Remember me? Most of you do (I hope...)
After experiencing a hard drive crash on the computer that had the newer version of Starship Combat, I kind of got demotivated to do any more voxatron levels. I have regained my motivation, however, and I am willing to make more creative levels!
I'm holding out on Starship Combat for now because I have other small projects planned :)
When I pre-downloaded/previewed the game on the humble bundle website, I was able to respawn at the gate to every room. When I bought the bundle and downloaded the full version of the game, I found that I was unable to restart from each room; instead, I was started at the beginning of the level each time. i'm not sure if there's an easy fix for this or if it's not possible at all, but I'm very new to the game and would appreciate some help. Half the fun was just exploding over and over again to destroy a specific room.

The reason I put this here is to openly discuss with people their ideas, as well as have them critique mine.
Lemme start of by saying that I love it already. I got it with the humble bundle yesterday and am thoroughly pleased. Some things I would love to see in the future would probably be:
Hitboxes that are a definable size,
The ability to edit the damage on certain weapons in the editor (This might exist already, I just have no idea how to do it)
Bigger maps (like up to 1024x1024 or something like that),
User definable render size (I like it how it is, but some of the other people whom I've talked to dislike the size and wish it would be bigger or at least take up more of the screen),
Tweakable hud and stuff (like disable the score but keep the hearts, make the stuff smaller, change how it looks, etc.),
Monsters that can shoot projectiles at the player from a certain distance (think archer monsters),
More specific options for the editing of item types (like weapons have their own set of values to make them unique, and players/monsters have their own set, so on and so fourth),
and finally, possibly a little thing that tells us the ETA on what features are coming (I'm really looking forward to playing around with the procedural worlds)
If anyone has anything to add or say about this, dont hesitate to. I'd love to talk with the community and stuff.

Not sure if this is the correct area to post this, if not mod please move accordingly.
I acquired my installer, through the Humble Bundle store a while back and used to be able to play without issue in 12.04 LTS. However, when I used the installer provided by the humble store (more specifically the 64-bit .deb installer), software center generates an error stating there is a dependency issue: "Dependency is not satisfiable: ia32-libs".
I also attempted to just use the raw install (chocolate-castle_1.1_i386.tar.gz) but this also generates a library error:
~/Downloads/chocolate-castle$ ./choc ./choc: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory |
I did look into this and it seems that Ubuntu 14 obsoleted ia32-libs, I have installed the "equivalent" libraries as mentioned by apt-get, but I am still unable to launch the game.
Is there any way I could get an updated binary installer, that would work under Ubuntu 14.04, or would it be possible to provide an updated installer to the Humble Store? Or would I need to re-purchase the game again? I would like the issue fixed as I do find the game very enjoyable.
Any assistance with this issue would be greatly appreciated.
Voxatron 0.3.0 is now available! You can grab it from your games page or Humble download page. The largest changes you'll notice are a 2P arena cart, a whole new cart called Bloot (4-player!) and a sound designer that you can see a glimpse of in the trailer (it's shared with my other fantasy console, PICO-8, which is a kind of subset of Voxatron). Try Bloot to see what kind of sounds you can make with it.
On the more technical side, there is now support for aliased objects, which means you can make references to objects from different folders. This is useful for things like making shared properties between actors or dropping random loot. Tutorials on how to use this are on their way :)
If you'd like to try making a multiplayer cartridge, just plonk more than one player into a room and they will automatically be assigned controls to a human player in order (P1, P2..). Note that you'll need to set up controls in the options menu for each player, which can currently be keyboard, keyboard+mouse, and up to 4 joysticks. Note that each player needs to have a separate definition (you can't currently two DJ Beeps for example).
Finally, as some of you have discovered already, it is now possible to [b]freely play any BBS cart right in your browser

So I just got Voxatron from the humble bundle and noticed that unlike the version I played there, this one does not respawn me in the room I die in. Instead it send me all the way back to the beginning of the cart. I was wondering if this is some sort of glitch? Is there something i can do to fix it?

First of all, awesome game! Lost two hours out of nowhere today playing and reading the polygon story.
When I was playing on the humble site, I seemed to reach a checkpoint every room. Now, when I play the Kings Adventure cartridge that I downloaded from the humble store, it doesn't seem to ever save. Didn't see anything in the FAQ so I figured I'd post here, sorry if it's the wrong place.

I was wondering if it is possible to somehow access the Alpha Cartridges and start learning the editor via swap modding and improving those games, specifically the Arena 2P. (To start, I would like to make it a co-op shooter rather than a competitive shooter, by first adding a combined score display in between the two individual scores currently displayed. After that, whatever becomes possible.)
So, can we access the Alpha Cartridges, or only the BBS Cartridges?
If not, would you (Zep) consider Up-ing your Alpha Cartridges to BBS so that we could all download and mod them (and in doing so, learn the engine)?
Cheers! (Woke up in the middle of the night thinking about this game and couldn't get back to sleep).

Hello mates!
today I installed Voxatron on a Linux distribution (openSUSE) using the newest Humble Bundle link for a .tar.gz file.
The problem appears when I try to move around the main menu, it's like it's always pressing the up arrow, but I'm not doing that.
I installed the file using fisrt
cd Desktop |
to go to the directory and then
su |
for superuser and then
yast2 -i "the file" |
to install the package
I appreciate a lot you help! Thanks!
EDIT 1: Tried playing on the editor and appears the same problem on the game and on the pause menu.

I found a bug when using small rooms,
For some reason the props don't appear only the player does.
as you can see i have placed some props in a 40x40x64 room and then i tested it
Here is a very bad picture of the game but as you can see the props are missing from the room
I haven't completely tested it but i know props don't appear.
I don't see that big of a problem just that you can't make small rooms anymore without having them empty

Latest Civilian Commando for Digital Monkey School, by Matt.
New:
- Added a gun.
- Added a weapon armory NPC.
- Changed combat gameplay to allow for melee and ranged weapons simultaneously.
- Fixed collision in hot air balloon level and the war museum level.
- Changed behavior for blobs, eeloids, park benches and trashcans.
- Changed some properties for all weapons.
NOTE:
- To use the melee attack, press "C". To use ranged weapons, press "X". To jump, press "Z"
-Matt






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