in my programs, any examples?
usually while I was working in pico-8, I used to create and object and follows the the mouse, and as the object collides with sth, program runs , but can't detect clinking.




Now in stereo!
Just a short little proof-of-concept for streaming PCM output in Picotron. Could stand to be streamlined and cleaned up a fair bit (and commented better!), but hopefully this gets the idea across. The idea is to set up a few different sfx instruments playing different wavetables on adjacent rows of a pattern, use stat()
calls to track the currently playing row, and update non-playing rows with new samples. There are a few gotchas to work around - setting up the instruments is a little fiddly, and Picotron crossfades instruments between rows so some samples need to be written to multiple instruments.
Use the left and right arrows to change the audio buffer size. Values >=8 seem to work well on web, and it looks like I can go as low as 3 on desktop Picotron on my machine.




NOTE: mouse locking seems to be broken on the web player for now, so to try the instrument editor you should load the cart in Picotron instead (i.e. load #visitrack
).
Mouse locking also behaves strangely on some platforms (e.g. mac); I added some settings (accessible through the menu) to change the sensitivity and direction, to see if that helps.
VisiTrack is a music tracker, an alternative to the SFX editor provided with Picotron. This is still a work in progress!
(NOTE: this cartridge requires the last version of Picotron, 0.0.1f)
VisiTrack also contains a fully functional instrument editor, which should be able to do anything the default sfx editor can, but presented in a different way.






This is a tiny puzzle game, where you solve most problems by pushing rocks. No pulling the rocks, please!
This game was made in order to teach myself how to finish a game. Everything made by me.
It was a really nice learning experience, especially about level design. I'm excited to finally have finished something and start working on the next thing!
It is possible to skip to any level, by entering a level code in the tutorial screen:
- What Rock? → ↑ → →
- The Pushing Begins ↓ ↓ ↑ →
- Osmosis ← → ↓ →
- Touchdown ↑ ↓ ↓ ↑
- A Big Hug ↓ ← ↑ ←




Is it possible for a Picotron cartridge to escape Picotron's environment and access files outside Picotron?
Is there any known or unknown API that allows that? Known APIs: https://www.lexaloffle.com/bbs/?tid=140816
Is the embedded Lua language fully sandboxed? Does Picotron utilise solutions mentioned here: https://stackoverflow.com/questions/1224708/how-can-i-create-a-secure-lua-sandbox
Is it safe to run any Picotron cartridge downloaded from the internet?
Is PICO-8 safe to run any cartridge?
Hi! This is a remake of a clock made by Devine Lu Linvega.
Check out the original clock here!
I made it as a distraction when I was learning to code in uxn, because I felt it would look pretty cool as a screensaver on my RGB-30 (though it doesn't really work as a screensaver if the clock border is static lol)
The clock uses a date and time format described in detail here. Basically, the letter of the alphabet marks each 2-week period since the start of the year (26 letters * 2 = 52 weeks) and the 2-digit number immediately following is the day of each period. Days are then divided into a 1000 beats with a 1000 pulses each. (e.g. 500:000 is noon)

terraform
You can now make awesome Planets and discover new sights.
Using this game, wow :O
Controls and how to use
- X for a new seed
- C for the making of terrain
- Up for a better landscape
- Down for Forest
- (recommended) Up to make the forest
- left to copie the seed
- right to paste
- d for done
Share your worlds and have fun :)

