P#35797 2017-01-15 16:09 ( Edited 2017-01-15 22:21)
P#35795 2017-01-15 15:55 ( Edited 2017-01-16 10:21)
I just got my looking glass! All the demos are really slow on my 2018 macbook air (ofc), except Voxatron. It runs full speed, awesome performance. It's really fun to play!!!
I want to write my own games for the looking glass. If I use the unity sdk, I'm afraid everything will be too slow. Is voxatron fast because it uses the c api and no unity?
Toasty has the power of infinite toast, which he uses to fight the enemies of breakfast. Use the directional buttons to fire toast in four directions, and propel Toasty through the air. Help toasty get bagels! Avoid the forks! wip
I noticed a lot of people have questions about collision detection and response. This is my first attempt at axis aligned bounding boxes. The collision detection works great, but the collision response could use work. I have to call the collision detection function twice per frame, for detecting collisions on each axis, which seems wasteful. Also, the objects move over each other on the y axis a bit:/ idk why. I would appreciate any suggestions, also, please use this if you find it helpful!