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A very particular bug in 0.1.10c. In the sprite editor, if you paste a sprite on page 2 or 3, then press alt+left repeatedly or alt+right to switch to the map editor, the paste will be undone. Only alt+left/right does this; switching with the mouse does not.

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Cart #35934 | 2017-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Pico-8 program :)

8-bit drum machine (6 sounds) More kits to be added.

Up - Kick
Down - Snare
Left - Roll
Right - Perc
Z - Bass Note
X - Lead Riff

Pico MPC Demo

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Cart #35929 | 2017-01-17 | Code ▽ | Embed ▽ | No License
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My first submission. Been fiddling with pico8 for couple of months now and I love it. I am not a pro coder so all feedback very much appreciated! :) and it is a work in progress so I will try to tidy up the code.

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Cart #35924 | 2017-01-17 | Code ▽ | Embed ▽ | No License
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That's my TinyTVJam entry.
Is a simple pinball game.
It's not finished yet and need some work. But I try to get it finished for then.
Enjoy!

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Cart #35919 | 2017-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(reuploaded)

Programming and music by two friends of mine (I suppose they are registered here too!), i just did the graphic and the level design.
The title is supposed to be "Letter from a White Fox" but we simply call It kitsune (japanese for fox). It is an adventure game which focuses mainly on puzzles, while you enjoy the story, the characters and the world around them (or It is supposed to).

now in development hope to work on the other level soon!! :3
https://byakkotayori.tumblr.com/

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Cart #35916 | 2017-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a port of my 140 character "tweetjam" program that generates crunchy looking static. Mainly an experiment in the tiny tv voxel engine

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Hello!

I am horrible at Lua and horrible at PICO-8 and sorry if this question is extremely stupid.

I have a map sprite which has collision detection set up for the flag assigned to it. All good:

function platform()
    v = mget(flr(x+4)/8, flr(y)/8+4)
    return fget(v, 1)
end

However, when I generate the same sprite using a function called draw_clouds within _draw():

function draw_clouds()
	spr(32, 48, 54, 2, 1)
end

it appears onscreen, but my character goes straight through it.

Am I missing something?

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Hello, I can't do this working and Idk why. For the tinyTVjam I'm making a tiny pinball and I'm trying to get the ball going up, but doesn't respond.
I try everything but the ball still going down.

ball.y+=ball.vely
ball.y+=ball.grav

--this for tests--
if ball.y>=5 then
  ball.vely*=-1
end
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Cart #35900 | 2017-01-17 | Code ▽ | Embed ▽ | No License
10

Tiny Fish!

Fish for six fish as fast as you can. Don't go too fast, though. These fish scare easily. Once you've hooked one, reel it in slow and steady.

Avoid the boot. If you aren't catching anything, make sure your hook is pink. That means it has bait. If it is grey, then a fish stole the bait. Reel the hook in to put bait back on.

This is my first time participating in a pico-8 jam. I really enjoyed it. Thank you TRASEVOL_DOG for organizing and providing the base cart https://www.lexaloffle.com/bbs/?uid=11047

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you know the picture of the pico-8 console concept at the top of the pico-8 page? well i just realized that the way the controller for it is designed makes it look like it could also be used as a mouse!
discuss other thoughts and opinions here

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Cart #35889 | 2017-01-17 | Code ▽ | Embed ▽ | No License
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First cart good enough to show around!
Arrow keys to walk around, x to launch your thalassodromeus into the air, then x to flap! Don't touch water!
Not much to show yet, but you can takeoff, land, crash and reach the end. I'm a total newbie at coding so I've had to totally re-write the code a couple times.

does anyone know how I can make it so that holding down BTN x button doesn't send you up continuously? I've tried btnp and messing with timers but can't seem to get it right (which is frustrating because I actually had it working in a prev. version but forgot how I did it).

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Cart #35957 | 2017-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #35896 | 2017-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Get Lit

Instructions

Press [b]SHIFT

[ Continue Reading.. ]

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Cart #35914 | 2017-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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first attempt at a "real" tiny TV cart - simple space invaders clone.

shift/enter to turn on the screen

edit : fixed some issues with people getting motion sick from being a bit too ... "juicy"
edit 2 : fix for some difficulty issues

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Cart #35849 | 2017-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #35847 | 2017-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little puzzle game as a tribute to heist movies and my favourite game type during childhood.

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Cart #35843 | 2017-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Made to learn and teach (with clear code) lua and pico-8

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Cart #35846 | 2017-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #35841 | 2017-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simple puzzle game about matching squishy colorful blocks.

No buttons, just arrows to control.

Just try to get a high score. Make sure not to get too many blocks. Bad things will happen if you let too many blocks appear on the screen. And you should definitely not try to make that happen as fast as possible.

Made for the GAMES MADE QUICK jam https://itch.io/jam/games-made-quick

Cart #35833 | 2017-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #35816 | 2017-01-16 | Code ▽ | Embed ▽ | No License
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A basic starting point; can go in many directions with this.
Music also by me.

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A game that initially started as a copy of rabidgremlin's tutorial has diverged and after much trial and error became the game you see before you today! Thanks to rabidgremlin for providing me with somewhere to start.

FOR TWO PLAYERS

FEATURES
Tron-like action for you and a friend!
A turbo button for strategic go-fast!
A quick play mode that skips all the fuss of game options and goes straight to the action!
Games that can be played to anywhere from best of one to best of 17!
15 selectable player colors!
For the friend that can't stop getting wrecked, use the handicap mode and set individual win scores!
Some okay bleeps and bloops!

[ Continue Reading.. ]

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Cart #35796 | 2017-01-15 | Code ▽ | Embed ▽ | No License
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Toasty has the power of infinite toast, which he uses to fight the enemies of breakfast. Use the directional buttons to fire toast in four directions, and propel Toasty through the air. Help toasty get bagels! Avoid the forks! wip

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