Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #bafumozeza-0 | 2019-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

12
9 comments


0.1.11g, Linux x64. This will crash P8:

x={}
function x:__gc()
end

while true do
 y={}
 setmetatable(y, x)
end

If I change the loop to _update(), it doesn't happen.

However, there's another issue: it seems runtime errors aren't caught inside __gc(). If you put var="abc"+5 in there, it'll keep running until it crashes. If I do that, it will crash even using _update().

0 comments


Left and right arrows keys to move! That's pretty much it!

Update : score didn't reset between games...

Cart #coconut-1 | 2019-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Cart #coconut-0 | 2019-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
0 comments


Cart #longshot-2 | 2019-03-18 | Embed ▽ | License: CC4-BY-NC-SA
6

Longshot is a gripping puzzle game where you play as a lost grappling hook looking for its parents!

z: fire
x: enter
arrows: rotate

Made for Train Jam 2019 by
-Brett Davis
-Noah Senzel
-Dan Brakeley

6
2 comments


Cart #gabinopiya-0 | 2019-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


My first attempt to do a card game in pico8.
Entirely done on my pocket chip device during my two week vacation in egypt sitting by the pool watching the blue sky.
Sounds crazy? Yes, i guess.

Have fun!

4
3 comments


tokens: 823
This is a feature rich typewrite effect and its highly customizable. It features everything you need for RPG dialogue, including sprite-drawing mid line. Check it out for yourself with this demo here. (Press X to insta reveal or advance the dialogue).

Cart #hirikebg-0 | 2019-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

is this unoptimized?
Well, probably yes. I'm still learning as I go, but I'm pretty proud of what I have so far so here it is. Enjoy, guys.

The code for it:

--shooting★'s ultimate text
--★ is used as my signature.
--[[
		text codes:

		$u1 = underline text (0 for
		       no underline)

	 $b## = border color, ##= a
	        number, 0-15

	 $o## = outline color

	 $c## = text color

	 $d## = delay extra (0-99)
	        if more delay is
	        needed, use $f##
	        and create a custom
	        fx for it.

	 $f## = special effects

	 for any of these, you can use
	 xx instead of a number to
	 reset it to default (based
	 on the default config you
	 have set up)

	 alternatively, you can use
	 16 to set it to nil and
	 remove it.
]]--
  --==configurations==--

  --

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=62835#p)
10
1 comment


Cart #spycursion2-0 | 2019-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a playable demo for our upcoming game Spycursion, an MMO about hacking and espionage set in a not very distant future, after a cyber war has changed the way we live.

It is a point and click adventure, and it's played with only the direction arrows and the x and z buttons.

The game is a work in progress and the adventure cannot be completed yet.

[Note: This is an update of an old cartridge with some improvements in the instructions]

0 comments


I have this bit of code:

  if f==1635 then
   sspr(0,32,128,64,64,64)
   sspr(0,32,128,64,-64,64,128,64,true,false)
   sspr(0,32,128,64,-64,0,128,64,true,true)
   sspr(0,32,128,64,64,0,128,64,false,true)
  end

which causes the CPU load in a demo I'm working on to go over 1.0, even when f!=1635. If I comment out the sspr functions, the demo runs at 60fps. Is this speculative execution as planned, or is this a bug?

EDIT: I was able to drop the CPU load back under 1.0 by doing it as a separate function, like this:

function drawthese()
 sspr(0,32,128,64,64,64)
 sspr(0,32,128,64,-64,64,128,64,true,false)
 sspr(0,32,128,64,-64,0,128,64,true,true)
 sspr(0,32,128,64,64,0,128,64,false,true)
end

...

  if f==1635 then drawthese() end
1
2 comments


Cart #bakaziweso-0 | 2019-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #sharkwars-0 | 2019-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A continuation of my previous WIP and an entry to the first ever GameShell GameJam (itch.io)

Synopsis

Play as Shark X, a NASA experiment sent into space (accidentally), to save the aliens living on Saturnian moons from a threat that comes from afar.

Credits

[ Continue Reading.. ]

1
0 comments


Cart #rungeon-0 | 2019-03-14 | Code ▽ | Embed ▽ | No License
13

Rungeon

Here's a standalone version of the dungeon crawler game I made for @elneil's Picozone (#17in1jam).

  • Your health decreases slowly but steadily so be sure to grab as much gold as you can before you die.
  • Hitting monsters makes you lose a lot of health, but you also get a lot of gold.
  • Make sure to grab the food to increase your health.

It is made of only 421 tokens and sprites.

Have fun!

13
3 comments


My first Pico 8 game - simple vertical "scrolling" space shooter.

Cart #rajnrig-0 | 2019-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Burger Age

Cart #fejuzesito-0 | 2019-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
37

Story

Suddenly,Aliens flew into a hamburger shop and is fusioned to vegetables!
But opening time is approaching.
The troubled Mr. Tapper decided to attack aliens in a frying pan,
to throw vegetables into a huge burger press.

Rules

Operate Mr. Tapper , swing walk around cabbage and cheese in a frying pan
Hopefully, hamburgers are caught between burger presses
It will be completed and you will score. Together as a hamburger high score!
All 6 stages's loop game without ending.

Of course, this work is a tribute to 'Burger Time'/DataEast legend's game.

[ Continue Reading.. ]

37
9 comments


Cart #gurirofiwu-6 | 2021-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

here's a dice game inspired from Blackjack

Enjoy!!

2
1 comment


Cart #whitelotuspa01-3 | 2019-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


So, i used the jam as an excuse to make my first little game on pico8 and learn more about the platform and its limitations, it was only a couple hours of work and really incomplete and barebones, but i intent on making it better and i also have some ideas for the next projects with pico8

EDIT: posted a new version, with game over screen, persistent high scores and a title screen
EDIT2: improved the title and game over screens and added some info on how to find me

2 comments


Cart #doubleblind-4 | 2019-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Double Blind!

A game of stealth, deception, and out-sleuthing an opponent. See the Itch page for more details: https://gruebite.itch.io/double-blind

7
2 comments


Cart #spaceface-0 | 2019-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Cart #ditagewuyi-0 | 2019-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
2 comments


Cart #kifagikafi-0 | 2019-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Had a tooth extracted at the dentist, it's a weird experience. Decided to make up this sketchy cart loosely based on it, not interactive~

Cart #yofubegazu-0 | 2019-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #fuwtonis-6 | 2020-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


This is my new game, inspired by classic Moon Patrol arcade from Irem
difference is you can't jump and got O=shoot up X=Shoot foward
left=slow down right=speed up shooting ufos that shoot ya and rock obstacle
foward.

ENJOY!

update rev.2 2019-04-03
added attrack mode with demo/intro gameplay altering with title. (Arcade vibe!!)

10
6 comments




Top    Load More Posts ->