0.1.11g, Linux x64. This will crash P8:
x={}
function x:__gc()
end
while true do
y={}
setmetatable(y, x)
end
|
If I change the loop to _update(), it doesn't happen.
However, there's another issue: it seems runtime errors aren't caught inside __gc(). If you put var="abc"+5 in there, it'll keep running until it crashes. If I do that, it will crash even using _update().
tokens: 823
This is a feature rich typewrite effect and its highly customizable. It features everything you need for RPG dialogue, including sprite-drawing mid line. Check it out for yourself with this demo here. (Press X to insta reveal or advance the dialogue).
is this unoptimized?
Well, probably yes. I'm still learning as I go, but I'm pretty proud of what I have so far so here it is. Enjoy, guys.
The code for it:
--shooting★'s ultimate text --★ is used as my signature. --[[ text codes: $u1 = underline text (0 for no underline) $b## = border color, ##= a number, 0-15 $o## = outline color $c## = text color $d## = delay extra (0-99) if more delay is needed, use $f## and create a custom fx for it. $f## = special effects for any of these, you can use xx instead of a number to reset it to default (based on the default config you have set up) alternatively, you can use 16 to set it to nil and remove it. ]]-- --==configurations==-- -- [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=62835#p) |

This is a playable demo for our upcoming game Spycursion, an MMO about hacking and espionage set in a not very distant future, after a cyber war has changed the way we live.
It is a point and click adventure, and it's played with only the direction arrows and the x and z buttons.
The game is a work in progress and the adventure cannot be completed yet.
[Note: This is an update of an old cartridge with some improvements in the instructions]
I have this bit of code:
if f==1635 then sspr(0,32,128,64,64,64) sspr(0,32,128,64,-64,64,128,64,true,false) sspr(0,32,128,64,-64,0,128,64,true,true) sspr(0,32,128,64,64,0,128,64,false,true) end |
which causes the CPU load in a demo I'm working on to go over 1.0, even when f!=1635. If I comment out the sspr functions, the demo runs at 60fps. Is this speculative execution as planned, or is this a bug?
EDIT: I was able to drop the CPU load back under 1.0 by doing it as a separate function, like this:
function drawthese() sspr(0,32,128,64,64,64) sspr(0,32,128,64,-64,64,128,64,true,false) sspr(0,32,128,64,-64,0,128,64,true,true) sspr(0,32,128,64,64,0,128,64,false,true) end ... if f==1635 then drawthese() end |

A continuation of my previous WIP and an entry to the first ever GameShell GameJam (itch.io)
Synopsis
Play as Shark X, a NASA experiment sent into space (accidentally), to save the aliens living on Saturnian moons from a threat that comes from afar.
Credits
- Original shark idea from a GIF I found online and my partner who loves sharks
- Stereotypical 90's space shooter music by user
Rungeon
Here's a standalone version of the dungeon crawler game I made for @elneil's Picozone (#17in1jam).
- Your health decreases slowly but steadily so be sure to grab as much gold as you can before you die.
- Hitting monsters makes you lose a lot of health, but you also get a lot of gold.
- Make sure to grab the food to increase your health.
It is made of only 421 tokens and sprites.
Have fun!

Burger Age
Story
Suddenly,Aliens flew into a hamburger shop and is fusioned to vegetables!
But opening time is approaching.
The troubled Mr. Tapper decided to attack aliens in a frying pan,
to throw vegetables into a huge burger press.
Rules
Operate Mr. Tapper , swing walk around cabbage and cheese in a frying pan
Hopefully, hamburgers are caught between burger presses
It will be completed and you will score. Together as a hamburger high score!
All 6 stages's loop game without ending.
Of course, this work is a tribute to 'Burger Time'/DataEast legend's game.

So, i used the jam as an excuse to make my first little game on pico8 and learn more about the platform and its limitations, it was only a couple hours of work and really incomplete and barebones, but i intent on making it better and i also have some ideas for the next projects with pico8
EDIT: posted a new version, with game over screen, persistent high scores and a title screen
EDIT2: improved the title and game over screens and added some info on how to find me
.png)
Double Blind!
A game of stealth, deception, and out-sleuthing an opponent. See the Itch page for more details: https://gruebite.itch.io/double-blind

This is my new game, inspired by classic Moon Patrol arcade from Irem
difference is you can't jump and got O=shoot up X=Shoot foward
left=slow down right=speed up shooting ufos that shoot ya and rock obstacle
foward.
ENJOY!
update rev.2 2019-04-03
added attrack mode with demo/intro gameplay altering with title. (Arcade vibe!!)






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