I've found a consistent crash. When I attempt to load a level in the editor while I have a prop or animation (etc.) copied to the clipboard from the previously loaded level, Voxatron force closes (100% of the times that I've tested).
My process is:
Editor
Load Level
level.png
Objects
ctrl+v on whatever object
load level_2.png
crash to desktop
Can anyone confirm if this also happens to them?

Hey everyone,
here's a new clip of the 3D volumetric projection display version of Voxatron running on the Voxiebox - now in color!
http://www.youtube.com/watch?v=W0sSskbbKko
enjoy!
sean
PS does anyone live near an arcade or a place that has arcade games like in a movie theatre lobby?

Hello people from vosatron comunity! I need your help -
So I made this little game on the arcade game studio engine (because voxatron is not an engine yet T-T) for the new year's weekend jam on gamejolt and I need feedback.
In a nutshell, I need you guys to play tha game and comment, what was bad, what was good, so I can concentrate on it on other projects (this one is finished so I won't change anything more than a few numbers).
I'm counting on you people! happy new year's!
Hey guys,
Today I made a few days "level" I'll show you.
The name of the newly created level "THE MIGHT SOLDIER".
However, right now, is still making the soldiers were shooting, making it difficult to get a monster.
Because English is not very good, and I read a Korean translator to turn the English language because the current write it but cant hear, please understand.
But I'll try try as far as possible.
If not just forced to stop production :-(
So long does it take quite a long wait for the 0.2 version made us.
Version 0.2 update plan
- Increase map
- Item model changes
- The new enemy
- New animation
- Displays the version of the logo under a plan
- If the complaint is a little logo I will clear the blood of

Ah... it's beend a while since I've done one of those, it's getting really hard to find bugs on voxatron
(I don't know if it's a good thing or a bad thing)
the first bug as I already mentioned is the bullet holes of custom bullets, which, no matter what form or size they are, alway make
the same hole.
The second bug is that when a player is positioned from a specific room (using the property "from room") let's say, 5, the positioning work for that room but also for any other way the player enters, so that property doesn't work at all.
I also have a suggestion, I noticed that the room has different sizes but our field of view is always that same square of 128x128x48 could there be in a future update a possibility to change that view size or/and the form (like a smaller circle) I think this could be gratly explored.

zep, I was building a reformulation of Metal Slug
When I had a surprise that left me scared.
When I was testing the game he caught.
Well this is quite common for me but if it were only so ...
I realized that while trying to shut down the game, the sound seemed a scream,
tried unplugging unhelpfully after a went to the source of pc time and I hung up, but ...
the sound did not stop.
'm going away for a week after that I come back, I'm not kidding attention moreover I took a picture of the screen,
here it is, the image was blurred and then went on a progam and it came out:





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