

For his crimes against humanity, the blue humanoid has been condemned to eternal speen.


Description
Denali is a community project that has been worked on for a long time now but got abandoned, so we decided to release what we have so far for April fools. Just to be clear though this is a community project, and just because I'm publishing it doesn't mean i did all of the work!
Instructions
Z/C: Jump
X: Dash
Left Shift: Grab
Contributors
ThatFinn: Programmer and Level designer
Expl0zion: Artist, Decorator and Level designer
FlyingPenguin223: Programmer
Kamera: Decorator and Level designer
Sheebeehs: Artist and Decorator
Michael: Programmer and Level designer
Rav: Level designer
Sparky: Programmer, Decorator and Level designer







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If you were dying to get your hands on a physical copy of Toxic Invaders, now's your chance!

This limited edition of Toxic Invaders has been written to a beautiful, translucent 3.5" floppy disk. The included protective case can be used to delightfully display the game.
The 1.4MB disk contains a uniquely signed PICO-8 Cartridge , the classic Windows executable, a web version for most browsers, the soundtrack PICO-8 Cartridge, and a retro readme for the complete floppy experience!
Head over here to check it out!



L and R click to make it increase/decrease
i made it on TIC80 while making a game about memory loss and this was a very special VFX that i made for it.
it places a lot of circles (called shadows) in a grid on the screen, and then resize then cased on something (a player or a mouse position)
the far away it is, the bigger a circle is; when it's closer, it becomes small or invisible
it also uses a lerp function to be smooth, and a "flood" variable to define how much of the screen is covered by circles
for more stuff like that visit me at linearharu.itch.io

Hi everybody!
I'm definitely NOT making a Half-Life demake and i need some help with SoundFX. I´m sure some here are familiar with the NOT Source material, i want to nail the sound effects in pico8-scope. Just post them here and I'll be sure to credit and thank you.

It´s NOT going to be a quick summary of the events in the Black Laser Reserarch Facility through the eyes of Gordan Leeman.
I´m still looking for perfect step sounds, weapon change sounds and enemy grunts. And of course any help is welcome, if you got more ideas. Thank you very much <3


I'm trying to make a radial sight function for the enemies in my game
I want them to know if the player has entered a radius around them, and be able to control the angle of their sight according to their direction
So basically it's checking if the player has entered a sector of the radius around them, and also being able to control the percentage of the sector and its direction.
I thought about splitting the radius around them into directions, as seen in the image. I'm not sure if that's right.

I'm terrible at math so I couldn't figure this one out, I'd appreciate the help
this is the closest solution that I found, but I couldn't make it work
https://www.geeksforgeeks.org/check-whether-point-exists-circle-sector-not/





Here is my work on this years "Brackey's game jam"
It was my first gamejam! I did not finish, but man i had fun.
My brain felt like mush by the end. Thanks for peeping
I might finish this someday!