Hey All
So you may be wondering what I've been up to for the last 4 months or so, and I'll post all about that very soon! v0.3.3 has required a lot of general housekeeping work including improving the player inventory system to function nicely with world state saving, scripting and controls. As a result, it became a good opportunity to also squeeze in weapon switching and custom HUDs.
Here's the design I have -- please feel free to comment and criticize -- especially if it looks like it won't carry ideas for carts you'd like to make soonish.
Here's an example HUD that shows a single player carrying more than one weapon (switchable with Q/E or shoulder buttons):
The basic idea is to add an animation to INV_ITEM similar to the ones that exist now for arcade weapons, but to allow adding any inventory item to the hud, including things like potions that are activated with an alternative button, or temporary pickups like the score multiplier.
The items only have limited information about how they are to be displayed up top -- the layout happens mostly automatically. But certain common item meanings (score, life, player head) are tagged as such to help make a sensible layout.
The layout is performed in single player by separating elements into up to 3 groups and aligning then left, then right then center. Multiplayer layout is similar, but elements are squashed together and layed out per-player.
The goal here is to provide a simple way to make inventories for common genres, without requiring lua scripting or a lot of work doing layouts that work both in 1P & 2P. Later on, fancy HUD requirements can be taken care of in Lua scripts (more on that shortly!).
So, the steps to make a custom HUD will be:
- Add (or alias) any inventory items (INV ITEM) that the player should start with. // e.g. start with a bow and 8 arrows
- Add animations to inventory items that should be shown in the HUD
- Tag some inventory items as having a special meaning: score, lives
It will still be possible to use the old arcade HUD that you're all familiar with, but not to mix-and-match the two systems.
So, here's the question -- are there any simple HUDS you'd like to use that don't seem to work with a scheme like this?
Here are some examples that I think will be ok:
Doom: Score, life, current weapon & ammo
Bomberman, Bloot: Player heads with points won in a single row
RPG: armour & weapon, MP, HP, Gold
Adventure: List of collected objects
Scrolly Shooter: lives, score, panic bombs // lives logic not yet implemented







Zep what is wrong with this cartridge:
[see below]
Nevermind, I was trying to post a valentines game along with Point Crash 2.0 but the Valentines game caused lexaloffle to completely crash on my internet, and as I just tried to submit it again, I will probably be disappearing again.
I can't post it in fear it might cause problems to the website, but if you know of this problem from past experiences I would like an explaination.


Had some spare time, and though might as well try this...
I think it came out way further than perfect :D
Enjoy
One overused song... Check
One good use........... Check
I didn't realize how fast I made the text until it was too late.
If you want to know what it says; The green text says "When life gives you lemons" the second purple text says "When life gives you voxatron."




I think its a bug but I may be mistaken (please excuse if this has already been mentioned or found out couldn't find it anywhere else on the blog.)
There is a bug where the camera angle won't react right away when I enter a room.
I enter a room with default camera angle, then into a room with ceiling cam, then back but when I enter the room the camera is still at the ceiling ( and yes I did make the camera icon go yellow so It is legit.)
Just a little something that bothers me, and hope it can get fixed.
It's not too important.
I think it has something to do with elephant mode. once i enter a room it changes the camera but when i come back in it doesn't anymore. Its like as if the camera angle adjuster is a one time use thing if Elephant mode is turned.


I am pretty close to finishing Point Crash V2.0 and wanted some suggestions for maps. A person can only have so many ideas at a time. ( am I right? )
I've got about 5 and want at least 20 so I'll take suggestions.
-I'd like your suggestion to tell me the name of the map (it must be anywhere between 1 to 7 characters long. any longer and the name won't fit on the label. Abbreviations could work but can cause some confusion.).
-I would also like if you could tell me what the layout of the level would be like just to make it easier for me to understand.
Please nothing vulgar or inappropriate I don't like to involve things like those within my games.
Just want to know if you all want to have something in point crash.



Well, hello everybody. Today I was wondering, Where is the Music?
So, Im making this, because, I didn´t saw music at all, in the BBS.
This is, just, to publish any, ANY music you have made, or music video, or ANYTHING with music you made by yourself.
With this, we all could make a larger music library, in which everyone could contribute, post music, even if it´s good or bad, share it, and get music made by other people, to use it in its own levels, but giving credit to the original creator.
I myself will post the Soundtrack for a level I am making.
Post away!
NOTE: If there is a post about this already, please let me know, thanks.



Hello everyone, I left this game for a while (maybe 1 year).
A lot have changed and I'm trying to get reused to it like I was before.
Who am I:
Name: Anthony
Age: 19
Hobby: girlfriend (if it's one ?), sports, sometimes gaming
Studying in: Computer sciences
What I like about Voxatron: Creativty, creativity, creativity EVERYWHERE MUAHAAHAH...
where do I live: Quebec (in Canada).
Why do I chose this username:
Lol, I have no idea, I did this username a while ago ... but my current username everywhere is RedMask (as you can see my new picture). why did i chose it ? well I often makes nightmare where a random guy, very tall wearing a red mask and black clothes makes me choke when I see him and I can't wake up until the nightmare is over.


Yep i have got some time left and i just made this thing, i'm a very bad artist and it is the first time i make non stick characters so give a discount, and i take this photo whit the tablet cam. If you want a game of this chapter (yes Deshn Venks/Adventures is a history That i have in my head...With more developed story than my games) say to me.

Hi All
Voxatron 0.3.2 is now up on your games page or Humble download page (check the version number on the file). This is another bug fixing update, recommended in particular to Windows users as the 0.3.1 package was broken and still included 0.3.0's save game bug o( )o.
v0.3.2
Added: Monsters to default resource tree
Added: HOST:M-STATE:COLLECTED
Fixed: (Windows) save games broken
Fixed: WORLD:RANDOM not selectable trigger
Fixed: Can not deselect aliased objects by clicking
Fixed: Favourites sometimes not saved
Fixed: Custom pickup score does not respect bonus multiplier





Hi All
Voxatron 0.3.1 is now up on your games page or Humble download page (check the version number on the file). This is just a quick bug-fixing update, but is highly recommended as game progress saving is broken in 0.3.0.
v0.3.1 Changelog:
Fixed: Save games / checkpoints broken when Voxatron is clean installed o_O
Fixed: Sticky joystick buttons and sticks making menu navigation impossible
Fixed: Object references break when loading .vob.png
Fixed: Able to edit internal items from toolbar object button
Fixed: SYSTEM:BUTTON doesn't work when player 1 doesn't exist
Fixed: Bullet life shown even though meaningless (use DURATION instead)
Fixed: Corrupt internal music item at end of list
Fixed: 2d png importer crashes for files larger than 128x128
Fixed: Default pickup sound plays even when default_sound flag is 0
Fixed: Pickups can not respond to life <= 0 event
Fixed: HURT event triggered when player life increases
Fixed: Monster entry stops after P1 dies in 2-player arena
Fixed: Grenades damage indestructible walls
Fixed: Placing room objects resets properties each time
Fixed: 2-way doors facing in the same direction causes crash
Fixed: Bullets hurt player even when hurt_same_team flag is 0





