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Cart #8560 | 2014-03-25 | Embed ▽ | No License
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In the 0.2.10 update, you are allowed to make custom weapons. Because of that, I have made a weapon called the crystal laser for people to use and to for me to know if I should use it in later maps. This is just a showcase, not a complete level, so don't judge on the level.

Overview:

Kind of works like twirlygun
Weird sound effect
Looks really cool

Give me feedback on if this is good or not! Thanks!

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11 comments


Hi! Start this after every build, if you have anything please place it here so we have our bugs in one place!

34 comments


Cart #8542 | 2014-03-24 | Embed ▽ | No License
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Here is the cart for Shadow - The Secret Soldier, a level I made

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Hey All

Voxatron 0.2.10 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, you can activate it from your humble store page (see this thread). To update from a Humble Store account, search your email for the download page link, or request a new one here.

NOTE: 0.2.10 can not read old player history files. If you're in the middle of a long level, you might want to finish it before updating

0.2.10 contains many new engine features that will be of interest to users making carts: microscripting, persistent worlds, player and weapon editing, music importing, many new actor properties, nice doors. There's new stuff to play too! I've added a cartridge selection menu with a new arena (Chaos Arena) and some test carts to fool around in.

[ Continue Reading.. ]

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20 comments


With multiplayer in Version 0.3 can you edit each characters skin separately so all players look differently.
Also since players can be made the same way as monsters you can increase their maximum health right?

1 comment


Cart #8528 | 2014-03-17 | Embed ▽ | No License
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4+ Hours of Work put into this.
Not done more will come but this is it for now

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Does the old character making technique still work in v0.2.9?

I haven't been here awhile and i would like to know.

2 comments


Hi!

Just wondering, after 2.10 comes out, will player objects still be created with the _char method?

If not, will there be a conversion process to move former player objects into the new format?

Thanks!

24 comments


I know, all of us is waiting the update, but why no do things now? I are trying to make a tiny animation but it is very hard, (and i no have time because i have a 5,3 i geography) i stay trying to do this but my old computer died whit a explosion, and now i have to start all again, yeah i will make a "Deshn adventures origins" because, I'm trying to create it since age 5.
I'm really anxious, because it will be 6 pieces because of some assorted details.
Yes "Deshn" (pronounced deschen) is not a nickname, but the name of the character I created a long time, and I had seven years to think about the story. And... is to hard to tink in a good story in this age... who are at same age knows why. Ok i said many things and i think 30% of them are wrong because i am brazilian... (i live in a country of idiots) ok bye and i will wait the update.

By: Luã Moreira Ponciano (or i)

2 comments


Cart #8495 | 2014-03-11 | Embed ▽ | No License

Title: Constant renewal
Version: final
Type: experimental
Difficulty: progressive, imprevisible and random

this level is simple, survive 5 minutes, the time is presented by the bar shown in the image, which fills one bar on each 10 seconds. Collect the items the yellow cubes leave behind, they give health and increases your score but surviving is more important.

yet, there is a problem here, at some point on the game, the bar that shows the countdown disapears, it was because there was too much being created at the samer time so I simplied the level a bit.

0 comments


Cart #8487 | 2014-03-08 | Embed ▽ | No License

0 comments


Cart #8484 | 2014-03-08 | Embed ▽ | No License

0 comments


Cart #8481 | 2014-03-08 | Embed ▽ | No License

1 comment




The in game controller 'customize' option froze up my computer. I realize this is a known bug. I'm writing this post to make it a little easier for whoever may be searching online to figure out how to make the changes to the config.txt file.

The //joystick paragraph that I was left with after some tinkering:

//joystick
control_dat4 0 2 0 4 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 1 4 1 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 2 4 2 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 3 4 3 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 4 3 7 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 5 3 4 0 3 5 0 0 0 0 0 0 0
control_dat4 0 2 6 3 2 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 7 3 1 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 8 3 3 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 9 3 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 10 3 6 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 11 4 8 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 12 4 9 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 13 0 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 14 0 0 0 0 0 0 0 0 0 0 0 0

which translates to (line by line):

move left: left-stick left (4 0 0)
move right: left-stick right (4 1 0)
move up: left-stick up (4 2 0)
move down: left-stick down (4 3 0)
shoot: start button (3 7 0) (I used this as 'enter' in menus)
jump: left bumper (3 4 0) and right bumber (3 5 0)
shoot left: x (3 2 0)
shoot right: b (3 1 0)
shoot up: y (3 3 0)
shoot down: a (3 0 0)
menu: back button (3 6 0)
cam up: right-stick up (4 8 0)
cam down: right-stick down (4 9 0)
unused line
unused line

Thanks to aurym who posted a different version of this on the blog of this site two years ago.
aurym's post

[ Continue Reading.. ]

0 comments


to put it simply, I can't seem to make the colision (bottom) trigger to work. any help please?

5 comments


Well, i recently started to play voxatron, and when i tried to play the bbs levels, something happened. i cannot play any level, when i hit play on a level, i appear on a empty room and the character can hardly move, and it happens with all the rooms.
forgive me if i am doing something wrong

here is what i get with every level that i tried

1 comment




so I know most of us are just waiting (for a long time by now) for the 0.2.10 (which is a number that kinda feels strange for me) but I want to do something while zep works on volumetric lightning, two player and things like that.

so I have a proposal: let's do a jam!

why jam? because we want that update so we can make our wonderful ideas true!

as a deadline, what about march 26?
do you think that this much time is enough to make a level until then?

as a theme, I would like it to have space to a wide range of ideas so my suggestion is:

three words

it can be any word! if you're lacking on ideas to do so you can always use the random word generator.

this is not a contest, no one is to be judged, but it would be nice if we showed zep how much we wanted voxatron to become complete. would you participate in this jam?

6 comments


So, I've been gone since the end of 2011. What's new with the game, how's actor editing going? Tell me what's new and fancy, please!

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