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Cart #35165 | 2017-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0.30
Press buttons to cycle through 4 levels.

0.25
Fixed the Best Time bug and tweaked the map/colours a little. Also changed the random camera shake to a map nudge to give more weight to the player.

old:
I'm still new at coding/pico8. This "on rails" racing idea was a good chance to try a new method of collision: this time, I test the pixel color in the direction I'm going (using angle instead of usual DX/DY) and if it's NOT the track colour, the collision returns true.

remixing is welcome.

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Cart #35027 | 2017-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first attempt at fiddling around with PICO-8!
A simple Tic-Tac-Toe game. you can choose how much you're playing the best out of, and the loser always starts the subsequent round. It's 2 player only for now, will probably add a 1 player mode soon!

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Cart #35030 | 2017-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Just going to use this cart with this animation to work on the music

Cart #35021 | 2017-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Music is more interesting, but less tired.

Cart #35011 | 2017-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

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Cart #35007 | 2017-01-05 | Code ▽ | Embed ▽ | No License
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a small frogger clone.

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Cart #34996 | 2017-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Someone over in Discord asked about some entity drawing code in Hug Arena, so I took a look a stab at explaining it. I realized the code in Hug Arena is similar to a technique I've used quite a bit, so I put together a small example cartridge demonstrating the technique.

The sample is commented code that demonstrates how to draw two types of objects that update the same way each frame, but draw differently.

In "Remains of El Dorado" I used this for most objects drawn in the game, you can check out that cartridge to see how this works on a larger scale.

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Cart #34983 | 2017-01-05 | Code ▽ | Embed ▽ | No License
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Prototype based on the game Kuru Kuru Kururin.
Physics still need some tweaking but works most of the time.

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Cart #34978 | 2017-01-05 | Code ▽ | Embed ▽ | No License
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Tested on 0.1.10c on Windows and Linux x64. This crashes after a few thousand iterations:

while true do
 printh(stat(0))
end

If I change it to

local s=stat(0)
printh(s)

then it doesn't crash.

Edit: Not sure why I thought it needed that table stuff. This is sufficient.

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Cart #34971 | 2017-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My entry for the Weekly Hour Game Jam, week 1 2017. The theme was "Happy New Year", so I created a fireworks show. To add a bit of interactivity, you can move a cursor around and draw shapes with X or Y to create different firework effects.

I definitely still had a few things on my TODO list after an hour, so it's missing some polish, but overall I'm happy with what I finished in 60 minutes.

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Cart #34956 | 2017-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Work in progress on a minimalistic version of Missile Command. Worked on this with my son as a programming challenge. It ended up being a little more challenging than intended so I did a bit of the work on it. :)

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Cart #35115 | 2017-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A minimalistic version of Missile command made with my son as a programming project

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Cart #34947 | 2017-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I have stomach flu so the time that should have been dedicated to this was dedicated to that instead. But have this 80-minute game. Move the arrows to move your bucket. Catch the bricks before they fall offscreen!

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Hi everyone, I'm glad to join PICO-8's community!

I heard about the "fantasy console" for the first time when I became aware of the newest Humble Bundle. Just the idea of a tiny virtual machine on which is possible to create little softwares to play on the same system on which they have been made amazed me. It could make no sense being already limited in game development, but it perfectly agrees with the meaning of "vintage" and "retro".

I come from a childhood during which I used to play many old games through emulators, but I also had the chance to buy a real NES (..obviously my favourite console)! I have been able to study what makes games enjoyable to play thank to my passion for game development, in fact I started learning coding and game design by himself at early age. I did not have many experiences with different programming languages or game engines: I started with GameMaker and kept growing my knowledge in using that great tool.

During 2016 I founded Credici, a development team with which I'm developing a PC game dated to be released at the end of spring. I would like to continue talking about Credici and our game but I feel it would be inappropriate "making advertising" on this forum.

Here are my questions:

  • How PICO-8 born? (I didn't find much surfing the net..)
  • What "BBS" stands for?
  • When you find someone to have a collaboration with, how do you work on the same cartridge at the same time? or how do you merge your jobs?

Thank you in advance for the answers!
I hope to feel comfortable in this community and to have good relations with you other :)

[ Continue Reading.. ]

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For my first PICO-8 project I decided to make a game similar to Pac-Man Battle Royale, my favorite multiplayer arcade game of the decade. Right now you can play 1-player with an AI opponent, or 2-player battle.

The basic pac-man gameplay is there, but so far the only mechanic I've implemented is players bumping off each other on collision. I still need to add a lot more gameplay and flair, and hopefully find some ways to make it my own (besides the greek labyrinth theme). This is my first PICO-8 project, I'd welcome any feedback!

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Cart #34933 | 2017-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is Squashy Ball, based off of the tutorial in Picozine #1. As a fun project I decided to enhance the game and make it more enjoyable and less buggy. This is my first try at coding something in this language and I have very little experience coding at all. Any feedback on the game is very welcome! Also any feedback on how to make my code more efficient/better would be good too. Thanks!

In the menu's, press X to go to the selected item, and Z to go back to the main menu. You can press left and right to choose your skin in the options menu, but I haven't worked out changing the difficulty yet so that is not available. For reference, I think the way the game is now would probably be Hard mode, as it is quite difficult.

One thing I would specifically like to ask is: how can I get rid of the trail that appears behind the ball? Specifically with the Christmas skin it is very noticeable, and I would like this to look nicer.

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Cart #34919 | 2017-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I thought that I'd have a go at making something that wouldn't seem out of place in an 80s arcade. The result was probably more like an old ZX Spectrum game, but despite its simplicity it's not the worst way to kill a few minutes.

High scores are saved between sessions.

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Written in a few hours. Woo!


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Added sound


New version with a "gameplay" but I'm not sure what I wanted in the first place so it feels like crap. I'll probably do something else and won't go any further with this game.


first test on pico8, I had an idea of a game and I'll discover and submit pico8 to my will while making it.

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A little videogame of my school.


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Cart #34891 | 2017-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple remake of a classic game.
The main purpose of this cart is the procedurally generated sunsets though.

Can you survive into the night?

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