Original bubble-pushing puzzle game!
Objective:
Cover the gray diagonal lines in each level with a small, medium, or large bubble (doesn't matter which size).
Controls: | |
---|---|
Move: | Arrow keys |
Blow a bubble: | Hold and release X key |
Restart level: | Hold Z key |
Pause menu: | Enter key |
If you manage to beat the game, please post a screenshot with your "TOTAL BLOWN BUBBLES" score!
Also available at: https://trevorade.itch.io/bubble-pond
UPDATES
1.1:
- Undo support with O / croak!
- Faster lots-o-little-bubble creation!
0.6 - 1.0.1:










Here is my first PICO-8 try: a Sinclair ZX Spectrum 16K Ocean Transversion 1984 game clone.

ToDos, help needed:
- splash screen based on the original game image. If you know how to do/convert it...

please help
- correct game sound effects based on the original gameplay https://www.youtube.com/watch?v=TmOxYX8tTDc
- code brush
Comments are welcome!
https://github.com/FleXoft/pico8-transversion
https://github.com/FleXoft/pico8-transversion/blob/master/tr.p8.png
Cheers,
_flex.
Jungler is my first cart.
I've always been a fan of Konami's Jungler (an arcade game released in 1981) which has some very interesting mechanics I've never seen elsewhere and I felt it would make for a good port to the PICO-8. This game is somewhat based on the Konami game, with some minor tweaks (no fruit, enemies appear as eggs that you can eat and you grow when you eat eggs or enemies.)
Would love opinions and suggestions, and tweaks to balance/difficulty.
Some things I may tackle in the future:
- Random maze generation (Jungler really benefits from "straightaways" and segments wider than 1.)
- Animated attract screen.
- Player-selected difficulty.
- High score tracking.
- Music (throbbing background music a-la Asteroids might be nice.)
- Improved graphics/effects.
A mashup of Asteroids and The Falling Sand Game.
Fly your ship around with the cursor keys, build walls with X, shoot your gun with Z to pop bubbles.
When bubbles pop, sand will fall.
There is no winning and no losing, just chill out.
Check out the useful menu items!
Has music! (but you can mute it and listen to podcasts or whatever. I don't know what you do, you do you.)

Play this frenetic arcade game with 3 other friends and avoid asteroids, collect gems and push your buddies away to survive in the wilderness of space!
This is the prototype, made with Pico-8, of our new videogame we are developing: "Nitronauta".
You can play this version in singleplayer or 2 players using a keyboard but you have to use 4 different joysticks (XBOX controllers works) in order to play in 4 players.
If you want to play in more than 2 players with working joysticks support, we uploaded our game on our official itch.io page also: play Nitronauta: the Pico-8 version on our itch.io.
The new version of the game will include a more intuitive control system and a lot of new features, such as a storyline and bosses.
If you want to support our game development you can use this link: donate!






for i=0,i<10,1 do if dset(i, variable) exists dset(i+1,variable); elseif dset(i,variable) doesnt exist dset(i,variable); end end |
I want to do something like the code above.
I know the code isn't right (somehow user must break the for loop)but it's just an idea.
but I don't know if it is possible to do so.
scores should be saved everytime user finishes the game but to implement that feature, I should check if previous value in dset returns something.
If user finished game 10 times, 10 scores should be saved



[edit: slight animation improvement, bugfix]
Press X to jump over the hazards. And try to catch the birds for extra points.
High score is saved using cartdata.
This is a late birthday present for a good friend (Matt). The little fluff is a character we used to doodle a lot when we were supposed to be paying attention in class. It was fun to make it come to life for a cart.
Happy Birthday, Matt! Now you are old. Ha! Soooo sooo old, you old guy.



Demo of a missile seeking behavior and a nice flame/smoke effect. Not sure what I would use it for. Code is pretty clean and easy to follow. Toggle random target pos and mouse control with X key.
Uses some code for timers in my snippets repo https://github.com/unstoppablecarl/pico-8-snippets
v2
v1




A simple, cute retro version of classic Chess made in Pico-8. Full implementation of almost all of the Chess rules with a juicy interface and some basic AI to play against. Created as part of the Chess Jam 2018. Here is the game's entry on itch.io.
Jucy animations were very important to me. My Chess AI will never be competetive. So I focused on the game being pretty, readable and fun to play. I wanted to add even more functions but sadly, I ran out of tokens. I tried to squeeze in as many as I could.










As a temporary side project, I hastily ported Randy Gaul ImpulseEngine to pico-8/LUA.
Usage
Requires a mouse
- left mouse button: create a random shape at mouse cursor or drag shapes
- right mouse button: show/hide world or body options
- button c: show/hide debug information
Dev Log
The physic engine is a direct port from Randy Gaul's work, detailled in a series of articles:
How to Create a Custom 2D Physics Engine
An example implementation of automatically-calculated delta time in Pico-8, allowing for framerate-independent game logic.
It's not much to look at, but a detailed description is available in the code comments.
Example use case:
You've built a project targeting 30FPS, but it turns out to be optimized enough to run at 60FPS.
Normally, switching from using _update to _update60 after the fact would be a painful job involving a lot of manual number editing, and you'd be screwed. However, if you had built your project with delta time in mind from the start, you could simply rename and everything will continue to move at the 'correct' rate.


Controls
Menu: Up arrow to go to instructions page. Up arrow again to start game.
Game: Up/down/left/right arrows to move. Z to set off green shockwave, X to set off blue shockwave.
Mechanics
Shockwaves will sweep away the rocks of the same colour, but your ship is vulnerable to either kind so you had better sweep carefully! Watch the cooldown marker in the bottom left corner.
Commentary
Bah I was doing so well with my 2D board game thing from a few nights ago but I really didn't have enough time to make it happen so this came together just today. It's an awful mess in many ways but came out better than it might have done.
itch.io page: here.

Just got started with Pico-8 and decided to track a pretty cool song! Thanks to marq from pouët for the font.
Might expand this to little game eventually, but I'm happy with it as-is right now. PICO-8 is an awesome platform!
edit: Not sure if this is the right place for a music cart like this to be posted. If it should be somewhere else on the bbs, please let me know!


So I did this little pomodoro timer today for fun. It implements 20 minute work cycles with 5 minutes of rest between. For every work cycle you complete, you get a gold coin. :)
The code is horrifyingly rushed and sloppy so take it for what it is ... a project to while away a lazy Sunday.
I even wrote a proportionally spaced text routine for the 3 lines of text this thing displays. I'm THAT kind of nerd.


My first Pico-8 cart, a dumb little twist on bat-and-ball games that involves keeping a juggle combo going so the game will say nice things about you.
Made as an exercise in tool-learning and object-oriented programming.
v2
Updated with sounds, refined physics and a couple of new mechanics. Bounce the ball off the ceiling or floor for style!
v3
Properly constrained paddle to play area.
