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Cart #minekpo1_race_game-2 | 2021-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple arcade racing game, where you try to get the best time you can! Grind out corners on the three provided maps!

I might create a level editor, as the game uses a 3 dimensional table to save levels and its not edit friendly.

WIP versions:


v0:
Cart #minekpo1_race_game-0 | 2021-08-08 | Code ▽ | Embed ▽ | No License

v1:

Cart #minekpo1_race_game-1 | 2021-08-09 | Code ▽ | Embed ▽ | No License


[ Continue Reading.. ]

2 comments


ISAIA 1314

Once an Angel, you betrayed your holy brotherhood and turned into a demon in the process. Fight your buddies turned foes in this arcade shoot em up.

Made for the #rndgame2021 jam with the random theme "Beasts of Treason".

Cart #isaia1314-0 | 2021-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #starmap-2 | 2021-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Interactive map of randomly generated stars I made for fun.
Pan using the mouse, hover over a star to learn more about it. (You can also use arrow keys)
X/O controls zoom, but this is broken and experimental.
Feel free to reuse in your game with credit!

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2 comments


Hello again. I am working on a fan handheld for the Pico 8. Once this project is finished, I'll upload all the cad files onto Thingiverse and create a guide on how to create your own Pico 8 handheld. This is what the first prototype shell looks like.

The button spacing feels perfect, but the shell is too wide. Fortunately, it seems like I can shrink it down roughly 5mm so it will be around the same thickness of a Dmg-01 Gameboy. The rounded edges makes it feel comfortable to hold. I might reposition the battery holder location so I might be able to shrink it down another 5mm. I'll take any suggestions for this project as I want this to as good as possible. My goals for this project:

  • It must be comfortable to hold and not too bulky.
  • It must have a 128x128 resolution screen.
  • It must have sound.
  • It must take AA batteries, but you are free to modify the project to use rechargeable batteries

What I have done so far:

  • Made some designs in fusion360

[ Continue Reading.. ]

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16 comments


Hello there. My name is Grhmhome and I've been working on a fan handheld for Pico 8, using a Pi Zero W. I've been working on this project for roughly a week now. I'm proficient with Cad, 3D printing, and I've been learning soldering. I wanted to make a handheld for the Pico 8 with the correct aspect ratio screen and I finally found the perfect screen for my project. This post is a quick tutorial on how to get the Waveshare 128x128 RGB OLED display module to work properly. This took me all of yesterday to get to work properly as I had to troubleshoot and do more troubleshooting.

Where to find this screen?
Amazon: https://www.amazon.com/dp/B07D9NVJPZ/
Waveshare: https://www.waveshare.com/1.5inch-rgb-oled-module.htm

I used the latest version of RetroPie for this project.

Step 1. Wiring the screen. The pins I used are as follows. The connector that comes with the display should be color coded.

VCC (Power +): Any 3.3V
GND (Power -): Any GND

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=95776#p)
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Cart #fgworze-1 | 2021-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pikfijaje-0 | 2021-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fgworze-0 | 2021-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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<- and -> to choose key
x to select
Music can be disabled through the menu (Press {Enter} then {Down Arrow} then {Enter})

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Cart #tdw_pico8_full_release-1 | 2021-08-07 | Code ▽ | Embed ▽ | No License
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Welcome to the demon's lair, his dwelling. How did you get here? How will you escape? CAN you escape? Try your best, it's easier said then done...

Enjoy this classic-styled rogue-like!

Game Content

• 34 Different Items
• 7 Item Types
• A Grim, Dark Little Story
• Many Challenging Floors
• 10 Different Enemies

Hey all, I'm back at it again! I put every critical feature I could fit into this cart.

Currently using 8192/8192 tokens.

NPC’s

There are npc's in the game. Bump into them to talk with them!

Overall Score System

[ Continue Reading.. ]

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11 comments


Dijkstra Map visualizer

Cart #dijkstra_visualizer-0 | 2021-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

While trying to follow a talk on map generation on youtube I created some demos. Here is one that is most functional and most pretty so far.

Controls:

  • Arrows: move the cursor
  • Z: Calculate a new map starting from the cursor
  • X: Generate new cave

Explanation:

Dijkstra maps contain information about distance from each point on the graph to a set starting point. In this case the graph is a generated cave-like map and the point is picked at random, but can be changed with arrow keys + Z.

After the Dijkstra map is calculated the cave map is colored like this:

  • Walls are black.

[ Continue Reading.. ]

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Cart #rnd_suno_pi_toki_pona_2021-2 | 2021-08-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Today is the 20th birthday of the minimalist conlang "toki pona". An event is held to celebrate that. I made a small PICO-8 cartridge to celebrate it.

Controls: UP/DOWN -- move time one hour ahead or behind

LEFT/RIGHT -- control the wind

O+X (Z+X on keyboard by default) -- activate easter egg

Changelog:

Version 2 (current) -- fixed time calculation so the cartridge doesn't crash long before or after the event.

Version 1:


Cart #rnd_suno_pi_toki_pona_2021-1 | 2021-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #princesonggame-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Desc

A demake of a song from The Little Prince on Netflix (couldn't find track, all was made from memory.)

Controls

Movement

Press ⬅️ ➡️ ⬆️ ⬇️ or any of the arrow keys to move around in the plane

Bark

Press 🅾, ❎ or Z, X to bark

Music

[sfx]
Just a basic loop of 16 notes, nothing special to talk about the music.

0 comments


Cart #sahisagabe-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


suwuss

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Cart #tile_map_thing-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just picks which sprites to use for each tile.

Maze not included.

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Cart #heli_practice-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first short, simple game attempt while learning some of the basics of PICO-8. There's a lot of collision issues and some Space Invader ripping off, but it's... a game?

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Hi, I made a pause/wait function. Feel free to use.

timer=1
p=0

function _update()
 pause(5)--Wait 5/30 frames then do what is in the if loop
 if timer==1 then
 end
end

function pause(p)
 if timer>p then
  timer=0
 end
 timer+=1
end

Cart #nafipoyede-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #atharv_blenterdabungen-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Play my new game,Blenter da Bungen.
Its a amazing platformer taking place in a dungeon with spikes bricks, and floaautuidf bueucgigywecty eye balls!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i will be gratfi;ll i u plee gem.
pwees.

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Cart #shanexlanetx-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #calvin_platfor-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #calvin_platfor-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I've looked around and found out that literally no one has posted anything about attempts to implement BASIC on the PICO-8, which honestly kinda disappointed me. BASIC is, well, basic, so I would have thought someone would have at least tried to implement it... and now I want to do it.

Thoughts?

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3 comments


~ ~ INSTRUCTIONS ~ ~
Open the main menu (e.g. with Enter), toggle the COLORBLIND option, and then select CONTINUE to see the result.

Cart #fepasozuti-0 | 2021-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

~ ~ INFO ~ ~
Hi all!

I've been messing around with PICO-8 after using it briefly a little while ago, and I've been having a lot of fun! But I was working on a game that involved a red ball on green grass, and I realized that this wouldn't be very accessible to a lot of players with colorblindness, even if the contrast was really nice for players without colorblindness. I decided, in my case, the best solution was to add a simple "colorblind mode", and that's where this code snippet comes from.

This is not perfect at all, but basically it manipulates the palette to give much better contrast in many situations for the three common types of colorblindness (red-blind, green-blind, and blue-blind), though most of all for red- and green-blindness, mainly focusing on shifting reds to orange and greens to blue (as suggested by the various accessibility manuals I looked at).

[ Continue Reading.. ]

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