Somehow, box causes extreme lag. To reproduce, just add this code:
box(0, 0, 0, 127, 127, 63, 7) |
I don't want to kill people's browsers, but here's a cart. Play at your own risk.
Edit: Updated with some stuff that better demonstrates how big the lag spike is. Press z to lag. Sorry for these frequent edits.
I am trying to recreate an old zx spectrum game from 1983 called Shadowfax, not because it's good, although I do have fond memories of playing it with my brother, but because I wanted to learn a bit a coding with pico-8.
It's kinda sorta there, minus enemy death animation and the four digit score display. Even though I've tried to remake it in all of its boring glory, I have added variable speed to the enemy otherwise playing it was pointless. The things I need to work on are;
-Death animations i.e flashing sprite
-Four digit scores
-Changing the awful sfx (really, they suck, turn your volume down)
Christmas Delivery
My second PICO-8 game. In this one, you're Santa delivering presents in the wee hours of Christmas morning. I'm fairly happy with the result, although the game is quite short. My top score is 79% :)
I tried to incorporate all of the elements to make this a "real" game, e.g. title screen, in-game instructions, music. A high scores list at the end would have probably been a good addition. If you have thoughts on other ways to polish the game, let me know. I'm still exploring other PICO-8 games (really enjoying the advent calendar).
Additional links
This game was made for an itch.io game jam where you only use two buttons (pretty easy to accommodate on PICO-8!):


This is another game from our Pico 8 Game Jam.
In "Between Water and Fire" you have to keep the balance and make sure that your tea kettle doesn't get empty or cold.
Whenever you're in the blue area, the water bar rises and the fire bar sinks (and vice versa).
Any ideas and feedback are very much appreciated!
More updates coming soon :)

Hi,
"Night of the Worm Slayer" is a game that we're developing as part of a Pico 8 Game Jam in school.
You are a belligerent garden gnome. Find your way through the maze, dodge the cats and slay the worms that tyrannize the garden!
Today we're working on the hitboxes for the cats. One of the gifs shows you what the player's field of vision is going to be.
Tell us what you think :)






@zep
(FYI we've pinged you in the secret discord server about this, but maybe you have those notifications turned off or something, so I'm posting it here for you to see)
The Advent Calendar 2018 cart hasn't been showing up in SPLORE since sometime Thursday night/Friday morning UTC, I think (around the time I posted my Day 7 cart). I also cannot find it via the search in SPLORE. (I've only been able to get to it because my Day 7 cart has a link to it in the menu :)
Also the thumbnail that shows for the BBS thread (and in pinned posts at the top) is wrong; I think both of these things started happening at the same time, so I'm wondering if they are perhaps related?


it took a while but I finally got a print of the console from my last post (with some small changes) Now I just need to adjust USB and HDMI ports to fit the raspberry pi better. After that I will probably work on figuring out how to make the physical carts work, along with the power button. After that I should be done but who knows how long all of that will take.
(Sorry for the sideways pictures)




Just discovered PICO-8 about a week ago (how did I not know about this sooner!?), and this is my first PICO-8 release. It is a demake of a very simple game I made a long time ago named Avoision.
Instructions: You control the green square. Try to capture the red square while avoiding the moving white squares. Super simple, but I've found it to be fun in small bursts. Enjoy!
You can play the original (HTML5) game here, if you're so inclined:
https://jaredkrinke.itch.io/avoisionjs
Gameplay video (of the demake):



2.0
- Game is now finished
- Instructions are now available
1.8
- Added boss attacks
- Added boss deaths
- Added new sprites
1.7
- Added boss intro
- Added score system
1.6
- Added death animation
- Fixed collsions
- Added soul hitboxes
1.5
- Fixed missing enemies
1.4
- Added more effects
- Souls now spawn
- Game Over can now be exited
1.3
- Fixed explosion crash bug
1.2
- Finished main menu
- Adjusted explosion particles
1.1
- Added a menu which still is not fully completed
1.0
- Our Pico8 game where the player has to fight through the 9 stages of hell
- Still WIP