(reuploaded)
Programming and music by two friends of mine (I suppose they are registered here too!), i just did the graphic and the level design.
The title is supposed to be "Letter from a White Fox" but we simply call It kitsune (japanese for fox). It is an adventure game which focuses mainly on puzzles, while you enjoy the story, the characters and the world around them (or It is supposed to).
now in development hope to work on the other level soon!! :3
https://byakkotayori.tumblr.com/

Hello!
I am horrible at Lua and horrible at PICO-8 and sorry if this question is extremely stupid.
I have a map sprite which has collision detection set up for the flag assigned to it. All good:
function platform()
v = mget(flr(x+4)/8, flr(y)/8+4)
return fget(v, 1)
end
|
However, when I generate the same sprite using a function called draw_clouds within _draw():
function draw_clouds() spr(32, 48, 54, 2, 1) end |
it appears onscreen, but my character goes straight through it.
Am I missing something?

Tiny Fish!
Fish for six fish as fast as you can. Don't go too fast, though. These fish scare easily. Once you've hooked one, reel it in slow and steady.
Avoid the boot. If you aren't catching anything, make sure your hook is pink. That means it has bait. If it is grey, then a fish stole the bait. Reel the hook in to put bait back on.
This is my first time participating in a pico-8 jam. I really enjoyed it. Thank you TRASEVOL_DOG for organizing and providing the base cart https://www.lexaloffle.com/bbs/?uid=11047

you know the picture of the pico-8 console concept at the top of the pico-8 page? well i just realized that the way the controller for it is designed makes it look like it could also be used as a mouse!
discuss other thoughts and opinions here
First cart good enough to show around!
Arrow keys to walk around, x to launch your thalassodromeus into the air, then x to flap! Don't touch water!
Not much to show yet, but you can takeoff, land, crash and reach the end. I'm a total newbie at coding so I've had to totally re-write the code a couple times.
does anyone know how I can make it so that holding down BTN x button doesn't send you up continuously? I've tried btnp and messing with timers but can't seem to get it right (which is frustrating because I actually had it working in a prev. version but forgot how I did it).

Simple puzzle game about matching squishy colorful blocks.
No buttons, just arrows to control.
Just try to get a high score. Make sure not to get too many blocks. Bad things will happen if you let too many blocks appear on the screen. And you should definitely not try to make that happen as fast as possible.
Made for the GAMES MADE QUICK jam https://itch.io/jam/games-made-quick
A game that initially started as a copy of rabidgremlin's tutorial has diverged and after much trial and error became the game you see before you today! Thanks to rabidgremlin for providing me with somewhere to start.
FOR TWO PLAYERS
FEATURES
Tron-like action for you and a friend!
A turbo button for strategic go-fast!
A quick play mode that skips all the fuss of game options and goes straight to the action!
Games that can be played to anywhere from best of one to best of 17!
15 selectable player colors!
For the friend that can't stop getting wrecked, use the handicap mode and set individual win scores!
Some okay bleeps and bloops!





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