Forgot your harmonica? No problem, use this one!
Simulates a richter-tuned harmonica (also known as blues harp or diatonic harmonica).
Controls
left/right/down/up: play notes in the current position. Two adjacent holes can be played at the same time.
O: hold down while playing a note to draw in air (instead of blowing).
X: change position.
Use the pause menu to change harmonica key and toggle note display.


Hello!
I've recently got into creating games with Pico 8 and having an absolute blast. I've been searching for a solution to my problem but I don't know if its just my inability to search using the correct terms or what.
I'm basically looking for the simplest way to embed the game as HTML or possibly on itch.io but to keep the leaderboard persistent for -everyone- so people could compete. Ideally using some sort of save function but as I understand it they are per system rather than global has anyone looked into this before?
Thanks!


One Quarter.
One Insatiable Hunger for Bubblegum.
Bubblegum Spin is a tactical bubble shooting
game to be played at your own pace. How large
of a bubble will you blow?
Rules
-
Match three or more gumballs
of the same color to remove
them from the sticky mass. -
Unmatching gumballs that are
unrooted will also be removed. -
Remove all the gumballs
to move to the next round. -
If the sticky mass touches
the edge, it's GAME OVER! -
After every four misses, you
will be punished. - Don't dawdle! Each punishment hurts










hi hi
i made this to show my friends a demonstration of what PICO-8 can do. so i guess consider it a prototype or tech demo of sorts...
this was made for a 2 month game jam. never coded a game from scratch before, but i really enjoy using PICO! the game doesn't fill up the cart, barely using the graphics data and only 60% of the tokens, so a lot more can be done.
have fun with my cozy lil space game!
-Dinny
Controls / Mechanics
Up (hold): Gas / Maintain Speed
Left/Right (hold): Turning
Down (hold): Brake / Charge Boost
X (tap): Planet Finder / HUD
Down (hold) + X: Boost (blows up nearby obstacles)
Left/Right (tap): Build up a little speed


Froggo - made in a week very shortly after I discovered the wonderful Pico8!
It's a remake of the arcade game frogger, manoeuvre the frogs to cross the road and river to score points, get all five frogs across securely to complete a level. The levels increase in difficulty as you progress. What is the best high score you can reach?
v1.1:
- added some nicer water effects



Introduction
Hi all, this is my first game uploaded into lexaloffle, hope you enjoyed playing it as much as i enjoyed making it.
Gameplay
This game works a little like yahtzee and roguelite combined into one.
Press arrow keys to move around and o key to accept...
Features
- Progression
- Synergies
- Yahtzee
- Artifacts
- Hero Roster
- Curses
- Achievements
- Secrets
- Varying difficulties
- Frustration
and many more...
Credits
Just me...
Bugs
I'm pretty sure i tested most of the features.. but if there are bugs just drop a comment and i'll fix it.
Hi everyone, after many small projects, this “farm simulation” is my best project till now, and I want to keep polishing it till it looks like a good "retro-style" farming game.
d-pad/ arrow keys = move character
d-pad/ arrow keys = up and down on shop
z/c “o” button= use item, select option on shop
x/v “x” button= select item on hotbar



Overview
A simple two-player game made in about a day!
Controls
◀️▶️ - Change Direction
✨- To Increase Score/Speed
2️⃣2️⃣ - To Win
Behind The Scenes
Been having a creative slump lately, so made this in a day for myself, decided to release!
If you're curious here's my website:
https://sites.google.com/view/marinamakesgames/home/buttons-blogs?authuser=0


