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Cart #djclem_helimenu-8 | 2022-08-10 | Code ▽ | Embed ▽ | No License
2

Things you may find interesting about this cart set:

Sound Effects

The helicopter rotor sound consists of these four notes:

They play in a loop, and as helicopter throttle and rotor "pitch" change, poke commands are used to alter the speed and tone of the notes:

 if heli_sound==10 then  -- SFX 10 is the continuous rotor sound
  -- deltax is used to determine how much
  -- rotor 'slap' to add
  local deltax=heli_xspdtgt-heli.xspd

  -- rotor slap changes the volume
  -- of the two notes (noise)
  -- the more tilt the heli has,
  -- the more pronounced the 'slap' is
  local rotorslap=({[0]=0x53,0x53,0x55,0x57,0x59})[abs(heli.tilt)]

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=115670#p)
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Is there a way to export a cartridge's label image? I'm working on a mod of a cartridge and I wanted to make some small tweaks to the cart's label image.

5 comments


Latest Version (1.0.1)

Cart #majuwuzada-1 | 2022-08-10 | Code ▽ | Embed ▽ | No License


Here's my new game!
it's a jelpi mod!

Other Versions

1.0 (lost)

Warning:

This cartridge was lost and possibly cannot be recovered.
Instead, you can play the current version until this version is somehow recovered.

Cart #majuwuzada-1 | 2022-08-10 | Code ▽ | Embed ▽ | No License


2 comments


Hey there! Ive been working hard on my game Foxpedition. Me and my dad added a death system, checkpoints, better camera and i completed the first level. You can play a demo here, an i woul reaaaally appreciate all feedback. Also, in the future there will be a speedrun timer.

Cart #foxpeditiondemo-0 | 2022-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The fox statues are checkpoints, and the sign is the end.
Flags do nothing.

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7 comments


Cart #tedquest_v01-0 | 2022-08-04 | Code ▽ | Embed ▽ | No License
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This is the start of my 2nd adventure game, will be updated over the week

CONTROLS:

arrows to move

Z to show inventory

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Im starting a new project: Foxpedition. Its a platformer game that looks a bit like Celeste but plays like Sonic. I have the art and general movement in place, but the audio is nothing near done.
Also, its going to be JUICY. ( How did i forget to mention such an important game mechanic!?)
Here is a little sneak peek:

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3 comments


Cart #jefegibadu-0 | 2022-08-01 | Code ▽ | Embed ▽ | No License
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Made From: https://www.lexaloffle.com/bbs/?tid=37398

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Over the past 4/5 months I haven't done much game development in pico 8, but I've started a new project - the sequel to my adventure game

Adventure game v1.0
https://www.lexaloffle.com/bbs/?tid=47009
(embed didn't work)

It's going to use some of my previous code experience to help me make it. It should be released in 2/3 weeks, and I will make another post if there is delays or bugs I need help with.

Adios!

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Cart #tirudhihe-0 | 2022-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hello,

I am new here. Not sure I should post here.
I am trying to get an invite to slack but when submitting my email I get "Hmm.. Sorry, something went wrong." error.

Can anyone help?

Thank you

3 comments


mouse_in_world_space

How do you get the mouse x and y based on world space ?

4 comments


Hi all, just a quick noob question. I'm struggling with making two objects (asteroids in this case) coming down a trajectory on x,y and colliding, deflect each other a little more realistically (but without having to implement a physics engine!). I don't have the maths skills as of yet, I'm guessing something to do with angles/trigonometry?

At the moment I'm basically forcing the leftmost asteroid to the left and the rightmost object to the right, but 90% of times this just looks very unnatural.

Would someone kindly point me some resource I could check up on/read/watch on how to approach this? I don't have the smarts to figure it out on my own, but will be more than ok researching it on my own - just need to be pointed in the right direction. Any tips or pointers would be greatly appreciated.

Thank you in advance!

Pedro.

5 comments


Cart #spacemen-0 | 2022-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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With the theme of this jam being "Roll the dice", I made a game where you set your team up and roll the dice on who attacks. There are different effects that interact with each other and I am still working on the game! After years of saying that I wanted to join the game jam, I am making my first game!

I haven’t had the time to make a proper tutorial, but here is a little explanation. At the beginning, you choose three heroes you want to bring to the battle. Afterwards, you can press x to “roll the dice” and a random hero will attack. Each hero can have attributes. There's: Lighting (battery icon), explosion (bomb icon), nature (leaf icon) and fire (fire icon). Lighting does 2 damage to lighting, explosion does 1 damage to all the opponent, nature heals everyone 1 hp, and fire does 2 damage to nature. I still want to keep working on it and improve and add stuff to it. If you have tips and recommendations, tell me!

Cart #fimenudoga-0 | 2022-07-17 | Code ▽ | Embed ▽ | No License

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hi im new to pico 8

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Cart #catch_stuff-0 | 2022-07-11 | Code ▽ | Embed ▽ | No License
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haha you know when you learn to make games and the tutorials are always like 'make a game where stuff falls from the sky and you catch it'

this is that but I didn't use a tutorial.

My first ever game which isn't just a tutorial, and my second total.

Hope it brightens your minute

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5 comments


Cart #kaheyiwiyo-1 | 2022-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

7 comments


Cart #jokukifiti-1 | 2022-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Use Z key!!

https://gist.github.com/mal2994/80477bfe7b8c14a61ffd96097e576113

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What are everyone's favorite development environments for working with Pico8? What are its pros/cons?

Personally, I enjoy the built-in editor. I always launch from the command prompt to make use of the printh() debugging features.

But I've also messed around with using visual studio code and had a good time there.

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2 comments


Aw man, I'm so sorry, I feel really silly... How on earth do you generate a random bool? I can't find any way to cast an int into a bool, so I'm down to doing the sort of stuff below:

randbool=flr(rnd(2))
if randbool==0 then randbool=false else randbool=true end

This feels really dirty and silly. What's the established way of doing this please? And apologies in advance.

Thanks,

Pedro.

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