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Cart #mizetohh-0 | 2022-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hello to anyone that sees this. I'm in the middle of working on a Pico 8 game, and it's turning out great so far, however I'm running low on graphics space and I need the whole map for the levels so I can't use the second half of the graphics space. If there's a way around this, perhaps a poke() function that I'm not aware of, or another method, and if someone could tell me that would be great! Thanks!

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Cart #kfladsjljfdksa-2 | 2022-04-16 | Code ▽ | Embed ▽ | No License
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An unfinished project i'm working on, posting it for school rn

when the text disappears, the bouncing is over, and can be restarted with z

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Cart #csign1-1 | 2022-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WIP

https://github.com/alpeza/csign-game.git

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Cart #voided-2 | 2022-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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For his crimes against humanity, the blue humanoid has been condemned to eternal speen.

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Cart #denali-0 | 2022-04-02 | Code ▽ | Embed ▽ | No License
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Description

Denali is a community project that has been worked on for a long time now but got abandoned, so we decided to release what we have so far for April fools. Just to be clear though this is a community project, and just because I'm publishing it doesn't mean i did all of the work!

Instructions

Z/C: Jump
X: Dash
Left Shift: Grab

Contributors

ThatFinn: Programmer and Level designer
Expl0zion: Artist, Decorator and Level designer
FlyingPenguin223: Programmer
Kamera: Decorator and Level designer
Sheebeehs: Artist and Decorator
Michael: Programmer and Level designer
Rav: Level designer
Sparky: Programmer, Decorator and Level designer

[ Continue Reading.. ]

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If you were dying to get your hands on a physical copy of Toxic Invaders, now's your chance!

This limited edition of Toxic Invaders has been written to a beautiful, translucent 3.5" floppy disk. The included protective case can be used to delightfully display the game.

The 1.4MB disk contains a uniquely signed PICO-8 Cartridge , the classic Windows executable, a web version for most browsers, the soundtrack PICO-8 Cartridge, and a retro readme for the complete floppy experience!

Head over here to check it out!

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Cart #linearflood-0 | 2022-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


L and R click to make it increase/decrease

i made it on TIC80 while making a game about memory loss and this was a very special VFX that i made for it.

it places a lot of circles (called shadows) in a grid on the screen, and then resize then cased on something (a player or a mouse position)
the far away it is, the bigger a circle is; when it's closer, it becomes small or invisible

it also uses a lerp function to be smooth, and a "flood" variable to define how much of the screen is covered by circles

for more stuff like that visit me at linearharu.itch.io

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Hi everybody!
I'm definitely NOT making a Half-Life demake and i need some help with SoundFX. I´m sure some here are familiar with the NOT Source material, i want to nail the sound effects in pico8-scope. Just post them here and I'll be sure to credit and thank you.

It´s NOT going to be a quick summary of the events in the Black Laser Reserarch Facility through the eyes of Gordan Leeman.
I´m still looking for perfect step sounds, weapon change sounds and enemy grunts. And of course any help is welcome, if you got more ideas. Thank you very much <3

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Cart #walking-1 | 2022-03-25 | Code ▽ | Embed ▽ | No License

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Cart #grass_legend-0 | 2022-03-21 | Code ▽ | Embed ▽ | No License
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This is my first proper game and I hope that you enjoy this game I have made :)

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❤❤❤

Cart #heart_for_you-1 | 2022-03-20 | Code ▽ | Embed ▽ | No License
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Cart #pico_poly-1 | 2022-03-17 | Code ▽ | Embed ▽ | No License
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Now you can view all your favorite (regular) polygons, in Pico-8! Now isn't that just neat!

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I'm trying to make a radial sight function for the enemies in my game

I want them to know if the player has entered a radius around them, and be able to control the angle of their sight according to their direction
So basically it's checking if the player has entered a sector of the radius around them, and also being able to control the percentage of the sector and its direction.

I thought about splitting the radius around them into directions, as seen in the image. I'm not sure if that's right.

I'm terrible at math so I couldn't figure this one out, I'd appreciate the help

this is the closest solution that I found, but I couldn't make it work
https://www.geeksforgeeks.org/check-whether-point-exists-circle-sector-not/

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Cart #pixel_adventure-7 | 2022-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wojirakewa-0 | 2022-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #chill_tiyetuniwi-0 | 2022-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Super simple app to guide deep breathing.

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Cart #gidikopif-0 | 2022-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

this is made to my friend can bug test lol

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function _init()
f={}
end

function _update()
add(f,{y=1})
end

function _draw()
cls()
map()
print(f.y,58,58,8)
end

The print displays that that f.y is nil, could somebody please help?

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