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Cart #picogotchi-0 | 2019-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

I just making my own tamagotchi (it called picogotchi). It is still on progress. Hope you like it.

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3 comments


Cart #xwing_escape-0 | 2019-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picoware-20 | 2021-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
389

PICOWARE!

Do you love WarioWare? And do you love PICO-8? What we if we combine them into one game that you can play in your browser, right now?

Say hello to PICOWARE!

Over 50+ developers made 68 microgames during the 24 hour PICOWARE gamejam starting on July 27th 2019, with the intention of combining them together into one bigger game, called PICOWARE!

It's there! Up above! This is the game! The game all the cool kids play! Don't you want to join them? Do you want to stick out? Of course not!

SHARE PICOWARE!

Fancy a fancy link? Here!
is.gd/picoware

Use Twitter? Here's the official tweet-tweet!

[ Continue Reading.. ]

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65 comments


Based off of this code posted by this nice gentleman: https://github.com/jonstoler/class.lua

I made some small adjustments so I could have headache-free classes and inheritance in my project.

classdef = {}

-- default (empty) constructor
function classdef:init(...) end

-- create a subclass
function classdef:extend(obj)
	local obj = obj or {}

	local function copyTable(table, destination)
		local table = table or {}
		local result = destination or {}

		for k, v in pairs(table) do
			if not result[k] then
				if type(v) == "table" and k ~= "__index" and k ~= "__newindex" then
					result[k] = copyTable(v)
				else
					result[k] = v
				end
			end
		end

		return result
	end

	copyTable(self, obj)

	obj._ = obj._ or {}

	local mt = {}

	-- create new objects directly, like o = Object()
	mt.__call = function(self, ...)
		return self:new(...)
	end

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=65881#p)
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Edit: not sure how I'm expected to display multiplication using the syntax here, but assume there's a X or star or whatever between 15 and i etc.

I was trying to initiate this statement here, which I can do:
for i=1,4 do
print(i, 15i-14, 15i-14, 14)
end

But then I wanted to move the diagonal array of 4 numbers with the arrow keys around the screen. I tried the code below but keep getting errors. I'm guessing my argument is setup wrong and I can't call i as the same variable in all these statements and make it work...? Can someone help me understand the immediate problems with the code, and then afterwards if viable suggest an alternative method of doing so. I'm still learning so my immediate concern is figuring out what is wrong here specifically.

function _init()
j= {
x=15i-14,
y=15
i-14
}
end

function _update()
if btn(0) then j.x-=1 end
if btn(1) then j.x+=1 end
if btn(2) then j.y-=1 end
if btn(3) then j.y+=1 end
end

[ Continue Reading.. ]

2 comments


can someone tell me why this throws the error "attempt to call global vec a table value"?
vec clearly has its metatable set with a call metaevent

vec=
{	
	x=0,
	y=0,
	mag=function(o) return sqrt (o.x^2+o.y^2) end,
 ang=function(o) return atan2(o.x,  o.y  ) end,
 nrm=function(o) return vec(o:ang()/360) end,  
}
vecmeta=
{
	 __call=function(o,x,y)
	  o  =o or {} 
			o.x=y and x or cos((x+90)/360)
			o.y=y and y or-sin((x+90)/360)	
			return setmetatable(o,vec)
		end,
		__eq=function(a,b)
			a=type(a) == "number" and vec(a,a) or a
			b=type(b) == "number" and vec(b,b) or b
			return (a.x==b.x and a.y==b.y)
		end,
		__add=function(a,b)
			a=type(a) == "number" and vec(a,a) or a
			b=type(b) == "number" and vec(b,b) or b
			return vec(a.x+b.x,a.y+b.y)
		end,
		__sub=function(a,b)
			a=type(a) == "number" and vec(a,a) or a
			b=type(b) == "number" and vec(b,b) or b
			return vec(a.x-b.x,a.y-b.y)
		end,
		__mul=function(a,b)
			a=type(a) == "number" and vec(a,a) or a
			b=type(b) == "number" and vec(b,b) or b
			return vec(a.x*b.x,a.y*b.y)
		end,
		__div=function(a,b)
  	a=type(a) == "number" and vec(a,a) or a
			b=type(b) == "number" and vec(b,b) or b
			return vec(a.x/b.x,a.y/b.y)
		end,
}
setmetatable(vec, vecmeta)

local test =
{
	pos=vec(0,0),
	vel=vec(0,0),
}
0 comments




This is a project I made for a class at college. It follows the trajectory of Victor Frankenstein through scenes from the novel "Frankenstein," analyzing how his 'family triangle' of relationships (that is, father, mother, and son, or the lack of these) changes over time. Each scene compares the location in the present day to their depiction in the novel (denoted as "1818").

Cart #frankenstein-1 | 2019-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

The code is rushed, highly redundant, and resembles delicious spaghetti; please don't look at it.

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Cart #fireflier-2 | 2019-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Fire Flier

Make your way past the nasty June bugs to get to the end of the map. Touching the top of the map or a June bug will end the game. Tap UP button to fly

0 comments


FIRE FLYER

Demo for the first Pico-8 game I am trying to create. Final product will be named "FireFlyer" by Jake Fischer

1 comment


Cart #mcleopold_memory-0 | 2019-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Memory Card Game

Flip over two card to see if the pictures match. 1 point for each match is awarded.

For 1 to 4 players. Use a controller for each player.

  • Start: use the menu to:

    • select player count (and reshuffle deck)
    • toggle music on/off
  • Up/Down/Left/Right: select card to flip over

  • Z: flip card over
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Cart #breakoutfishy-0 | 2019-07-15 | Code ▽ | Embed ▽ | No License

Press 'x' to start the game.

Normal game of breakout; left and right arrows. WIP.

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Cart #anotherbogbyaloser1730-0 | 2019-07-15 | Code ▽ | Embed ▽ | No License

Simply push Z to play. Some Computers use X, not sure why using a different computer makes the key change.By Molly Ince CIS 102 T302

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Cart #tmbstn1-0 | 2019-07-15 | Code ▽ | Embed ▽ | No License
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Midterm project for CIS 102

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Cart #rakobikeha-0 | 2019-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #picklerick1-0 | 2019-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Uploading cart for school. Sprites added and more sound!

Cart #picklebreakout1-0 | 2019-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Check back frequently for a Pickle Rick adventure, as you play a pickle rolling across water and dodging enemies! Put the Rick in rick roll!

0 comments


Cart #balls_h8_brix-0 | 2019-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game made with PICO-8. I have dabbled quite a bit in Unity, but PICO-8 limited me enough to actually see a game through to "completion". That, and this was for a game programming class that I would like to pass!

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Cart #pfrowe-0 | 2019-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #almost-1 | 2019-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Some simple features of brick breaker

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Hell Hole: Final Release

Cart #hellhole-10 | 2020-05-21 | Code ▽ | Embed ▽ | No License
26

Manual

Controls:

  • Movement: up,down,left,right
  • Attack: Hold X or Z

How To Play:

  • Move your avatar around the screen to avoid getting hit by demons and saw-blades.
  • Hold the attack buttons to shoot your soul out and control it to hit demons.
  • You can't move your body while using your soul. Your body is still vulnerable.
  • Let go of the attack button to return your soul to your body.
  • You can't damage saw-blades.
  • Survive 66 seconds...

Characters:

[ Continue Reading.. ]

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