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Cart #pavilion_picolake_1-0 | 2021-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone,

Pico Lake is a small Walk & Click adventure game in a single PICO-8 cart.

Instructions

  • Walk around using the arrow keys / d-pad.
  • Press z for an action menu. Select a verb to see available items you can interact with. Note that these options depend on your current position, actions performed and inventory.
  • You can save and restore your progress in the pause menu (press Enter)

Thanks

Thanks @zep for creating such a wonderful digital environment! Shoutouts to the PICO-8 community for all the helpful tutorials and inspirational work. Hi to all the nice Point & Click Devlog discord people. Special thanks to Adam Bradley and Charles DeCarlo for their help and "Jimmy" for coining the term "Walk & Click".

Have a good day!

P#94408 2021-07-03 12:42

1

Hahaha thats pretty funny. I was stuck quite a few times, but well done.

Nice scenes and sense of humor.

P#94411 2021-07-03 15:43

Yay, congrats on finishing it! 🥳
That was a fun pico-adventure 😁👍
#FoundItInTheEnd 📱

P#94412 2021-07-03 16:52 ( Edited 2021-07-03 16:52)

This was great, such a nice nostalgia trip and really super clean menu system for the game. Very well done!

P#94416 2021-07-03 18:44

got it to the end (thanks source code... x] )

Neat engine you've got! (and sure it could be made much more generic to avoid harcoded conditions/transitions!)

P#94419 2021-07-03 19:14
1

Thanks for the kind words people, it's my first Pico-8 game and it's really cool that you all played it till the end! I was actually hoping people would get stuck every now and then, but not for too long so you won't give up.

@freds72 the engine could have been more generic for sure, but I also like that Pico-8 development allows for some hacky / to the point solutions and still keep my sanity when creating and debugging :)

P#94422 2021-07-03 20:53
1

For what it's worth, I definitely got stuck on the final puzzle - cute little adventure game! I like the graphics a lot.

P#94427 2021-07-04 01:04
2

Thanks, @packbat, appreciate it!

In hindsight, nobody probably needed the save / restore game function as I think most complete it in one go. Which is good (although, the function was invaluable for me during debugging / testing).

P#94473 2021-07-05 09:15

I loved this. I usually am terrible at this style of adventure game (the larger, longer classic ones from the past...), but I managed to persevere and finish this smaller scope one in this style. Very charming!! I loved the ending. Won't spoil it for anyone.

P#94480 2021-07-05 14:34
1

@Pavilion Debugging is important! And hey, now you have a save/restore function to scavenge for future carts if you need it.

P#94498 2021-07-05 21:19

@Pavilion I'm glad you had the save game feature, cause for someone who gets frustrated with this type of game easily, it enabled me to step away for a minute and come back without the discouragement that would come from starting all over again.

P#94522 2021-07-06 20:17 ( Edited 2021-07-06 20:18)
2

@gradualgames Good to hear! And yep, playing adventure games can get quite frustrating. But it can also be rewarding when you finally solve a puzzle after getting stuck for a while.

@packbat yes, that's true and it can also be beneficial for a multi-cart adventure game in the future.

P#94687 2021-07-10 19:45

Very cute

P#94701 2021-07-11 07:20

Good work. I get Zak McKracken and the Alien Mindbenders vibes all of a sudden.

I would be interested to know what tools you use to plan out and create the scenes.

P#94707 2021-07-11 12:14
6

@JimB007 Thanks! On tools and setting up a scene:

I use Aseprite to draw a scene and convert it using a hacky javascript tool into a data string containing 16 bit segments. First 4 bits for the color and the next 12 bits for how long this color repeats horizontally. The engine can draw multiple layers on top of each other to let the player move behind objects.

Then I make another layer in Asesprite with hotspots. That layer defines the walkable area and color-coded objects (door, table, etc) and also whether specific layers need to be drawn in front or behind the player.

Hope this makes some sense!

P#94925 2021-07-15 21:15
:: Peej

Very nice game and character animation.
I got stuck at the vets office though.

P#94928 2021-07-15 22:53
1

@Pavilion That's a neat way of putting the game together. Your game has so much polish to it.

P#94981 2021-07-17 07:58
1

This hit me right in the nostalgia. Great job!

P#94985 2021-07-17 09:56

Great job! Might have had to have a look at the code to get to the end :D

P#95001 2021-07-17 20:00

Great game!
I got stuck for a while at the vet office but I really enjoyed the experience!

P#95259 2021-07-25 04:57

Played this yesterday, the first Pico-8 game I ever played. I enjoyed it so much I just bought the Pico console. Great little game!

P#95316 2021-07-26 20:36

@RyanPlugs Great choice! It's fun to just play around with Pico-8, you get instant results.

P#95333 2021-07-27 09:15
:: Nomte

Amazing work! Feels nice and smooth, instant feel of good ol' point and click games.
Looking forward more like this!!

P#95363 2021-07-27 23:51
:: kikito

Hehe nice one.

... and thank god for "see source code".

P#95487 2021-07-30 16:23

help I can't get past 56 points where do I go

P#95574 2021-08-02 08:48

@Thunder1000 If you're stuck at the park at 56 points, you can:

look at the business card at the table. Drive to the vet (use car keys front door of your car).

You can also check the source code in the start_state function, where all steps are listed!

P#95604 2021-08-03 07:49
:: Coko

This was great, thank you!

P#95655 2021-08-04 18:36

I'm stuck at 43 points. What do I have to

put the bird in
?

Edit: I got past that part but I don't know what to do at the vet's office

P#96000 2021-08-14 16:27 ( Edited 2021-08-15 18:56)

I loved it.

P#96010 2021-08-14 19:55
:: K0nur

Really simple yet fun game. convinced me to buy pico 8.

P#96444 2021-08-25 17:04

i spent way too much time looking for birdcage. Game is really good

P#96696 2021-08-30 21:06

Ok,I got the sponge. In my reasoning, I could fill the sponge with water from the lake and wipe the glass on the restaurant. I dunno how to get the sponge wet.

P#97098 2021-09-09 12:23
:: dredds

I finally got to the end. I really enjoyed it. It reminded me of those classic Sierra and LucasArts games. I only wish it was longer!

You’ve created a really good adventure game engine that works so well with the constraints of Pico-8. I hope we’ll see some more adventure games in the future.

P#97194 2021-09-11 11:13

I'm late to the party but I really enjoyed this one. Beautiful art, very chill game. And I managed to get to the end! I really feel like this sort of game is good fit for Pico-8.

I was wondering if you used a puzzle dependency graph to help design your puzzles?

P#97767 2021-09-25 01:24

@MegaDeuce Glad, you enjoyed it! I wanted the main character to end up in situations that at first felt like drifting away from a simple goal (finding your phone), but then in the end everything happened for a reason and was apparently needed to find what you were looking for.

I didn't draw an actual puzzle dependency chart. But for the script, I drew a map of the environment first and wrote the puzzles by joining some smaller separate scenarios together. And then iterate until it had no dead ends. In the final stage, I added hints and signposting to guide the player.

P#97851 2021-09-26 14:01

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